Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Defines a base class for all helper objects. Helper objects are
// subordinate to their entity parents, and provide services such as
// enhanced presentation and manipulation of keyvalues for their parent
// entity.
//
// Like all children, helpers are transformed with their parent.
//
// $NoKeywords: $
//=============================================================================//
#ifndef MAPHELPER_H
#define MAPHELPER_H
#ifdef _WIN32
#pragma once
#endif
#include "MapClass.h"
class CMapHelper : public CMapClass { public:
//
// Serialization.
//
virtual bool ShouldSerialize(void) { return(false); }
virtual CMapClass *PrepareSelection(SelectMode_t eSelectMode); };
#endif // MAPHELPER_H
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