Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Tool used for point-and-click picking of angles for filling out
// entity properties.
//
//=============================================================================//
#ifndef TOOLPICKANGLES_H
#define TOOLPICKANGLES_H
#ifdef _WIN32
#pragma once
#endif
#include "MapEntity.h"
#include "ToolInterface.h"
class CMapView3D; class CToolPickAngles;
//
// Interface for notification by the angles picking tool. Inherit from this if you
// are a client of the angles picker.
//
class IPickAnglesTarget { public: virtual void OnNotifyPickAngles(const Vector &vecPos) = 0; };
class CToolPickAngles : public CBaseTool { public:
//
// Constructor/Destructor
//
CToolPickAngles(); ~CToolPickAngles();
//
// CBaseTool virtual implementations
//
virtual ToolID_t GetToolID(void) { return TOOL_PICK_ANGLES; }
virtual bool OnLMouseUp3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnLMouseDblClk3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnRMouseUp3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnRMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint);
//
// Functions specific to this tool.
//
inline void Attach(IPickAnglesTarget *pTarget);
protected:
void SetToolCursor(void);
IPickAnglesTarget *m_pNotifyTarget; // Object to notify when selection events occur.
};
//-----------------------------------------------------------------------------
// Purpose: Attaches the given notification target to this tool. That object
// will be used for all future notifications and updates by the tool.
//-----------------------------------------------------------------------------
void CToolPickAngles::Attach(IPickAnglesTarget *pNotifyTarget) { m_pNotifyTarget = pNotifyTarget; }
#endif // TOOLPICKANGLES_H
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