Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: The lobby shared object for gameservers, managed by CTFLobby
//
//=============================================================================
#ifndef TF_LOBBY_SERVER_H
#define TF_LOBBY_SERVER_H
#ifdef _WIN32
#pragma once
#endif
#include "gcsdk/protobufsharedobject.h"
#include "tf_gcmessages.h"
#include "tf_matchmaking_shared.h"
#include "playergroup.h"
class CTFGSLobby : public GCSDK::CProtoBufSharedObject<CSOTFGameServerLobby, k_EProtoObjectTFGameServerLobby> { typedef GCSDK::CProtoBufSharedObject<CSOTFGameServerLobby, k_EProtoObjectTFGameServerLobby> BaseClass; public: virtual ~CTFGSLobby() {}
// Debug
void SpewDebug();
// Member helpers
const CTFLobbyMember* GetMemberDetails( CSteamID steamID ) const; const CTFLobbyMember* GetMemberDetails( int i ) const; const CSteamID GetMember( int i ) const; int GetNumMembers() const { return Obj().members_size(); } CTFLobbyMember_ConnectState GetMemberConnectState( int iMemberIndex ) const; bool BAssertValidMemberIndex( int iMemberIndex ) const;
// Inline helpers
CSOTFGameServerLobby::State GetState() const { return Obj().state(); } const char *GetMissionName() const { return Obj().mission_name().c_str(); } EMatchGroup GetMatchGroup() const { return Obj().has_match_group() ? (EMatchGroup)Obj().match_group() : k_nMatchGroup_Invalid; } uint64 GetMatchID( void ) const { return Obj().match_id(); } uint32 GetFlags( void ) const { return Obj().flags(); } const char *GetMapName() const { return Obj().map_name().c_str(); } GCSDK::PlayerGroupID_t GetGroupID() const { return Obj().lobby_id(); } bool GetLateJoinEligible() const { return Obj().late_join_eligible(); } CSteamID GetServerID() const { return Obj().server_id(); } const char *GetConnect() const { return Obj().connect().c_str(); } uint32_t GetLobbyMMVersion() const { return Obj().lobby_mm_version(); }
#ifdef USE_MVM_TOUR
// Returns name of tour that we are playing for. Returns NULL if we are not playing for bragging rights!
const char *GetMannUpTourName() const; #endif // USE_MVM_TOUR
};
#endif // TF_LOBBY_SERVER_H
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