|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Implementation of IEditorTexture interface for materials.
//
// Materials are kept in a directory tree containing pairs of VMT
// and VTF files. Each pair of files represents a material.
//
//=============================================================================//
#include "stdafx.h"
#include <process.h>
#include <afxtempl.h>
#include <io.h>
#include <sys\stat.h>
#include <fcntl.h>
#include "hammer.h"
#include "MapDoc.h"
#include "Material.h"
#include "Options.h"
#include "MainFrm.h"
#include "GlobalFunctions.h"
#include "WADTypes.h"
#include "BSPFile.h"
#include "materialsystem/imaterialsystem.h"
#include "materialsystem/IMaterialSystemHardwareConfig.h"
#include "materialsystem/MaterialSystem_Config.h"
#include "materialsystem/MaterialSystemUtil.h"
#include "materialsystem/itexture.h"
#include "materialsystem/imaterial.h"
#include "bitmap/imageformat.h" // hack : don't want to include this just for ImageFormat
#include "filesystem.h"
#include "StudioModel.h"
#include "tier1/strtools.h"
#include "tier0/dbg.h"
#include "TextureSystem.h"
#include "materialproxyfactory_wc.h"
#include "vstdlib/cvar.h"
#include "interface.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
#pragma warning(disable:4244)
#define _GraphicCacheAllocate(n) malloc(n)
MaterialSystem_Config_t g_materialSystemConfig; static MaterialHandle_t g_CurrMaterial;
extern void ScaleBitmap(CSize sizeSrc, CSize sizeDest, char *src, char *dest);
struct MaterialCacheEntry_t { char szName[MAX_PATH]; //
CMaterial *pMaterial; //
int nRefCount; //
};
//-----------------------------------------------------------------------------
// Purpose:
// This class speeds up the call to IMaterial::GetPreviewImageProperties because
// we call it thousands of times per level load when there are detail props.
//-----------------------------------------------------------------------------
class CPreviewImagePropertiesCache { public: //-----------------------------------------------------------------------------
// Purpose: Anyone can call this instead of IMaterial::GetPreviewImageProperties
// and it'll be a lot faster if there are redundant calls to it.
//-----------------------------------------------------------------------------
static PreviewImageRetVal_t GetPreviewImageProperties( IMaterial *pMaterial, int *width, int *height, ImageFormat *imageFormat, bool* isTranslucent ) { int i = s_PreviewImagePropertiesCache.Find( pMaterial ); if ( i == s_PreviewImagePropertiesCache.InvalidIndex() ) { // Add an entry to the cache.
CPreviewImagePropertiesCache::CEntry entry; entry.m_RetVal = pMaterial->GetPreviewImageProperties( &entry.m_Width, &entry.m_Height, &entry.m_ImageFormat, &entry.m_bIsTranslucent ); i = s_PreviewImagePropertiesCache.Insert( pMaterial, entry ); } CPreviewImagePropertiesCache::CEntry &entry = s_PreviewImagePropertiesCache[i]; *width = entry.m_Width; *height = entry.m_Height; *imageFormat = entry.m_ImageFormat; *isTranslucent = entry.m_bIsTranslucent; return entry.m_RetVal; }
private:
class CEntry { public: int m_Width; int m_Height; ImageFormat m_ImageFormat; bool m_bIsTranslucent; PreviewImageRetVal_t m_RetVal; }; static bool PreviewImageLessFunc( IMaterial* const &a, IMaterial* const &b ) { return a < b; }
static CUtlMap<IMaterial*, CPreviewImagePropertiesCache::CEntry> s_PreviewImagePropertiesCache; }; CUtlMap<IMaterial*, CPreviewImagePropertiesCache::CEntry> CPreviewImagePropertiesCache::s_PreviewImagePropertiesCache( 64, 64, &CPreviewImagePropertiesCache::PreviewImageLessFunc );
//-----------------------------------------------------------------------------
// Purpose: stuff for caching textures in memory.
//-----------------------------------------------------------------------------
class CMaterialImageCache { public:
CMaterialImageCache(int maxNumGraphicsLoaded); ~CMaterialImageCache(void); void EnCache( CMaterial *pMaterial );
protected:
CMaterial **pool; int cacheSize; int currentID; // next one to get killed.
};
//-----------------------------------------------------------------------------
// Purpose: Constructor. Allocates a pool of material pointers.
// Input : maxNumGraphicsLoaded -
//-----------------------------------------------------------------------------
CMaterialImageCache::CMaterialImageCache(int maxNumGraphicsLoaded) { cacheSize = maxNumGraphicsLoaded; pool = new CMaterialPtr[cacheSize]; if (pool != NULL) { memset(pool, 0, sizeof(CMaterialPtr) * cacheSize); } currentID = 0; }
//-----------------------------------------------------------------------------
// Purpose: Destructor. Frees the pool memory.
