Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Dialog for setting customizable game options
//
//=============================================================================//
#ifndef SESSIONOPTIONSDIALOG_H
#define SESSIONOPTIONSDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include "basedialog.h"
//-----------------------------------------------------------------------------
// Purpose: Simple menu to choose a matchmaking session type
//-----------------------------------------------------------------------------
class CSessionOptionsDialog : public CBaseDialog { DECLARE_CLASS_SIMPLE( CSessionOptionsDialog, CBaseDialog );
public: CSessionOptionsDialog( vgui::Panel *parent ); ~CSessionOptionsDialog();
virtual void OnCommand( const char *pCommand ); virtual void OnKeyCodePressed( vgui::KeyCode code ); virtual void OnThink();
virtual void PerformLayout( void ); virtual void ApplySettings( KeyValues *pResourceData ); virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void OverrideMenuItem( KeyValues *pKeys );
void SetGameType( const char *pGametype ); void SetDialogKeys( KeyValues *pKeys ); void ApplyCommonProperties( KeyValues *pKeys );
MESSAGE_FUNC_PARAMS( OnMenuItemChanged, "MenuItemChanged", data );
private: void SetupSession( void ); void UpdateScenarioDisplay( void );
int GetMaxPlayersRecommendedOption( void );
char m_szCommand[MAX_COMMAND_LEN]; char m_szGametype[MAX_COMMAND_LEN]; bool m_bModifySession;
KeyValues *m_pDialogKeys;
CUtlVector< sessionProperty_t > m_SessionProperties; CUtlVector< CScenarioInfoPanel* > m_pScenarioInfos;
vgui::Label *m_pRecommendedLabel; };
#endif // SESSIONOPTIONSDIALOG_H
|