Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "gcsdk/gcsdk_auto.h"
#include "tf_lobby_server.h"
using namespace GCSDK;
const CTFLobbyMember* CTFGSLobby::GetMemberDetails( CSteamID steamID ) const { for ( int i = 0; i < Obj().members_size(); i++ ) { if ( Obj().members( i ).id() == steamID.ConvertToUint64() ) return &Obj().members( i ); } return NULL; }
const CTFLobbyMember* CTFGSLobby::GetMemberDetails( int i ) const { if ( !BAssertValidMemberIndex( i ) ) return NULL;
return &Obj().members( i ); }
const CSteamID CTFGSLobby::GetMember( int i ) const { Assert( i >= 0 && i < Obj().members_size() ); if ( i < 0 || i >= Obj().members_size() ) return k_steamIDNil;
return Obj().members( i ).id(); }
CTFLobbyMember_ConnectState CTFGSLobby::GetMemberConnectState( int iMemberIndex ) const { if ( !BAssertValidMemberIndex( iMemberIndex ) ) return CTFLobbyMember_ConnectState_INVALID; return Obj().members( iMemberIndex ).connect_state(); }
bool CTFGSLobby::BAssertValidMemberIndex( int iMemberIndex ) const { bool bValidMemberIndex = iMemberIndex >= 0 && iMemberIndex < Obj().members_size(); Assert( bValidMemberIndex ); return bValidMemberIndex; }
void CTFGSLobby::SpewDebug() { Msg( "CTFGSLobby: ID:%016llx %d member(s) allow_spectators: %d\n", GetGroupID(), GetNumMembers(), Obj().allow_spectating() ); for ( int i = 0; i < GetNumMembers(); i++ ) { Msg( " Member[%d] %s team = %d\n", i, GetMember( i ).Render(), GetMemberDetails( i )->team() ); } Msg(" Dump:\n" ); Dump(); }
#ifdef USE_MVM_TOUR
const char *CTFGSLobby::GetMannUpTourName() const { if ( !IsMannUpGroup( GetMatchGroup() ) ) return NULL; return Obj().mannup_tour_name().c_str(); } #endif // USE_MVM_TOUR
|