Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef SEARCHREPLACEDLG_H
#define SEARCHREPLACEDLG_H
#ifdef _WIN32
#pragma once
#endif
#include "resource.h"
#include "utlvector.h"
#include "MapClass.h"
class CMapEntity;
struct FindObject_t;
enum FindReplaceIn_t { FindInSelection = 0, FindInWorld, };
class CSearchReplaceDlg : public CDialog { // Construction
public: CSearchReplaceDlg(CWnd* pParent = NULL); // standard constructor
int Create(CWnd *pwndParent = NULL);
// Dialog Data
//{{AFX_DATA(CSearchReplaceDlg)
enum { IDD = IDD_SEARCH_REPLACE }; CString m_strFindText; CString m_strReplaceText; BOOL m_bVisiblesOnly; BOOL m_bWholeWord; BOOL m_bCaseSensitive; int m_nFindIn; //}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSearchReplaceDlg)
protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CSearchReplaceDlg)
afx_msg BOOL OnFindReplace(UINT uCmd); virtual void OnOK(); virtual void OnCancel(); virtual void OnShowWindow(BOOL bShow, UINT nStatus); //}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
void GetFindCriteria(FindObject_t &FindObject, CMapDoc *pDoc);
void FindFirst(); bool FindNext(bool bReplace);
bool m_bNewSearch; // Set to true every time the dialog is brought up.
};
#endif // SEARCHREPLACEDLG_H
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