Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// MapErrorsDlg.cpp : implementation file
//
#include "stdafx.h"
#include "hammer.h"
#include "MapErrorsDlg.h"
#include "Error3d.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
/////////////////////////////////////////////////////////////////////////////
// CMapErrorsDlg dialog
CMapErrorsDlg::CMapErrorsDlg(CWnd* pParent /*=NULL*/) : CDialog(CMapErrorsDlg::IDD, pParent) { //{{AFX_DATA_INIT(CMapErrorsDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CMapErrorsDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CMapErrorsDlg)
DDX_Control(pDX, IDC_ERRORS, m_cErrors); //}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMapErrorsDlg, CDialog) //{{AFX_MSG_MAP(CMapErrorsDlg)
ON_BN_CLICKED(IDC_CLEAR, OnClear) ON_LBN_DBLCLK(IDC_ERRORS, OnDblclkErrors) ON_BN_CLICKED(IDC_VIEW, OnView) //}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMapErrorsDlg message handlers
void CMapErrorsDlg::OnClear() { }
void CMapErrorsDlg::OnDblclkErrors() { }
void CMapErrorsDlg::OnView() { }
BOOL CMapErrorsDlg::OnInitDialog() { CDialog::OnInitDialog();
// fill list with errors
error3d * pError = Enum3dErrors(TRUE); while(pError) { m_cErrors.AddString(pError->pszReason); m_cErrors.SetItemDataPtr(m_cErrors.GetCount()-1, PVOID(pError)); pError = Enum3dErrors(); } return TRUE; }
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