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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: TF Base Rockets.
//
//=============================================================================//
#include "cbase.h"
#include "tf_weaponbase_rocket.h"
// Server specific.
#ifdef GAME_DLL
#include "soundent.h"
#include "te_effect_dispatch.h"
#include "tf_fx.h"
#include "iscorer.h"
#include "tf_gamerules.h"
#include "func_nogrenades.h"
#include "tf_obj_sentrygun.h"
extern void SendProxy_Origin( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID ); extern void SendProxy_Angles( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID ); #endif
#ifdef CLIENT_DLL
#include "props_shared.h"
#endif
//w_rocket_airstrike\w_rocket_airstrike.mdl
#define MINI_ROCKETS_MODEL "models/weapons/w_models/w_rocket_airstrike/w_rocket_airstrike.mdl"
//=============================================================================
//
// TF Base Rocket tables.
//
IMPLEMENT_NETWORKCLASS_ALIASED( TFBaseRocket, DT_TFBaseRocket )
BEGIN_NETWORK_TABLE( CTFBaseRocket, DT_TFBaseRocket ) // Client specific.
#ifdef CLIENT_DLL
RecvPropVector( RECVINFO( m_vInitialVelocity ) ),
RecvPropVector( RECVINFO_NAME( m_vecNetworkOrigin, m_vecOrigin ) ), RecvPropQAngles( RECVINFO_NAME( m_angNetworkAngles, m_angRotation ) ), RecvPropInt( RECVINFO( m_iDeflected ) ), RecvPropEHandle( RECVINFO( m_hLauncher ) ),
// Server specific.
#else
SendPropVector( SENDINFO( m_vInitialVelocity ), 12 /*nbits*/, 0 /*flags*/, -3000 /*low value*/, 3000 /*high value*/ ),
SendPropExclude( "DT_BaseEntity", "m_vecOrigin" ), SendPropExclude( "DT_BaseEntity", "m_angRotation" ),
SendPropVector (SENDINFO(m_vecOrigin), -1, SPROP_COORD_MP_INTEGRAL|SPROP_CHANGES_OFTEN, 0.0f, HIGH_DEFAULT, SendProxy_Origin ), SendPropQAngles (SENDINFO(m_angRotation), 6, SPROP_CHANGES_OFTEN, SendProxy_Angles ), SendPropInt( SENDINFO( m_iDeflected ), 4, SPROP_UNSIGNED ), SendPropEHandle( SENDINFO( m_hLauncher ) ),
#endif
END_NETWORK_TABLE()
// Server specific.
#ifdef GAME_DLL
BEGIN_DATADESC( CTFBaseRocket ) END_DATADESC() #endif
#ifdef _DEBUG
ConVar tf_rocket_show_radius( "tf_rocket_show_radius", "0", FCVAR_REPLICATED | FCVAR_CHEAT | FCVAR_DEVELOPMENTONLY, "Render rocket radius." ); #endif
//=============================================================================
//
// Shared (client/server) functions.
//
//-----------------------------------------------------------------------------
// Purpose: Constructor.
//-----------------------------------------------------------------------------
CTFBaseRocket::CTFBaseRocket() { m_vInitialVelocity.Init(); m_iDeflected = 0; // Client specific.
#ifdef CLIENT_DLL
m_flSpawnTime = 0.0f; m_iCachedDeflect = false; // Server specific.
#else
m_flDamage = 0.0f; m_flDestroyableTime = 0.0f; m_bStunOnImpact = false; m_flDamageForceScale = 1.0f;
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Destructor.
//-----------------------------------------------------------------------------
CTFBaseRocket::~CTFBaseRocket() { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFBaseRocket::Precache( void ) { BaseClass::Precache(); PrecacheParticleSystem( "Explosion_ShockWave_01" ); PrecacheModel( MINI_ROCKETS_MODEL ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFBaseRocket::Spawn( void ) { BaseClass::Spawn();
// Precache.