//-----------------------------------------------------------------------------
CMaterialImageCache::~CMaterialImageCache(void) { if (pool != NULL) { delete [] pool; } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pMaterial -
//-----------------------------------------------------------------------------
void CMaterialImageCache::EnCache( CMaterial *pMaterial ) { if (pMaterial->m_pData != NULL) { // Already cached.
return; }
// kill currentID
if ((pool[currentID]) && (pool[currentID]->HasData())) { pool[currentID]->FreeData(); }
pool[currentID] = pMaterial; pMaterial->LoadMaterialImage(); currentID = ( currentID + 1 ) % cacheSize;
#if 0
OutputDebugString( "CMaterialCache::Encache: " ); OutputDebugString( pMaterial->m_szName ); OutputDebugString( "\n" ); #endif
}
static CMaterialImageCache *g_pMaterialImageCache = NULL;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CMaterialCache::CMaterialCache(void) { m_pCache = NULL; m_nMaxEntries = 0; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CMaterialCache::~CMaterialCache(void) { if (m_pCache != NULL) { delete m_pCache; } }
//-----------------------------------------------------------------------------
// Purpose: Allocates cache memory for a given number of materials.
// Input : nMaxEntries - Maximum number of materials in the cache.
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CMaterialCache::Create(int nMaxEntries) { Assert((m_pCache == NULL) && (m_nMaxEntries == 0));
if (m_pCache != NULL) { delete m_pCache; m_pCache = NULL; m_nMaxEntries = 0; }
if (nMaxEntries <= 0) { nMaxEntries = 500; }
m_pCache = new MaterialCacheEntry_t[nMaxEntries];
if (m_pCache != NULL) { memset(m_pCache, 0, sizeof(m_pCache[0]) * nMaxEntries); m_nMaxEntries = nMaxEntries; }
return(m_pCache != NULL); }
//-----------------------------------------------------------------------------
// Purpose: Factory. Creates a material by name, first looking in the cache.
// Input : pszMaterialName - Name of material, ie "brick/brickfloor01".
// Output : Returns a pointer to the new material object, NULL if the given
// material did not exist.
//-----------------------------------------------------------------------------
CMaterial *CMaterialCache::CreateMaterial(const char *pszMaterialName) { CMaterial *pMaterial = NULL;
if (pszMaterialName != NULL) { //
// Find this material in the cache. If it is here, return it.
//
pMaterial = FindMaterial(pszMaterialName); if (pMaterial == NULL) { //
// Not found in the cache, try to create it.
//
pMaterial = CMaterial::CreateMaterial(pszMaterialName, true); if (pMaterial != NULL) { //
// Success. Add the newly created material to the cache.
//
AddMaterial(pMaterial); return(pMaterial); } } else { //
// Found in the cache, bump the reference count.
//
AddRef(pMaterial); } }
return(pMaterial); }
//-----------------------------------------------------------------------------
// Purpose: Finds a material in the cache.
// Input : char *pszMaterialName -
// Output : CMaterial
//-----------------------------------------------------------------------------
void CMaterialCache::AddMaterial(CMaterial *pMaterial) { if (pMaterial != NULL) { Assert(m_nEntries < m_nMaxEntries);
if (m_nEntries < m_nMaxEntries) { m_pCache[m_nEntries].pMaterial = pMaterial; m_pCache[m_nEntries].nRefCount = 1; m_nEntries++; } } }
//-----------------------------------------------------------------------------
// Purpose: Increments the reference count on a material in the cache. Called by
// client code when a pointer to the model is copied, making that
// reference independent.
// Input : pModel - Model for which to increment the reference count.
//-----------------------------------------------------------------------------
void CMaterialCache::AddRef(CMaterial *pMaterial) { for (int i = 0; i < m_nEntries; i++) { if (m_pCache[i].pMaterial == pMaterial) { m_pCache[i].nRefCount++; return; } } }
//-----------------------------------------------------------------------------
// Purpose: Finds a material in the cache by name.
// Input : char *pszMaterialName -
// Output : CMaterial
//-----------------------------------------------------------------------------
CMaterial *CMaterialCache::FindMaterial(const char *pszMaterialName) { if (pszMaterialName != NULL) { for (int i = 0; i < m_nEntries; i++) { if (!stricmp(m_pCache[i].pMaterial->GetName(), pszMaterialName)) { return(m_pCache[i].pMaterial); } } }
return(NULL); }
//-----------------------------------------------------------------------------
// Purpose: Decrements the reference count of a material, deleting it and
// removing it from the cache if its reference count becomes zero.
// Input : pMaterial - Material to release.
//-----------------------------------------------------------------------------
void CMaterialCache::Release(CMaterial *pMaterial) { if (pMaterial != NULL) { for (int i = 0; i < m_nEntries; i++) { if (m_pCache[i].pMaterial == pMaterial) { m_pCache[i].nRefCount--; if (m_pCache[i].nRefCount == 0) { delete m_pCache[i].pMaterial;
m_nEntries--; m_pCache[i] = m_pCache[m_nEntries];
memset(&m_pCache[m_nEntries], 0, sizeof(m_pCache[0])); } break; } } } }
//-----------------------------------------------------------------------------
// Purpose: Constructor. Initializes data members.
