Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef NAILGUN_NAIL_H
#define NAILGUN_NAIL_H
#ifdef _WIN32
#pragma once
#endif
class CTFNailgunNail : public CBaseAnimating { public: DECLARE_CLASS( CTFNailgunNail, CBaseAnimating ); DECLARE_DATADESC(); void Spawn(); void Precache(); // Functions to create all the various types of nails.
static CTFNailgunNail *CreateNail( bool fSendClientNail, Vector vecOrigin, QAngle vecAngles, CBaseEntity *pOwner, CBaseEntity *pLauncher, bool fCreateClientNail ); static CTFNailgunNail *CreateSuperNail( Vector vecOrigin, QAngle vecAngles, CBaseEntity *pOwner, CBaseEntity *pLauncher ); static CTFNailgunNail *CreateTranqNail( Vector vecOrigin, QAngle vecAngles, CBaseEntity *pOwner, CBaseEntity *pLauncher ); static CTFNailgunNail *CreateRailgunNail( Vector vecOrigin, QAngle vecAngles, CBaseEntity *pOwner, CBaseEntity *pLauncher ); static CTFNailgunNail *CreateNailGrenNail( Vector vecOrigin, QAngle vecAngles, CBaseEntity *pOwner, CBaseEntity *pNailGren );
private:
void RailgunNail_Think(); void NailTouch( CBaseEntity *pOther ); void TranqTouch( CBaseEntity *pOther ); void RailgunNailTouch( CBaseEntity *pOther );
private: Vector m_vecPreviousVelocity; int m_iDamage; // How much damage this nail does when it hits an enemy.
};
#endif // NAILGUN_NAIL_H
|