Precache(); UseClientSideAnimation(); if ( GetLauncher() ) { int iMiniRocket = 0; CALL_ATTRIB_HOOK_INT_ON_OTHER( GetLauncher(), iMiniRocket, mini_rockets ); if ( iMiniRocket ) { SetModel( MINI_ROCKETS_MODEL ); } }
// Client specific.
#ifdef CLIENT_DLL
m_flSpawnTime = gpGlobals->curtime;
// Server specific.
#else
//Derived classes must have set model.
Assert( GetModel() );
SetSolid( SOLID_BBOX ); SetMoveType( MOVETYPE_FLY, MOVECOLLIDE_FLY_CUSTOM ); AddEFlags( EFL_NO_WATER_VELOCITY_CHANGE ); AddEffects( EF_NOSHADOW );
SetCollisionGroup( TFCOLLISION_GROUP_ROCKETS );
UTIL_SetSize( this, -Vector( 0, 0, 0 ), Vector( 0, 0, 0 ) ); ResetSequence( LookupSequence("idle") );
// Setup attributes.
m_takedamage = DAMAGE_NO; SetGravity( 0.0f );
// Setup the touch and think functions.
SetTouch( &CTFBaseRocket::RocketTouch ); SetNextThink( gpGlobals->curtime );
AddFlag( FL_GRENADE );
m_flDestroyableTime = gpGlobals->curtime + TF_ROCKET_DESTROYABLE_TIMER; m_bCritical = false;
#endif
}
//=============================================================================
//
// Client specific functions.
//
#ifdef CLIENT_DLL
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFBaseRocket::PostDataUpdate( DataUpdateType_t type ) { // Pass through to the base class.
BaseClass::PostDataUpdate( type );
if ( type == DATA_UPDATE_CREATED ) { // Now stick our initial velocity and angles into the interpolation history.
CInterpolatedVar<Vector> &interpolator = GetOriginInterpolator(); interpolator.ClearHistory();
CInterpolatedVar<QAngle> &rotInterpolator = GetRotationInterpolator(); rotInterpolator.ClearHistory();
float flChangeTime = GetLastChangeTime( LATCH_SIMULATION_VAR );
// Add a sample 1 second back.
Vector vCurOrigin = GetLocalOrigin() - m_vInitialVelocity; interpolator.AddToHead( flChangeTime - 1.0f, &vCurOrigin, false );
QAngle vCurAngles = GetLocalAngles(); rotInterpolator.AddToHead( flChangeTime - 1.0f, &vCurAngles, false );
// Add the current sample.
vCurOrigin = GetLocalOrigin(); interpolator.AddToHead( flChangeTime, &vCurOrigin, false );
rotInterpolator.AddToHead( flChangeTime - 1.0, &vCurAngles, false ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFBaseRocket::OnDataChanged(DataUpdateType_t updateType) { BaseClass::OnDataChanged(updateType);
if ( updateType == DATA_UPDATE_CREATED || m_iCachedDeflect != GetDeflected() ) { CreateTrails(); }
m_iCachedDeflect = GetDeflected(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CTFBaseRocket::DrawModel( int flags ) { // During the first 0.2 seconds of our life, don't draw ourselves.
if ( gpGlobals->curtime - m_flSpawnTime < 0.2f ) return 0;
return BaseClass::DrawModel( flags ); }
//=============================================================================
//
// Server specific functions.
//
#else
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTFBaseRocket *CTFBaseRocket::Create( CBaseEntity *pLauncher, const char *pszClassname, const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner ) { CTFBaseRocket *pRocket = static_cast<CTFBaseRocket*>( CBaseEntity::Create( pszClassname, vecOrigin, vecAngles, pOwner ) ); if ( !pRocket ) return NULL;
pRocket->SetLauncher( pLauncher );
// Initialize the owner.
pRocket->SetOwnerEntity( pOwner );
// Spawn.
pRocket->Spawn();
// Setup the initial velocity.