//-----------------------------------------------------------------------------
CMaterial::CMaterial(void) { memset(m_szName, 0, sizeof(m_szName)); memset(m_szFileName, 0, sizeof(m_szFileName)); memset(m_szKeywords, 0, sizeof(m_szKeywords));
m_nWidth = 0; m_nHeight = 0; m_nTextureID = 0; m_pData = NULL; m_bLoaded = false; m_pMaterial = NULL; m_TranslucentBaseTexture = false; }
//-----------------------------------------------------------------------------
// Purpose: Destructor. Frees texture image data and palette.
//-----------------------------------------------------------------------------
CMaterial::~CMaterial(void) { //
// Free image data.
//
if (m_pData != NULL) { free(m_pData); m_pData = NULL; }
/* FIXME: Texture manager shuts down after the material system
if (m_pMaterial) { m_pMaterial->DecrementReferenceCount(); m_pMaterial = NULL; } */ }
#define MATERIAL_PREFIX_LEN 10
//-----------------------------------------------------------------------------
// Finds all .VMT files in a particular directory
//-----------------------------------------------------------------------------
bool CMaterial::LoadMaterialsInDirectory( char const* pDirectoryName, int nDirectoryNameLen, IMaterialEnumerator *pEnum, int nContext, int nFlags ) { //Assert( Q_strnicmp( pDirectoryName, "materials", 9 ) == 0 );
char *pWildCard; pWildCard = ( char * )stackalloc( nDirectoryNameLen + 7 ); Q_snprintf( pWildCard, nDirectoryNameLen + 7, "%s/*.vmt", pDirectoryName );
if ( !g_pFileSystem ) { return false; }
FileFindHandle_t findHandle; const char *pFileName = g_pFullFileSystem->FindFirstEx( pWildCard, "GAME", &findHandle ); while( pFileName ) { if (IsIgnoredMaterial(pFileName)) { pFileName = g_pFullFileSystem->FindNext( findHandle ); continue; }
if( !g_pFullFileSystem->FindIsDirectory( findHandle ) ) { // Strip off the 'materials/' part of the material name.
char *pFileNameWithPath; int nAllocSize = nDirectoryNameLen + Q_strlen(pFileName) + 2; pFileNameWithPath = (char *)stackalloc( nAllocSize ); Q_snprintf( pFileNameWithPath, nAllocSize, "%s/%s", &pDirectoryName[MATERIAL_PREFIX_LEN], pFileName ); Q_strnlwr( pFileNameWithPath, nAllocSize );
// Strip off the extension...
char *pExt = Q_strrchr( pFileNameWithPath, '.'); if (pExt) *pExt = 0;
if (!pEnum->EnumMaterial( pFileNameWithPath, nContext )) { return false; } } pFileName = g_pFullFileSystem->FindNext( findHandle ); } g_pFullFileSystem->FindClose( findHandle ); return true; }
//-----------------------------------------------------------------------------
// Discovers all .VMT files lying under a particular directory
// It only finds their names so we can generate shell materials for them
// that we can load up at a later time
//-----------------------------------------------------------------------------
bool CMaterial::InitDirectoryRecursive( char const* pDirectoryName, IMaterialEnumerator *pEnum, int nContext, int nFlags ) { // Make sure this is an ok directory, otherwise don't bother
if (ShouldSkipMaterial( pDirectoryName + MATERIAL_PREFIX_LEN, nFlags )) return true;
// Compute directory name length
int nDirectoryNameLen = Q_strlen( pDirectoryName );
if (!LoadMaterialsInDirectory( pDirectoryName, nDirectoryNameLen, pEnum, nContext, nFlags )) return false;
char *pWildCard = ( char * )stackalloc( nDirectoryNameLen + 5 ); strcpy(pWildCard, pDirectoryName); strcat(pWildCard, "/*.*"); int nPathStrLen = nDirectoryNameLen + 1;
FileFindHandle_t findHandle; const char *pFileName = g_pFullFileSystem->FindFirstEx( pWildCard, "GAME", &findHandle ); while( pFileName ) { if (!IsIgnoredMaterial(pFileName)) { if ((pFileName[0] != '.') || (pFileName[1] != '.' && pFileName[1] != 0)) { if( g_pFullFileSystem->FindIsDirectory( findHandle ) ) { int fileNameStrLen = Q_strlen( pFileName ); char *pFileNameWithPath = ( char * )stackalloc( nPathStrLen + fileNameStrLen + 1 ); memcpy( pFileNameWithPath, pWildCard, nPathStrLen ); pFileNameWithPath[nPathStrLen] = '\0'; Q_strncat( pFileNameWithPath, pFileName, nPathStrLen + fileNameStrLen + 1 );
if (!InitDirectoryRecursive( pFileNameWithPath, pEnum, nContext, nFlags )) return false; } } } pFileName = g_pFullFileSystem->FindNext( findHandle ); }
return true; }
//-----------------------------------------------------------------------------
// Discovers all .VMT files lying under a particular directory
// It only finds their names so we can generate shell materials for them
// that we can load up at a later time
//-----------------------------------------------------------------------------
void CMaterial::EnumerateMaterials( IMaterialEnumerator *pEnum, const char *szRoot, int nContext, int nFlags ) { InitDirectoryRecursive( szRoot, pEnum, nContext, nFlags ); }
//-----------------------------------------------------------------------------
// Purpose: Called from GetFirst/GetNextMaterialName to skip unwanted materials.
