Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Condition Objects
//
//=============================================================================
#ifndef TF_CONDITION_H
#define TF_CONDITION_H
#ifdef _WIN32
#pragma once
#endif
#include "utlvector.h"
#include "utlstack.h"
#include "tf_shareddefs.h"
#ifdef CLIENT_DLL
// Avoid redef warnings
#undef CTFPlayer
#define CTFPlayer C_TFPlayer
class C_TFPlayer; #endif
class CTFPlayer; class CTFCondition;
class CTFConditionList { public: DECLARE_EMBEDDED_NETWORKVAR(); DECLARE_CLASS_NOBASE( CTFConditionList ); DECLARE_PREDICTABLE();
CTFConditionList();
bool Add( ETFCond type, float duration, CTFPlayer* outer, CBaseEntity* provider = NULL ); bool _Add( ETFCond type, float duration, CTFPlayer* outer, CBaseEntity* provider = NULL ); bool Remove( ETFCond type, bool ignore_duration=false ); bool _Remove( ETFCond type, bool ignore_duration=false ); void RemoveAll();
bool InCond( ETFCond type ) const; CBaseEntity *GetProvider( ETFCond type ) const;
void Think(); void ServerThink();
#ifdef CLIENT_DLL
// Forwarded from player shared.
virtual void OnPreDataChanged( void ); virtual void OnDataChanged( CTFPlayer* outer ); void UpdateClientConditions( CTFPlayer* outer ); #endif
private: CUtlVector< CTFCondition* > _conditions;
CNetworkVar( int, _condition_bits ); // Bitfield of set conditions for fast checking.
int _old_condition_bits; };
class CTFCondition { public: CTFCondition( ETFCond type, float duration, CTFPlayer* outer, CBaseEntity* provider = NULL ); virtual ~CTFCondition();
virtual void Add( float duration );
virtual void OnAdded() = 0; virtual void OnRemoved() = 0; virtual void OnThink() = 0; virtual void OnServerThink() = 0;
// Condition Traits
virtual bool IsHealable() { return false; } virtual bool UsesMinDuration() { return false; }
ETFCond GetType() { return _type; } float GetMaxDuration() { return _max_duration; } void SetMaxDuration( float val ) { _max_duration = val; } float GetMinDuration() { return _min_duration; } void SetMinDuration( float val ) { if ( UsesMinDuration() ) { _min_duration = val; } } CTFPlayer* GetOuter() { return _outer; } void SetProvider( CBaseEntity *provider ) { _provider = provider; } CBaseEntity* GetProvider() { return _provider; }
private: float _min_duration; float _max_duration; const ETFCond _type; CTFPlayer* _outer; CHandle< CBaseEntity > _provider; };
class CTFCondition_CritBoost : public CTFCondition { public: CTFCondition_CritBoost( ETFCond type, float duration, CTFPlayer* outer, CBaseEntity* provider = NULL );
virtual void OnAdded(); virtual void OnRemoved(); virtual void OnThink(); virtual void OnServerThink();
// Condition Traits
virtual bool IsHealable() { return false; } virtual bool UsesMinDuration() { return true; } };
#endif
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