Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // GCSDK.VPC // // Project Script for the Game Coordinator SDK //-----------------------------------------------------------------------------
$macro SRCDIR ".." $Macro GENERATED_PROTO_DIR "$SRCDIR\gcsdk\generated_proto"
$include "$SRCDIR\vpc_scripts\source_lib_base.vpc" $include "$SRCDIR\vpc_scripts\protobuf_builder.vpc" $include "$SRCDIR\gcsdk\steammessages_include.vpc" $include "$SRCDIR\gcsdk\gcsdk_gcmessages_include.vpc"
$Configuration { $Compiler { //$PreprocessorDefinitions "$BASE;STEAM" $AdditionalIncludeDirectories "$BASE;$SRCDIR\gcsdk\steamextra;..;..\public;..\public\gcsdk;$SRCDIR\thirdparty\JSON_parser;." $PreprocessorDefinitions "$BASE;TF" // Some steamextra files have tweaks unfortunately $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" $AdditionalOptions "$BASE /YlGCSDK_PCH_Symbol" } }
$Project "gcsdk" { $Folder "Source Files" { $File "stdafx.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" // Generate a bogus symbol to fix the PCH "no debug symbols" warning //$AdditionalOptions "$BASE /YlBogusGCSDKSymbol" } } }
// turn off the debug check for the debug build $File "$SRCDIR\common\debug_lib_check.cpp" { $Configuration "Debug" { $ExcludedFromBuild "Yes" } }
$File "gcclient.cpp" $File "gcconstants.cpp" $File "gclogger.cpp" $File "gcmsg.cpp" $File "job.cpp" $File "jobmgr.cpp" $File "jobtime.cpp" $File "messagelist.cpp" $File "msgprotobuf.cpp" $File "netpacket.cpp" $File "netpacketpool.cpp" $File "protobufsharedobject.cpp" $File "sharedobject.cpp" $File "sharedobjectcache.cpp" $File "gcclient_sharedobjectcache.cpp" $File "steamextra\misc.cpp" $File "steamextra\rtime.cpp" $File "steamextra\steamid.cpp" { // Needs to #define something prior to including the PCH $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } } $File "steamextra\tier1\hashglobals.cpp" $File "steamextra\tier1\tsmempool.cpp" $File "steamextra\tier1\tsmultimempool.cpp" $File "workthreadpool.cpp" $File "webapi_response.cpp" $File "$SRCDIR\thirdparty\JSON_parser\JSON_parser.c" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } } } $Folder "Header Files" { $File "stdafx.h"
$File "$SRCDIR\public\gcsdk\enumutils.h" $File "$SRCDIR\public\gcsdk\gcclient.h" $File "$SRCDIR\public\gcsdk\gcclientsdk.h" $File "$SRCDIR\public\gcsdk\gcconstants.h" $File "$SRCDIR\public\gcsdk\gclogger.h" $File "$SRCDIR\public\gcsdk\gcclientjob.h" $File "$SRCDIR\public\gcsdk\gcmsg.h" $File "$SRCDIR\public\gcsdk\gcsdk.h" $File "$SRCDIR\public\gcsdk\gcschema.h" $File "$SRCDIR\public\gcsdk\gcsession.h" $File "$SRCDIR\public\gcsdk\gcsystemmsgs.h" $File "$SRCDIR\public\gcsdk\job.h" $File "$SRCDIR\public\gcsdk\jobmgr.h" $File "$SRCDIR\public\gcsdk\jobtime.h" $File "$SRCDIR\public\gcsdk\messagelist.h" $File "$SRCDIR\public\gcsdk\msgbase.h" $File "$SRCDIR\public\gcsdk\netpacket.h" $File "$SRCDIR\public\gcsdk\msgprotobuf.h" $File "$SRCDIR\public\gcsdk\netpacketpool.h" $File "$SRCDIR\public\gcsdk\protobufsharedobject.h" $File "$SRCDIR\public\gcsdk\refcount.h" $File "$SRCDIR\public\gcsdk\sharedobject.h" $File "$SRCDIR\public\gcsdk\sharedobjectcache.h" $File "$SRCDIR\public\gcsdk\gcclient_sharedobjectcache.h" $File "$SRCDIR\public\gcsdk\workthreadpool.h"
$File "steamextra\clientenums.h" $File "steamextra\misc.h" $File "steamextra\rtime.h" $File "steamextra\gamecoordinator\igamecoordinator.h" $File "steamextra\gamecoordinator\igamecoordinatorhost.h" $File "steamextra\gamecoordinator\igcsqlquery.h" $File "steamextra\gamecoordinator\igcsqlresultsetlist.h" $File "steamextra\steam\isteamgamecoordinator.h" $File "steamextra\tier0\t0constants.h" $File "steamextra\tier1\pearsonshash.h" $File "steamextra\tier1\tsmempool.h" $File "steamextra\tier1\tsmultimempool.h" }
$Folder "Protobuf Files" { $File "gcsystemmsgs.proto" $Folder "Generated Files" { $DynamicFile "$GENERATED_PROTO_DIR/gcsystemmsgs.pb.h" $DynamicFile "$GENERATED_PROTO_DIR/gcsystemmsgs.pb.cc" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } } } } }
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