Vector vecForward, vecRight, vecUp; AngleVectors( vecAngles, &vecForward, &vecRight, &vecUp );
float flLaunchSpeed = 1100.0f; CALL_ATTRIB_HOOK_FLOAT_ON_OTHER( pLauncher, flLaunchSpeed, mult_projectile_speed );
// Hack: This attribute represents a bucket of attributes - one of which is projectile speed.
// If the concept works we'll make the "bucket" system directly modify the attributes instead.
if ( pOwner ) { // if the owner is a Sentry, Check its owner
int iRocketSpecialist = 0; CObjectSentrygun *pSentry = dynamic_cast<CObjectSentrygun*>( pOwner ); if ( pSentry ) { CALL_ATTRIB_HOOK_INT_ON_OTHER( pSentry->GetOwner(), iRocketSpecialist, rocket_specialist ); } else { CALL_ATTRIB_HOOK_INT_ON_OTHER( pOwner, iRocketSpecialist, rocket_specialist ); }
if ( iRocketSpecialist ) { flLaunchSpeed *= RemapValClamped( iRocketSpecialist, 1.f, 4.f, 1.15f, 1.6f ); flLaunchSpeed = Min( flLaunchSpeed, 3000.f ); } }
CTFPlayer *pTFOwner = ToTFPlayer( pRocket->GetOwnerPlayer() );
if ( pTFOwner ) { pRocket->SetTruceValidForEnt( pTFOwner->IsTruceValidForEnt() );
if ( pTFOwner->m_Shared.GetCarryingRuneType() == RUNE_PRECISION ) { flLaunchSpeed = 3000.f; } }
Vector vecVelocity = vecForward * flLaunchSpeed; pRocket->SetAbsVelocity( vecVelocity ); pRocket->SetupInitialTransmittedGrenadeVelocity( vecVelocity );
// Setup the initial angles.
QAngle angles; VectorAngles( vecVelocity, angles ); pRocket->SetAbsAngles( angles );
// Set team.
pRocket->ChangeTeam( pOwner->GetTeamNumber() );
return pRocket; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFBaseRocket::RocketTouch( CBaseEntity *pOther ) { // Verify a correct "other."
Assert( pOther ); bool bShield = pOther->IsCombatItem() && !InSameTeam( pOther ); if ( pOther->IsSolidFlagSet( FSOLID_TRIGGER | FSOLID_VOLUME_CONTENTS ) && !bShield ) return;
// Handle hitting skybox (disappear).
const trace_t *pTrace = &CBaseEntity::GetTouchTrace(); if( pTrace->surface.flags & SURF_SKY ) { UTIL_Remove( this ); return; }
trace_t trace; memcpy( &trace, pTrace, sizeof( trace_t ) ); Explode( &trace, pOther ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
unsigned int CTFBaseRocket::PhysicsSolidMaskForEntity( void ) const { int teamContents = 0;
if ( !CanCollideWithTeammates() ) { // Only collide with the other team
teamContents = ( GetTeamNumber() == TF_TEAM_RED ) ? CONTENTS_BLUETEAM : CONTENTS_REDTEAM; } else { // Collide with both teams
teamContents = CONTENTS_REDTEAM | CONTENTS_BLUETEAM; }
return BaseClass::PhysicsSolidMaskForEntity() | teamContents; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFBaseRocket::ShouldNotDetonate( void ) { return InNoGrenadeZone( this ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFBaseRocket::Destroy( bool bBlinkOut, bool bBreakRocket ) { if ( bBreakRocket ) { CPVSFilter filter( GetAbsOrigin() ); UserMessageBegin( filter, "BreakModelRocketDud" ); WRITE_SHORT( GetModelIndex() ); WRITE_VEC3COORD( GetAbsOrigin() ); WRITE_ANGLES( GetAbsAngles() ); MessageEnd(); }
// Kill it
SetThink( &BaseClass::SUB_Remove ); SetNextThink( gpGlobals->curtime ); SetTouch( NULL ); AddEffects( EF_NODRAW );
if ( bBlinkOut ) { // Sprite flash
CSprite *pGlowSprite = CSprite::SpriteCreate( NOGRENADE_SPRITE, GetAbsOrigin(), false ); if ( pGlowSprite ) { pGlowSprite->SetTransparency( kRenderGlow, 255, 255, 255, 255, kRenderFxFadeFast ); pGlowSprite->SetThink( &CSprite::SUB_Remove ); pGlowSprite->SetNextThink( gpGlobals->curtime + 1.0 ); } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFBaseRocket::Explode( trace_t *pTrace, CBaseEntity *pOther ) { if ( ShouldNotDetonate() ) { Destroy( true ); return; }
// Save this entity as enemy, they will take 100% damage.