// Input : pszName - Name of material to evaluate.
// nFlags - One or more of the following:
// INCLUDE_ALL_MATERIALS
// INCLUDE_WORLD_MATERIALS
// INCLUDE_MODEL_MATERIALS
// Output : Returns true to skip, false to not skip this material.
//-----------------------------------------------------------------------------
bool CMaterial::ShouldSkipMaterial(const char *pszName, int nFlags) { static char szStrippedName[MAX_PATH];
// if NULL skip it
if( !pszName ) return true;
//
// check against the list of user-defined exclusion directories
//
for( int i = 0; i < g_pGameConfig->m_MaterialExcludeCount; i++ ) { // This will guarantee the match is at the start of the string
const char *pMatchFound = Q_stristr( pszName, g_pGameConfig->m_MaterialExclusions[i].szDirectory ); if( pMatchFound == pszName ) return true; } // also check against any FGD-defined exclusions
if (pGD != NULL) { for( int i = 0; i < pGD->m_FGDMaterialExclusions.Count(); i++ ) { const char *pMatchFound = Q_stristr( pszName, pGD->m_FGDMaterialExclusions[i].szDirectory ); if( pMatchFound == pszName ) return true; } }
return false;
#if 0
bool bSkip = false;
if (pszName != NULL) { if (!(nFlags & INCLUDE_MODEL_MATERIALS)) { if (_strnicmp(pszName, "models/", 7) == 0) { bSkip = true; } }
if (!(nFlags & INCLUDE_WORLD_MATERIALS)) { if (_strnicmp(pszName, "models/", 7) != 0) { bSkip = true; } } } else { bSkip = true; }
return(bSkip); #endif
}
//-----------------------------------------------------------------------------
// Purpose: Factory. Creates a material by name.
// Input : pszMaterialName - Name of material, ie "brick/brickfloor01".
// Output : Returns a pointer to the new material object, NULL if the given
// material did not exist.
//-----------------------------------------------------------------------------
CMaterial *CMaterial::CreateMaterial(const char *pszMaterialName, bool bLoadImmediately, bool* pFound) { Assert (pszMaterialName);
CMaterial *pMaterial = new CMaterial; Assert( pMaterial );
// Store off the material name so we can load it later if we need to
Q_snprintf( pMaterial->m_szFileName, MAX_PATH, pszMaterialName ); Q_snprintf( pMaterial->m_szName, MAX_PATH, pszMaterialName );
//
// Find the material by name and load it.
//
if (bLoadImmediately) { bool bFound = pMaterial->LoadMaterial();
// Returns if the material was found or not
if (pFound) *pFound = bFound; }
return pMaterial; }
bool CMaterial::IsIgnoredMaterial( const char *pName ) { //TODO: make this a customizable user option?
if ( !Q_strnicmp(pName, ".svn", 4) || strstr (pName, ".svn") || !Q_strnicmp(pName, "models", 6) || strstr (pName, "models") ) return true;
return false; } //-----------------------------------------------------------------------------
// Will actually load the material bits
// We don't want to load them all at once because it takes way too long
//-----------------------------------------------------------------------------
bool CMaterial::LoadMaterial() { bool bFound = true; if (!m_bLoaded) { if (IsIgnoredMaterial(m_szFileName)) { return false; }
m_bLoaded = true;
IMaterial *pMat = materials->FindMaterial(m_szFileName, TEXTURE_GROUP_OTHER); if ( IsErrorMaterial( pMat ) ) bFound = false;
Assert( pMat );
if (!pMat) { return false; }
if (!LoadMaterialHeader(pMat)) { // dvs: yeaaaaaaaaah, we're gonna disable this until the spew can be reduced
//Msg( mwError,"Load material header failed: %s", m_szFileName );
bFound = false; pMat = materials->FindMaterial("debug/debugempty", TEXTURE_GROUP_OTHER);
if (pMat) { LoadMaterialHeader(pMat); } } }
return bFound; }
//-----------------------------------------------------------------------------
// Reloads owing to a material change
//-----------------------------------------------------------------------------
void CMaterial::Reload( bool bFullReload ) { // Don't bother if we're not loaded yet
if (!m_bLoaded) return;
FreeData();
if ( m_pMaterial ) { m_pMaterial->DecrementReferenceCount(); } m_pMaterial = materials->FindMaterial(m_szFileName, TEXTURE_GROUP_OTHER); Assert( m_pMaterial );
if ( bFullReload ) m_pMaterial->Refresh();
PreviewImageRetVal_t retVal; bool translucentBaseTexture; ImageFormat eImageFormat; int width, height; retVal = m_pMaterial->GetPreviewImageProperties(&width, &height, &eImageFormat, &translucentBaseTexture); if (retVal == MATERIAL_PREVIEW_IMAGE_BAD) return;
m_nWidth = width; m_nHeight = height; m_TranslucentBaseTexture = translucentBaseTexture;
// Find the keywords for this material from the vmt file.
