Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Holds WarData
//
// $NoKeywords: $
//=============================================================================//
#ifndef TFLADDERDATA_H
#define TFLADDERDATA_H
#ifdef _WIN32
#pragma once
#endif
#include "gcsdk/protobufsharedobject.h"
#include "tf_gcmessages.h"
#if defined (CLIENT_DLL) || defined (GAME_DLL)
#include "gc_clientsystem.h"
#endif
#ifdef GC
#include "tf_gc.h"
#else
#include "tf_matchmaking_shared.h"
#endif
//---------------------------------------------------------------------------------
// Purpose: The shared object that contains a ladder player's stats
//---------------------------------------------------------------------------------
class CSOTFLadderData : public GCSDK::CProtoBufSharedObject< CSOTFLadderPlayerStats, k_EEConTypeLadderData > { public: CSOTFLadderData(); CSOTFLadderData( uint32 unAccountID, EMatchGroup eMatchGroup ); #ifdef GC
DECLARE_CLASS_MEMPOOL( CSOTFLadderData );
virtual bool BIsKeyLess( const CSharedObject & soRHS ) const OVERRIDE;
virtual bool BYieldingAddInsertToTransaction( GCSDK::CSQLAccess & sqlAccess ) OVERRIDE; virtual bool BYieldingAddWriteToTransaction( GCSDK::CSQLAccess & sqlAccess, const CUtlVector< int > &fields ) OVERRIDE; virtual bool BYieldingAddRemoveToTransaction( GCSDK::CSQLAccess & sqlAccess ) OVERRIDE;
void WriteToRecord( CSchLadderData *pLadderData ) const; void ReadFromRecord( const CSchLadderData &ladderData ); #endif // GC
};
CSOTFLadderData *YieldingGetPlayerLadderDataBySteamID( const CSteamID &steamID, EMatchGroup nMatchGroup ); #ifndef GC
CSOTFLadderData *GetLocalPlayerLadderData( EMatchGroup nMatchGroup ); // TODO: GetSeasonID()
#endif // !GC
//---------------------------------------------------------------------------------
// Purpose: The shared object that contains stats from a specific match - for match history on the client
//---------------------------------------------------------------------------------
class CSOTFMatchResultPlayerInfo : public GCSDK::CProtoBufSharedObject< CSOTFMatchResultPlayerStats, k_EEConTypeMatchResultPlayerInfo > { public: CSOTFMatchResultPlayerInfo(); #ifdef GC
DECLARE_CLASS_MEMPOOL( CSOTFMatchResultPlayerInfo ); CSOTFMatchResultPlayerInfo( uint32 unAccountID );
virtual bool BIsKeyLess( const CSharedObject & soRHS ) const OVERRIDE;
virtual bool BYieldingAddInsertToTransaction( GCSDK::CSQLAccess & sqlAccess ) OVERRIDE; virtual bool BYieldingAddWriteToTransaction( GCSDK::CSQLAccess & sqlAccess, const CUtlVector< int > &fields ) OVERRIDE; virtual bool BYieldingAddRemoveToTransaction( GCSDK::CSQLAccess & sqlAccess ) OVERRIDE;
void WriteToRecord( CSchMatchResultPlayerInfo *pMatchInfo ) const; void ReadFromRecord( const CSchMatchResultPlayerInfo &matchInfo ); #endif // GC
};
#ifndef GC
void GetLocalPlayerMatchHistory( EMatchGroup nMatchGroup, CUtlVector < CSOTFMatchResultPlayerStats > &vecMatchesOut ); #endif // !GC
#endif // TFLADDERDATA_H
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