Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TOOLSPHERE_H
#define TOOLSPHERE_H
#ifdef _WIN32
#pragma once
#endif
#include "ToolInterface.h"
class CMapSphere;
class CToolSphere : public CBaseTool {
public:
CToolSphere();
void Attach(CMapSphere *pShere);
//
// CBaseTool implementation.
//
virtual ToolID_t GetToolID(void) { return TOOL_SPHERE; }
virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
//virtual void RenderTool2D(CRender2D *pRender);
private:
CMapSphere *m_pSphere;
};
#endif // TOOLSPHERE_H
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