m_hEnemy = pOther;
// Invisible.
SetModelName( NULL_STRING ); AddSolidFlags( FSOLID_NOT_SOLID ); m_takedamage = DAMAGE_NO;
// Pull out a bit.
if ( pTrace->fraction != 1.0 ) { SetAbsOrigin( pTrace->endpos + ( pTrace->plane.normal * 1.0f ) ); }
// Play explosion sound and effect.
Vector vecOrigin = GetAbsOrigin(); CPVSFilter filter( vecOrigin ); // Halloween Spell Effect Check
int iHalloweenSpell = 0; int iCustomParticleIndex = INVALID_STRING_INDEX; item_definition_index_t ownerWeaponDefIndex = INVALID_ITEM_DEF_INDEX; // if the owner is a Sentry, Check its owner
CBaseEntity *pPlayerOwner = GetOwnerPlayer();
if ( TF_IsHolidayActive( kHoliday_HalloweenOrFullMoon ) ) { CALL_ATTRIB_HOOK_INT_ON_OTHER( pPlayerOwner, iHalloweenSpell, halloween_pumpkin_explosions ); if ( iHalloweenSpell > 0 ) { iCustomParticleIndex = GetParticleSystemIndex( "halloween_explosion" ); } }
CTFWeaponBase *pWeapon = dynamic_cast< CTFWeaponBase * >( GetOriginalLauncher() ); if ( pWeapon ) { ownerWeaponDefIndex = pWeapon->GetAttributeContainer()->GetItem()->GetItemDefIndex(); } int iLargeExplosion = 0; CALL_ATTRIB_HOOK_INT_ON_OTHER( pPlayerOwner, iLargeExplosion, use_large_smoke_explosion ); if ( iLargeExplosion > 0 ) { DispatchParticleEffect( "explosionTrail_seeds_mvm", GetAbsOrigin(), GetAbsAngles() ); DispatchParticleEffect( "fluidSmokeExpl_ring_mvm", GetAbsOrigin(), GetAbsAngles() ); }
TE_TFExplosion( filter, 0.0f, vecOrigin, pTrace->plane.normal, GetWeaponID(), pOther->entindex(), ownerWeaponDefIndex, SPECIAL1, iCustomParticleIndex );
CSoundEnt::InsertSound ( SOUND_COMBAT, vecOrigin, 1024, 3.0 );
// Damage.
CBaseEntity *pAttacker = GetOwnerEntity(); IScorer *pScorerInterface = dynamic_cast<IScorer*>( pAttacker ); if ( pScorerInterface ) { pAttacker = pScorerInterface->GetScorer(); } else if ( pAttacker && pAttacker->GetOwnerEntity() ) { pAttacker = pAttacker->GetOwnerEntity(); }
float flRadius = GetRadius();
if ( pAttacker ) // No attacker, deal no damage. Otherwise we could potentially kill teammates.
