Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. //=============================================================================//
  6. #ifndef LPRVWINDOW_H
  7. #define LPRVWINDOW_H
  8. #ifdef _WIN32
  9. #pragma once
  10. #endif
  11. #include "utlvector.h"
  12. class CLightingPreviewResultsWindow : public CWnd
  13. {
  14. public:
  15. CLightingPreviewResultsWindow();
  16. virtual ~CLightingPreviewResultsWindow();
  17. void Create(CWnd *pParentWnd );
  18. // ClassWizard generated virtual function overrides
  19. //{{AFX_VIRTUAL(CLightingPreviewResultsWindow)
  20. //}}AFX_VIRTUAL
  21. protected:
  22. //{{AFX_MSG(CLightingPreviewResultsWindow)
  23. afx_msg void OnPaint();
  24. afx_msg void OnClose();
  25. // afx_msg void OnSize(UINT nType, int cx, int cy);
  26. // afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
  27. // afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
  28. // afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
  29. // afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
  30. // afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
  31. // afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
  32. // afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint point);
  33. //}}AFX_MSG
  34. DECLARE_MESSAGE_MAP()
  35. };
  36. #endif // LPRVWINDOW_H