Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef LPRVWINDOW_H
#define LPRVWINDOW_H
#ifdef _WIN32
#pragma once
#endif
#include "utlvector.h"
class CLightingPreviewResultsWindow : public CWnd { public: CLightingPreviewResultsWindow(); virtual ~CLightingPreviewResultsWindow();
void Create(CWnd *pParentWnd );
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CLightingPreviewResultsWindow)
//}}AFX_VIRTUAL
protected:
//{{AFX_MSG(CLightingPreviewResultsWindow)
afx_msg void OnPaint(); afx_msg void OnClose(); // afx_msg void OnSize(UINT nType, int cx, int cy);
// afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
// afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
// afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
// afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
// afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
// afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
// afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP() };
#endif // LPRVWINDOW_H
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