bool bFound; IMaterialVar *pVar = m_pMaterial->FindVar("%keywords", &bFound, false); if (bFound) { V_strcpy_safe( m_szKeywords, pVar->GetStringValue() );
// Register the keywords
g_Textures.RegisterTextureKeywords( this ); }
// Make sure to bump the refcount again. Not sure why this wasn't always done (check for leaks).
if (m_pMaterial) { m_pMaterial->IncrementReferenceCount(); } }
//-----------------------------------------------------------------------------
// Returns the material
//-----------------------------------------------------------------------------
IMaterial* CMaterial::GetMaterial( bool bForceLoad ) { if ( bForceLoad ) LoadMaterial(); return m_pMaterial; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMaterial::DrawIcon( CDC *pDC, CMaterial* pIcon, RECT& dstRect ) { if (!pIcon) return;
g_pMaterialImageCache->EnCache(pIcon);
RECT rect, dst; rect.left = 0; rect.right = pIcon->GetWidth();
// FIXME: Workaround the fact that materials must be power of 2, I want 12 bite
rect.top = 2; rect.bottom = pIcon->GetHeight() - 2;
dst = dstRect; float dstHeight = dstRect.bottom - dstRect.top; float srcAspect = (float)(rect.right - rect.left) / (float)(rect.bottom - rect.top); dst.right = dst.left + (dstHeight * srcAspect); pIcon->DrawBitmap( pDC, rect, dst );
dstRect.left += dst.right - dst.left; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pDC -
// dstRect -
// detectErrors -
//-----------------------------------------------------------------------------
void CMaterial::DrawBrowserIcons( CDC *pDC, RECT& dstRect, bool detectErrors ) { static CMaterial* pTranslucentIcon = 0; static CMaterial* pOpaqueIcon = 0; static CMaterial* pSelfIllumIcon = 0; static CMaterial* pBaseAlphaEnvMapMaskIcon = 0; static CMaterial* pErrorIcon = 0;
if (!pTranslucentIcon) { pTranslucentIcon = CreateMaterial("editor/translucenticon", true); pOpaqueIcon = CreateMaterial("editor/opaqueicon", true); pSelfIllumIcon = CreateMaterial("editor/selfillumicon", true); pBaseAlphaEnvMapMaskIcon = CreateMaterial("editor/basealphaenvmapmaskicon", true); pErrorIcon = CreateMaterial("editor/erroricon", true);
Assert( pTranslucentIcon && pOpaqueIcon && pSelfIllumIcon && pBaseAlphaEnvMapMaskIcon && pErrorIcon ); }
bool error = false;
IMaterial* pMaterial = GetMaterial(); if ( pMaterial->GetMaterialVarFlag( MATERIAL_VAR_TRANSLUCENT ) ) { DrawIcon( pDC, pTranslucentIcon, dstRect ); if (detectErrors) { error = error || !m_TranslucentBaseTexture; } } else { DrawIcon( pDC, pOpaqueIcon, dstRect ); }
if ( pMaterial->GetMaterialVarFlag( MATERIAL_VAR_SELFILLUM )) { DrawIcon( pDC, pSelfIllumIcon, dstRect ); if (detectErrors) { error = error || !m_TranslucentBaseTexture; } }
if ( pMaterial->GetMaterialVarFlag( MATERIAL_VAR_BASEALPHAENVMAPMASK )) { DrawIcon( pDC, pBaseAlphaEnvMapMaskIcon, dstRect ); if (detectErrors) { error = error || !m_TranslucentBaseTexture; } }
if (error) { DrawIcon( pDC, pErrorIcon, dstRect ); } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pDC -
// srcRect -
// dstRect -
//-----------------------------------------------------------------------------
void CMaterial::DrawBitmap( CDC *pDC, RECT& srcRect, RECT& dstRect ) { static struct { BITMAPINFOHEADER bmih; unsigned short colorindex[256]; } bmi;
int srcWidth = srcRect.right - srcRect.left; int srcHeight = srcRect.bottom - srcRect.top;
BITMAPINFOHEADER &bmih = bmi.bmih; memset(&bmih, 0, sizeof(bmih)); bmih.biSize = sizeof(bmih); bmih.biWidth = srcWidth; bmih.biHeight = -srcHeight; bmih.biCompression = BI_RGB;
