Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef VOICE_BANMGR_H
#define VOICE_BANMGR_H
#ifdef _WIN32
#pragma once
#endif
// This class manages the (persistent) list of squelched players.
class CVoiceBanMgr { public:
CVoiceBanMgr(); ~CVoiceBanMgr();
// Init loads the list of squelched players from disk.
bool Init(const char *pGameDir); void Term();
// Saves the state into voice_squelch.dt.
void SaveState(const char *pGameDir);
bool GetPlayerBan(char const playerID[SIGNED_GUID_LEN]); void SetPlayerBan(char const playerID[SIGNED_GUID_LEN], bool bSquelch);
protected:
class BannedPlayer { public: char m_PlayerID[SIGNED_GUID_LEN]; BannedPlayer *m_pPrev, *m_pNext; };
void Clear(); BannedPlayer* InternalFindPlayerSquelch(char const playerID[SIGNED_GUID_LEN]); BannedPlayer* AddBannedPlayer(char const playerID[SIGNED_GUID_LEN]);
protected:
BannedPlayer m_PlayerHash[256]; };
#endif // VOICE_BANMGR_H
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