Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef DISPSUBDIV_H
#define DISPSUBDIV_H
#if defined ( _WIN32 )
#pragma once
#endif
class CMapDisp;
//=============================================================================
class IEditDispSubdivMesh { public:
virtual void Init( void ) = 0; virtual void Shutdown( void ) = 0;
virtual void AddDispTo( CMapDisp *pDisp ) = 0; virtual void GetDispFrom( CMapDisp *pDisp ) = 0;
virtual void DoCatmullClarkSubdivision( void ) = 0; };
IEditDispSubdivMesh *CreateEditDispSubdivMesh( void ); void DestroyEditDispSubdivMesh( IEditDispSubdivMesh **pSubdivMesh );
#endif // DISPSUBDIV_H
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