bmih.biBitCount = 24; bmih.biPlanes = 1;
static BOOL bInit = false; if (!bInit) { bInit = true; for (int i = 0; i < 256; i++) { bmi.colorindex[i] = i; } }
int dest_width = dstRect.right - dstRect.left; int dest_height = dstRect.bottom - dstRect.top;
// ** bits **
SetStretchBltMode(pDC->m_hDC, COLORONCOLOR); if (StretchDIBits(pDC->m_hDC, dstRect.left, dstRect.top, dest_width, dest_height, srcRect.left, -srcRect.top, srcWidth, srcHeight, m_pData, (BITMAPINFO*)&bmi, DIB_RGB_COLORS, SRCCOPY) == GDI_ERROR) { Msg(mwError, "CMaterial::Draw(): StretchDIBits failed."); } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pDC -
// rect -
// iFontHeight -
// dwFlags -
//-----------------------------------------------------------------------------
void CMaterial::Draw(CDC *pDC, RECT& rect, int iFontHeight, int iIconHeight, DrawTexData_t &DrawTexData)//, BrowserData_t *pBrowserData)
{ g_pMaterialImageCache->EnCache(this); if (!this->HasData()) { return; } if (m_nWidth <= 0) { NoData: // draw "no data"
CFont *pOldFont = (CFont*) pDC->SelectStockObject(ANSI_VAR_FONT); COLORREF cr = pDC->SetTextColor(RGB(0xff, 0xff, 0xff)); COLORREF cr2 = pDC->SetBkColor(RGB(0, 0, 0));
// draw black rect first
pDC->FillRect(&rect, CBrush::FromHandle(HBRUSH(GetStockObject(BLACK_BRUSH))));
// then text
pDC->TextOut(rect.left+2, rect.top+2, "No Image", 8); pDC->SelectObject(pOldFont); pDC->SetTextColor(cr); pDC->SetBkColor(cr2); return; }
// no data -
if (!m_pData) { // try to load -
if (!Load()) { // can't load -
goto NoData; } }
// Draw the material image
RECT srcRect, dstRect; srcRect.left = 0; srcRect.top = 0; srcRect.right = m_nWidth; srcRect.bottom = m_nHeight; dstRect = rect;
if (DrawTexData.nFlags & drawCaption) { dstRect.bottom -= iFontHeight + 4; } if (DrawTexData.nFlags & drawIcons) { dstRect.bottom -= iIconHeight; }
if (!(DrawTexData.nFlags & drawResizeAlways)) { if (m_nWidth < dstRect.right - dstRect.left ) { dstRect.right = dstRect.left + m_nWidth; }
if (m_nHeight < dstRect.bottom - dstRect.top ) { dstRect.bottom = dstRect.top + m_nHeight; } } DrawBitmap( pDC, srcRect, dstRect );
// Draw the icons
if (DrawTexData.nFlags & drawIcons) { dstRect = rect; if (DrawTexData.nFlags & drawCaption) { dstRect.bottom -= iFontHeight + 5; } dstRect.top = dstRect.bottom - iIconHeight; DrawBrowserIcons(pDC, dstRect, (DrawTexData.nFlags & drawErrors) != 0 ); }
// ** caption **
if (DrawTexData.nFlags & drawCaption) { // draw background for name
CBrush brCaption(RGB(0, 0, 255)); CRect rcCaption(rect); rcCaption.top = rcCaption.bottom - (iFontHeight + 5); pDC->FillRect(rcCaption, &brCaption);
// draw name
char szShortName[MAX_PATH]; int iLen = GetShortName(szShortName); pDC->TextOut(rect.left, rect.bottom - (iFontHeight + 4), szShortName, iLen);
// draw usage count
if (DrawTexData.nFlags & drawUsageCount) { CString str; str.Format("%d", DrawTexData.nUsageCount); CSize size = pDC->GetTextExtent(str); pDC->TextOut(rect.right - size.cx, rect.bottom - (iFontHeight + 4), str); } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMaterial::FreeData( void ) { free( m_pData ); m_pData = NULL; }
//-----------------------------------------------------------------------------
// Purpose: Returns a string of comma delimited keywords associated with this
// material.
// Input : pszKeywords - Buffer to receive keywords, NULL to query string length.
// Output : Returns the number of characters in the keyword string.
