Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Defines a special dockable dialog bar that activates itself when
// the mouse cursor moves over it. This enables stacking of the
// bars with only a small portion of each visible.
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef HAMMERBAR_H
#define HAMMERBAR_H
#pragma once
#include "utlvector.h"
#define RIGHT_JUSTIFY 0x01
#define BOTTOM_JUSTIFY 0x02
#define GROUP_BOX 0x04
struct ControlInfo_t { int m_nIDDialogItem; DWORD m_dwPlacementFlag; int m_nWidthBuffer; int m_nHeightBuffer; int m_nPosX; int m_nPosY; };
class CHammerBar : public CDialogBar { public:
CHammerBar(void) { }
~CHammerBar(void);
BOOL Create( CWnd* pParentWnd, UINT nIDTemplate, UINT nStyle, UINT nID ); BOOL Create( CWnd* pParentWnd, UINT nIDTemplate, UINT nStyle, UINT nID, char *pszName );
CSize m_sizeDocked; CSize m_sizeFloating;
virtual CSize CalcDynamicLayout(int nLength, DWORD dwMode); virtual void OnSize( UINT nType, int cx, int cy ); void AddControl( int nIDTemplate, DWORD dwPlacementFlag ); void AdjustControls( void );
CUtlVector< ControlInfo_t > m_ControlList;
protected:
afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
DECLARE_MESSAGE_MAP() };
#endif // HAMMERBAR_H
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