{ CTFPlayer *pTarget = ToTFPlayer( GetEnemy() ); if ( pTarget ) { // Rocket Specialist
CheckForStunOnImpact( pTarget );
if ( pTarget->GetTeamNumber() != pAttacker->GetTeamNumber() ) { IGameEvent *event = gameeventmanager->CreateEvent( "projectile_direct_hit" ); if ( event ) { event->SetInt( "attacker", pAttacker->entindex() ); event->SetInt( "victim", pTarget->entindex() ); event->SetInt( "weapon_def_index", ownerWeaponDefIndex );
gameeventmanager->FireEvent( event, true ); } } }
CTakeDamageInfo info( this, pAttacker, GetOriginalLauncher(), vec3_origin, vecOrigin, GetDamage(), GetDamageType(), GetDamageCustom() ); CTFRadiusDamageInfo radiusinfo( &info, vecOrigin, flRadius, NULL, TF_ROCKET_RADIUS_FOR_RJS, GetDamageForceScale() ); TFGameRules()->RadiusDamage( radiusinfo ); }
#if defined( _DEBUG ) && defined( STAGING_ONLY )
// Debug!
if ( tf_rocket_show_radius.GetBool() ) { DrawRadius( flRadius ); } #endif
// Don't decal players with scorch.
if ( !pOther->IsPlayer() ) { UTIL_DecalTrace( pTrace, "Scorch" ); }
// Remove the rocket.
UTIL_Remove( this );
return; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFBaseRocket::CheckForStunOnImpact( CTFPlayer* pTarget ) { if ( !m_bStunOnImpact ) return;
CTFPlayer *pAttacker = ToTFPlayer( GetOwnerPlayer() ); if ( !pAttacker ) return;
int iRocketSpecialist = GetStunLevel(); if ( !iRocketSpecialist ) return;
// Stun
float flStunAmount = pTarget->IsMiniBoss() ? 0.85f : 1.f; float flStunTime = RemapValClamped( iRocketSpecialist, 1.f, 4.f, 0.5f, 0.75f );
pTarget->SetAbsVelocity( vec3_origin ); pTarget->m_Shared.StunPlayer( flStunTime, flStunAmount, TF_STUN_MOVEMENT | TF_STUN_NO_EFFECTS, pAttacker );
if ( TFGameRules()->IsMannVsMachineMode() && pTarget->IsBot() && ( pAttacker->GetTeamNumber() == TF_TEAM_PVE_DEFENDERS ) ) { pAttacker->AwardAchievement( ACHIEVEMENT_TF_MVM_ROCKET_SPECIALIST_STUN_GRIND ); }
// Effect
CPVSFilter filter( GetAbsOrigin() ); TE_TFParticleEffect( filter, 0.0, "mvm_soldier_shockwave", GetAbsOrigin(), QAngle( 0, 0, 0 ) ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CTFBaseRocket::GetStunLevel( void ) { CTFPlayer *pAttacker = ToTFPlayer( GetOwnerPlayer() ); if ( !pAttacker ) return 0;
int iRocketSpecialist = 0; CALL_ATTRIB_HOOK_INT_ON_OTHER( pAttacker, iRocketSpecialist, rocket_specialist ); return iRocketSpecialist; }
#ifdef STAGING_ONLY
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTFBaseRocket::DrawRadius( float flRadius ) { Vector pos = GetAbsOrigin(); int r = 255; int g = 0, b = 0; float flLifetime = 10.0f; bool bDepthTest = true;
Vector edge, lastEdge; NDebugOverlay::Line( pos, pos + Vector( 0, 0, 50 ), r, g, b, !bDepthTest, flLifetime );
lastEdge = Vector( flRadius + pos.x, pos.y, pos.z ); float angle; for( angle=0.0f; angle <= 360.0f; angle += 22.5f ) { edge.x = flRadius * cos( DEG2RAD( angle ) ) + pos.x; edge.y = pos.y; edge.z = flRadius * sin( DEG2RAD( angle ) ) + pos.z;
NDebugOverlay::Line( edge, lastEdge, r, g, b, !bDepthTest, flLifetime );
lastEdge = edge; }
lastEdge = Vector( pos.x, flRadius + pos.y, pos.z ); for( angle=0.0f; angle <= 360.0f; angle += 22.5f ) { edge.x = pos.x; edge.y = flRadius * cos( DEG2RAD( angle ) ) + pos.y; edge.z = flRadius * sin( DEG2RAD( angle ) ) + pos.z;