//-----------------------------------------------------------------------------
int CMaterial::GetKeywords(char *pszKeywords) const { // To access keywords, we have to have the header loaded
const_cast<CMaterial*>(this)->Load(); if (pszKeywords != NULL) { strcpy(pszKeywords, m_szKeywords); }
return(strlen(m_szKeywords)); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pszName -
// Output : int
//-----------------------------------------------------------------------------
int CMaterial::GetShortName(char *pszName) const { if (pszName != NULL) { strcpy(pszName, m_szName); }
return(strlen(m_szName)); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : material -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CMaterial::LoadMaterialHeader( IMaterial *pMat ) {
PreviewImageRetVal_t retVal; bool translucentBaseTexture; ImageFormat eImageFormat; int width, height; retVal = CPreviewImagePropertiesCache::GetPreviewImageProperties( pMat, &width, &height, &eImageFormat, &translucentBaseTexture); if (retVal == MATERIAL_PREVIEW_IMAGE_BAD) return false;
m_pMaterial = pMat; m_pMaterial->IncrementReferenceCount();
m_nWidth = width; m_nHeight = height; m_TranslucentBaseTexture = translucentBaseTexture;
// Find the keywords for this material from the vmt file.
bool bFound; IMaterialVar *pVar = pMat->FindVar("%keywords", &bFound, false); if (bFound) { V_strcpy_safe( m_szKeywords, pVar->GetStringValue() );
// Register the keywords
g_Textures.RegisterTextureKeywords( this ); }
return(true); }
//-----------------------------------------------------------------------------
// Purpose: Returns the full path of the file from which this material was loaded.
//-----------------------------------------------------------------------------
const char *CMaterial::GetFileName( void ) const { return(m_szFileName); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CMaterial::IsWater( void ) const { bool bFound; IMaterialVar *pVar = m_pMaterial->FindVar( "$surfaceprop", &bFound, false ); if ( bFound ) { if ( !strcmp( "water", pVar->GetStringValue() ) ) return true; }
return false; }
//-----------------------------------------------------------------------------
// Purpose: If the buffer pointer passed in is not NULL, copies the image data
// in RGB format to the buffer
// Input : pImageRGB - Pointer to buffer that receives the image data. If the
// pointer is NULL, no data is copied, only the data size is returned.
// Output : Returns a the size of the RGB image in bytes.
//-----------------------------------------------------------------------------
int CMaterial::GetImageDataRGB( void *pImageRGB ) { Assert( m_nWidth > 0 );
if ( pImageRGB != NULL ) { Load();
g_pMaterialImageCache->EnCache( this ); if (!this->HasData()) { return(NULL); }
unsigned char *src, *dst; src = ( unsigned char * )m_pData; dst = (unsigned char *)pImageRGB; for( ; src < ( unsigned char * )m_pData + m_nWidth * m_nHeight * 3; src += 3, dst += 3 ) { dst[0] = src[2]; dst[1] = src[1]; dst[2] = src[0]; }
return( m_nWidth * m_nHeight * 3 ); }
return( m_nWidth * m_nHeight * 3 ); }
//-----------------------------------------------------------------------------
// Purpose: If the buffer pointer passed in is not NULL, copies the image data
// in RGBA format to the buffer
// Input : pImageRGBA - Pointer to buffer that receives the image data. If the
// pointer is NULL, no data is copied, only the data size is returned.
// Output : Returns a the size of the RGBA image in bytes.
//-----------------------------------------------------------------------------
int CMaterial::GetImageDataRGBA(void *pImageRGBA) { Assert( m_nWidth > 0 );
if (pImageRGBA != NULL) { Load();
g_pMaterialImageCache->EnCache(this); if (!this->HasData()) { return(NULL); }
unsigned char *src, *dst; src = (unsigned char *)m_pData; dst = (unsigned char *)pImageRGBA;
while (src < (unsigned char *)m_pData + m_nWidth * m_nHeight * 4); { dst[0] = src[2]; dst[1] = src[1]; dst[2] = src[0]; dst[3] = 0;
src += 4; dst += 4; } }
return(m_nWidth * m_nHeight * 4); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : size -
//-----------------------------------------------------------------------------
void CMaterial::GetSize(SIZE &size) const { const_cast<CMaterial*>(this)->Load(); Assert( m_nWidth >= 0 );
size.cx = m_nWidth; size.cy = m_nHeight; }
//-----------------------------------------------------------------------------
// Purpose: Loads this material's image from disk if it is not already loaded.
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CMaterial::Load( void ) { LoadMaterial(); return true; }
//-----------------------------------------------------------------------------
// cache in the image size only when we need to
//-----------------------------------------------------------------------------
int CMaterial::GetImageWidth(void) const { const_cast<CMaterial*>(this)->Load(); return(m_nWidth); }
int CMaterial::GetImageHeight(void) const { const_cast<CMaterial*>(this)->Load(); return(m_nHeight); }
int CMaterial::GetWidth(void) const { const_cast<CMaterial*>(this)->Load(); return(m_nWidth); }
int CMaterial::GetHeight(void) const { const_cast<CMaterial*>(this)->Load(); return(m_nHeight); }
float CMaterial::GetDecalScale(void) const { const_cast<CMaterial*>(this)->Load();
IMaterialVar *decalScaleVar; bool found; decalScaleVar = m_pMaterial->FindVar( "$decalScale", &found, false ); if( !found ) { return 1.0f; } else { return decalScaleVar->GetFloatValue(); } }
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CMaterial::LoadMaterialImage( void ) { Load();
if ((!m_nWidth) || (!m_nHeight)) return(false);
m_pData = malloc(m_nWidth * m_nHeight * 3); Assert(m_pData);
ImageFormat imageFormat;
// if( _strnicmp( m_pMaterial->GetName(), "decals", 6 ) == 0 )
// {
// imageFormat = IMAGE_FORMAT_BGR888_BLUESCREEN;
// }
// else
{ imageFormat = IMAGE_FORMAT_BGR888; } PreviewImageRetVal_t retVal; retVal = m_pMaterial->GetPreviewImage( (unsigned char *)m_pData, m_nWidth, m_nHeight, imageFormat ); return (retVal != MATERIAL_PREVIEW_IMAGE_BAD); }
static void InitMaterialSystemConfig(MaterialSystem_Config_t *pConfig) { pConfig->bEditMode = true; pConfig->m_nAASamples = 0; pConfig->SetFlag( MATSYS_VIDCFG_FLAGS_DISABLE_BUMPMAP, true); // When I do this the model browser layout is horked...
