Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef BITMAPIMAGEPANEL_H
#define BITMAPIMAGEPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Panel.h>
class CBitmapImagePanel : public vgui::Panel { public: CBitmapImagePanel( vgui::Panel *parent, char const *panelName, char const *filename = NULL );
virtual void PaintBackground();
virtual void setTexture( char const *filename );
virtual void forceReload( void );
private: typedef vgui::Panel BaseClass;
void forceUpload();
bool m_bUploaded; int m_nTextureId; char m_szTexture[ 128 ]; };
#endif // BITMAPIMAGEPANEL_H
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