NDebugOverlay::Line( edge, lastEdge, r, g, b, !bDepthTest, flLifetime );
lastEdge = edge; }
lastEdge = Vector( pos.x, flRadius + pos.y, pos.z ); for( angle=0.0f; angle <= 360.0f; angle += 22.5f ) { edge.x = flRadius * cos( DEG2RAD( angle ) ) + pos.x; edge.y = flRadius * sin( DEG2RAD( angle ) ) + pos.y; edge.z = pos.z;
NDebugOverlay::Line( edge, lastEdge, r, g, b, !bDepthTest, flLifetime );
lastEdge = edge; } } #endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
float CTFBaseRocket::GetRadius() { float flRadius = TF_ROCKET_RADIUS; CALL_ATTRIB_HOOK_FLOAT_ON_OTHER( m_hLauncher, flRadius, mult_explosion_radius );
CBaseEntity *pAttacker = GetOwnerPlayer(); if ( pAttacker ) { int iRocketSpecialist = 0; CALL_ATTRIB_HOOK_INT_ON_OTHER( pAttacker, iRocketSpecialist, rocket_specialist ); if ( iRocketSpecialist ) { bool bDirectHit = ( GetEnemy() && GetEnemy()->GetTeamNumber() != pAttacker->GetTeamNumber() && ( GetEnemy()->IsPlayer() || GetEnemy()->MyCombatCharacterPointer() ) ); // If we have the Rocket Specialist attribute and hit an enemy combatant directly...
if ( bDirectHit ) { // Increased blast radius
flRadius *= RemapValClamped( iRocketSpecialist, 1.f, 4.f, 1.15f, 1.6f ); m_bStunOnImpact = true; } }
CTFPlayer *pTFPlayer = ToTFPlayer( pAttacker ); // Airstrike gets a small blast radius penalty while Rjing
if ( pTFPlayer && pTFPlayer->m_Shared.InCond( TF_COND_BLASTJUMPING ) ) { // Using this attr to key in the AirStrike
float flRocketJumpAttackBonus = 1.0f; CALL_ATTRIB_HOOK_FLOAT_ON_OTHER( pAttacker, flRocketJumpAttackBonus, rocketjump_attackrate_bonus ); if ( flRocketJumpAttackBonus != 1.0f ) { flRadius *= 0.80; } } }
return flRadius; }
//-----------------------------------------------------------------------------
// Checks if the owner is a sentry gun, if so returns the sentry guns owner
//-----------------------------------------------------------------------------
CBaseEntity *CTFBaseRocket::GetOwnerPlayer( void ) const { // if the owner is a Sentry, Check its owner
CBaseEntity *pOwner = GetOwnerEntity(); CObjectSentrygun *pSentry = dynamic_cast<CObjectSentrygun*>( pOwner );
if ( pSentry ) { return pSentry->GetOwner(); } return pOwner; }
#endif
#if defined( CLIENT_DLL )
//-----------------------------------------------------------------------------
// Receive the BreakModelRocketDud user message
//-----------------------------------------------------------------------------
void __MsgFunc_BreakModelRocketDud( bf_read &msg ) { int nModelIndex = (int)msg.ReadShort(); CUtlVector<breakmodel_t> aGibs; BuildGibList( aGibs, nModelIndex, 1.0f, COLLISION_GROUP_NONE ); if ( !aGibs.Count() ) return;
// Get the origin & angles
Vector vecOrigin, vecForward; QAngle vecAngles; msg.ReadBitVec3Coord( vecOrigin ); msg.ReadBitAngles( vecAngles );
AngleVectors( vecAngles, &vecForward );
Vector vecBreakVelocity = Vector(0,0,300) + vecForward*-400; AngularImpulse angularImpulse( 0, RandomFloat( -500, -3000 ), 0 ); breakablepropparams_t breakParams( vecOrigin, vecAngles, vecBreakVelocity, angularImpulse ); breakParams.impactEnergyScale = 1.0f;
CreateGibsFromList( aGibs, nModelIndex, NULL, breakParams, NULL, -1 , false, true ); }
#endif
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