// pConfig->SetFlag( MATSYS_VIDCFG_FLAGS_USING_MULTIPLE_WINDOWS, true );
}
static char const *s_rt_names[]={"_rt_albedo","_rt_normal","_rt_position","_rt_flags", "_rt_accbuf_0","_rt_accbuf_1"}; ImageFormat s_rt_formats[]={ IMAGE_FORMAT_RGBA32323232F, IMAGE_FORMAT_RGBA32323232F, IMAGE_FORMAT_RGBA32323232F, IMAGE_FORMAT_RGBA32323232F, IMAGE_FORMAT_RGBA16161616F, IMAGE_FORMAT_RGBA16161616F };
// ImageFormat s_rt_formats[]={
// IMAGE_FORMAT_RGBA16161616F, IMAGE_FORMAT_RGBA16161616F,
// IMAGE_FORMAT_RGBA16161616F, IMAGE_FORMAT_RGBA16161616F,
// IMAGE_FORMAT_RGBA16161616F, IMAGE_FORMAT_RGBA16161616F,
// IMAGE_FORMAT_RGBA16161616F, IMAGE_FORMAT_RGBA16161616F };
static CTextureReference sg_ExtraFP16Targets[NELEMS(s_rt_names)];
void AllocateLightingPreviewtextures(void) { static bool bHaveAllocated=false; if (! bHaveAllocated ) { bHaveAllocated = true; MaterialSystemInterface()->BeginRenderTargetAllocation(); for(int idx=0;idx<NELEMS(sg_ExtraFP16Targets);idx++) sg_ExtraFP16Targets[idx].Init( materials->CreateNamedRenderTargetTextureEx2( s_rt_names[idx], 512, 512, RT_SIZE_DEFAULT, s_rt_formats[idx], MATERIAL_RT_DEPTH_SHARED, TEXTUREFLAGS_CLAMPS | TEXTUREFLAGS_CLAMPT, CREATERENDERTARGETFLAGS_HDR ) ); // End block in which all render targets should be allocated (kicking off an Alt-Tab type
// behavior)
MaterialSystemInterface()->EndRenderTargetAllocation(); } }
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CMaterial::Initialize( HWND hwnd ) { // NOTE: This gets set to true later upon creating a 3d view.
g_materialSystemConfig = materials->GetCurrentConfigForVideoCard(); InitMaterialSystemConfig( &g_materialSystemConfig );
// Create a cache for material images (for browsing and uploading to the driver).
if (g_pMaterialImageCache == NULL) { g_pMaterialImageCache = new CMaterialImageCache(500); if (g_pMaterialImageCache == NULL) return false ; }
materials->OverrideConfig( g_materialSystemConfig, false );
// Set the mode
// When setting the mode, we need to grab the parent window
// since that's going to enclose all our little render windows
g_materialSystemConfig.m_VideoMode.m_Width = g_materialSystemConfig.m_VideoMode.m_Height = 0; g_materialSystemConfig.m_VideoMode.m_Format = IMAGE_FORMAT_BGRA8888; g_materialSystemConfig.m_VideoMode.m_RefreshRate = 0; g_materialSystemConfig.SetFlag( MATSYS_VIDCFG_FLAGS_WINDOWED, true ); g_materialSystemConfig.SetFlag( MATSYS_VIDCFG_FLAGS_RESIZING, true );
if (!MaterialSystemInterface()->SetMode( hwnd, g_materialSystemConfig ) ) return false;
return true; }
//-----------------------------------------------------------------------------
// Purpose: Restores the material system to an uninitialized state.
//-----------------------------------------------------------------------------
void CMaterial::ShutDown(void) { for ( int i = 0; i < NELEMS(sg_ExtraFP16Targets); ++i ) { sg_ExtraFP16Targets[i].Shutdown(); }
if (materials != NULL) { materials->UncacheAllMaterials(); }
delete g_pMaterialImageCache; g_pMaterialImageCache = NULL; }
|