Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef EDITPREFABDLG_H
#define EDITPREFABDLG_H
#ifdef _WIN32
#pragma once
#endif
#include "resource.h"
class CEditPrefabDlg : public CDialog { // Construction
public: CEditPrefabDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CEditPrefabDlg)
enum { IDD = IDD_EDITPREFAB }; CComboBox m_CreateIn; CEdit m_Name; CEdit m_Descript; CString m_strDescript; CString m_strName; //}}AFX_DATA
void SetRanges(int iMaxDescript, int iMaxName); void EnableLibrary(BOOL = TRUE); DWORD m_dwLibraryID;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CEditPrefabDlg)
protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected: int iMaxDescriptChars, iMaxNameChars; BOOL m_bEnableLibrary;
// Generated message map functions
//{{AFX_MSG(CEditPrefabDlg)
virtual BOOL OnInitDialog(); afx_msg void OnSelchangeCreatein(); //}}AFX_MSG
DECLARE_MESSAGE_MAP() };
#endif // EDITPREFABDLG_H
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