Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PLAYERLISTDIALOG_H
#define PLAYERLISTDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Frame.h>
#include "steam/steamclientpublic.h"
//-----------------------------------------------------------------------------
// Purpose: List of players, their ingame-name and their friends-name
//-----------------------------------------------------------------------------
class CPlayerListDialog : public vgui::Frame { DECLARE_CLASS_SIMPLE( CPlayerListDialog, vgui::Frame );
public: CPlayerListDialog(vgui::Panel *parent); ~CPlayerListDialog();
virtual void Activate();
private: MESSAGE_FUNC( OnItemSelected, "ItemSelected" ); virtual void OnCommand(const char *command);
void ToggleMuteStateOfSelectedUser(); void RefreshPlayerProperties();
void OnKeyCodePressed( vgui::KeyCode code ) { if ( code == KEY_XBUTTON_B ) { Close(); } else { BaseClass::OnKeyCodePressed(code); } }
vgui::ListPanel *m_pPlayerList; vgui::Button *m_pMuteButton; };
#endif // PLAYERLISTDIALOG_H
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