Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Displays a leaderboard
//
//=============================================================================//
#ifndef LEADERBOARDDIALOG_H
#define LEADERBOARDDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include "basedialog.h"
//-----------------------------------------------------------------------------
// Purpose: Display player leaderboards
//-----------------------------------------------------------------------------
class CLeaderboardDialog : public CBaseDialog { DECLARE_CLASS_SIMPLE( CLeaderboardDialog, CBaseDialog );
public: CLeaderboardDialog(vgui::Panel *parent); ~CLeaderboardDialog();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void ApplySettings( KeyValues *pResourceData ); virtual void PerformLayout( void ); virtual void OnCommand( const char *pCommand ); virtual void OnKeyCodePressed( vgui::KeyCode code ); virtual void HandleKeyRepeated( vgui::KeyCode code );
bool GetPlayerStats( int rank, bool bFriends = false ); void UpdateLeaderboard( int iNewRank ); void AddLeaderboardEntry( const char **pEntries, int ct ); void CleanupStats();
private: vgui::Panel *m_pProgressBg; vgui::Panel *m_pProgressBar; vgui::Label *m_pProgressPercent; vgui::Label *m_pNumbering; vgui::Label *m_pUpArrow; vgui::Label *m_pDownArrow; vgui::Label *m_pBestMoments;
int m_iBaseRank; int m_iActiveRank; int m_iMaxRank; int m_cColumns; int m_iRangeBase;
#if defined( _X360 )
XUSER_STATS_READ_RESULTS *m_pStats; #endif
};
#endif // LEADERBOARDDIALOG_H
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