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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef GROUPLIST_H
#define GROUPLIST_H
#ifdef _WIN32
#pragma once
#endif
#include "utlvector.h"
#define GROUPLIST_MSG_TOGGLE_STATE "GroupList_ToggleState"
#define GROUPLIST_MSG_LEFT_DRAG_DROP "GroupList_LeftDragDrop"
#define GROUPLIST_MSG_RIGHT_DRAG_DROP "GroupList_RightDragDrop"
#define GROUPLIST_MSG_SEL_CHANGE "GroupList_SelChange"
class CVisGroup;
//
// A structure that maps visgroups to HTREEITEMs so that callers don't have
// to deal with the hierarchical data.
//
//struct VisGroupTreeItem_t
//{
// CVisGroup *pVisGroup;
// HTREEITEM hItem;
//};
struct GroupListPair { CVisGroup *pVisGroup; bool bExpanded; };
class CGroupList : public CTreeCtrl { public:
CGroupList(); virtual ~CGroupList();
void DeleteAllItems(); void AddVisGroup(CVisGroup *pVisGroup);
inline bool SubclassDlgItem(int nCtrlID, CWnd *pwndParent); inline void SetRedraw(bool bRedraw); inline void Invalidate(bool bErase = true);
void SelectVisGroup(CVisGroup *pVisGroup); void EnsureVisible(CVisGroup *pVisGroup);
void ExpandAll(void); void EnableChecks(void);
void UpdateVisGroup(CVisGroup *pVisGroup);
CVisGroup *GetSelectedVisGroup(); int GetVisGroupCount(void); CVisGroup *GetVisGroup(int nIndex); void SetCheck(CVisGroup *pVisGroup, int nCheckState); int GetCheck(CVisGroup *pVisGroup);
int GetGroupPairCount(void); void SaveVisGroupExpandStates(); void RestoreVisGroupExpandStates();
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGroupList)
//}}AFX_VIRTUAL
protected:
// Generated message map functions
//{{AFX_MSG(CGroupList)
afx_msg void OnBegindrag(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnEndlabeledit(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnLButtonUp(UINT nFlags, CPoint point); afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point); afx_msg void OnMouseMove(UINT nFlags, CPoint point); afx_msg void OnRButtonDown(UINT nFlags, CPoint point); afx_msg void OnRButtonUp(UINT nFlags, CPoint point); afx_msg void OnTimer(UINT nIDEvent); afx_msg void OnContextMenu(CWnd *, CPoint); afx_msg void OnSelChange(NMHDR *pNMHDR, LRESULT *pResult); //}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
enum DropType_t { DROP_LEFT = 0, DROP_RIGHT, };
void ExpandRecursive(HTREEITEM hItem);
void AddVisGroupRecursive(CVisGroup *pGroup, HTREEITEM hItemParent);
HTREEITEM FindVisGroupItem(CVisGroup *pVisGroup); HTREEITEM FindVisGroupItemRecursive(HTREEITEM hItem, CVisGroup *pVisGroup);
int GetCheck(HTREEITEM hItem);
HTREEITEM TreeItemForVisGroup(CVisGroup *pVisGroup);
void BeginDrag(CPoint pt, HTREEITEM hItem); void Drop(DropType_t eDropType, UINT nFlags, CPoint point);
bool m_bRButtonDown; CPoint m_ptRButtonDown;
CPoint m_ptLDown;
CImageList m_cNormalImageList; CImageList *m_pDragImageList;
HTREEITEM m_hDragItem;
CUtlVector<CVisGroup *> m_VisGroups; CUtlVector<GroupListPair> m_GroupPairs; };
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CGroupList::Invalidate(bool bErase) { CTreeCtrl::Invalidate(bErase ? TRUE : FALSE); }
//-----------------------------------------------------------------------------
// Purpose: Enables or disables updates. Useful for populating the groups list
// and only updating at the end.
//-----------------------------------------------------------------------------
void CGroupList::SetRedraw(bool bRedraw) { CTreeCtrl::SetRedraw(bRedraw ? TRUE : FALSE); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : nCtrlID -
// *pwndParent -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CGroupList::SubclassDlgItem(int nCtrlID, CWnd *pwndParent) { return (CTreeCtrl::SubclassDlgItem(nCtrlID, pwndParent) == TRUE); }
#endif // GROUPLIST_H
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