Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Holds WarData
//
// $NoKeywords: $
//=============================================================================//
#ifndef TFWARDATA_H
#define TFWARDATA_H
#ifdef _WIN32
#pragma once
#endif
#include "gcsdk/protobufsharedobject.h"
#include "tf_gcmessages.h"
#if defined (CLIENT_DLL) || defined (GAME_DLL)
#include "gc_clientsystem.h"
#endif
#ifdef GC
#include "tf_gc.h"
#endif
//---------------------------------------------------------------------------------
// Purpose: The shared object that contains a user's stats for a war
//---------------------------------------------------------------------------------
class CWarData : public GCSDK::CProtoBufSharedObject< CSOWarData, k_EEConTypeWarData > { public: CWarData(); #ifdef GC
DECLARE_CLASS_MEMPOOL( CWarData ); CWarData( uint32 unAccountID, war_definition_index_t eWarID, war_side_t eSide );
virtual bool BYieldingAddInsertToTransaction( GCSDK::CSQLAccess & sqlAccess ); virtual bool BYieldingAddWriteToTransaction( GCSDK::CSQLAccess & sqlAccess, const CUtlVector< int > &fields ); virtual bool BYieldingAddRemoveToTransaction( GCSDK::CSQLAccess & sqlAccess );
void WriteToRecord( CSchWarData *pWarData ) const; void ReadFromRecord( const CSchWarData & warData ); #endif // GC
};
#if defined( CLIENT_DLL ) || defined( GC )
//---------------------------------------------------------------------------------
// Purpose: Holds the global stats for a war
//
// On the GC, the global stats are tabulated at load-time from all current
// SQL records and is then modified in-memory.
//
// On the client, the global stats are requested whenever they are queried
// but we limit how often we request.
//---------------------------------------------------------------------------------
class CTFWarGlobalDataHelper { public: #ifdef CLIENT_DLL
struct LeaderBoardEntries_t { LeaderBoardEntries_t() : m_bInitialized( false ) {}
bool m_bInitialized; CUtlVector< LeaderboardEntry_t* > m_vecEntries; }; #endif // CLIENT_DLL
CTFWarGlobalDataHelper(); void Init(); bool BIsInitialized() const { return m_bInitialized; }
void AddToSideScore( war_definition_index_t nWar, war_side_t nSide, uint32 nValue ); uint64 GetGlobalSideScore( war_definition_index_t nWar, war_side_t nSide );
CGCMsgGC_War_GlobalStatsResponse* FindOrCreateWarData( war_definition_index_t nWarDef, bool bCreateIfDoesntExist ); CGCMsgGC_War_GlobalStatsResponse_SideScore* FindOrCreateWarDataSide( war_side_t nWarSide, war_definition_index_t nWarDef, bool bCreateIfDoesntExist );
void SetGlobalStats( const CGCMsgGC_War_GlobalStatsResponse& newData );
#ifdef CLIENT_DLL
const LeaderBoardEntries_t& GetGlobalLeaderboardScores() const { return downloadedLeaderboardScoresGlobal; } const LeaderBoardEntries_t& GetFriendsLeaderboardScores() const { return downloadedLeaderboardScoresFriends; } #endif // CLIENT_DLL
private:
#ifdef CLIENT_DLL
void RequestUpdateGlobalStats(); void CheckGlobalStatsStaleness();
// Leaderboard functions
void RequestLeaderboard(); void OnFindLeaderboard( LeaderboardFindResult_t *pResult, bool bIOFailure ); void DownloadLeaderboard(); void OnLeaderboardScoresDownloaded_Global( LeaderboardScoresDownloaded_t *pResult, bool bIOFailure ); void OnLeaderboardScoresDownloaded_Friends( LeaderboardScoresDownloaded_t *pResult, bool bIOFailure ); #endif // CLIENT_DLL
bool m_bInitialized;
typedef CUtlMap< war_definition_index_t, CGCMsgGC_War_GlobalStatsResponse > WarStatsMap_t; WarStatsMap_t m_mapWarStats;
#ifdef CLIENT_DLL
float m_flLastUpdateRequest; float m_flLastUpdated; LeaderboardFindResult_t m_findLeaderboardResults;
CCallResult< CTFWarGlobalDataHelper, LeaderboardFindResult_t > m_findLeaderboardCallback; LeaderBoardEntries_t downloadedLeaderboardScoresGlobal; LeaderBoardEntries_t downloadedLeaderboardScoresFriends;
CCallResult< CTFWarGlobalDataHelper, LeaderboardScoresDownloaded_t > downloadLeaderboardCallbackGlobal; CCallResult< CTFWarGlobalDataHelper, LeaderboardScoresDownloaded_t > downloadLeaderboardCallbackFriends; #endif // CLIENT_DLL
};
CTFWarGlobalDataHelper& GetWarData(); #endif // CLIENT_DLL || GC
CWarData* GetPlayerWarData( const CSteamID& steamID, war_definition_index_t warDefIndex, bool bLoadEvenIfWarInactive #ifdef GC_DLL
, bool bLoadSOCacheIfNeeded #endif
); #ifdef CLIENT_DLL
CWarData* GetLocalPlayerWarData( war_definition_index_t warDefIndex ); #endif
#endif // TFWARDATA_H
|