Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// NewKeyValue.cpp : implementation file
//
#include "stdafx.h"
#include "hammer.h"
#include "NewKeyValue.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
/////////////////////////////////////////////////////////////////////////////
// CNewKeyValue dialog
CNewKeyValue::CNewKeyValue(CWnd* pParent /*=NULL*/) : CDialog(CNewKeyValue::IDD, pParent) { //{{AFX_DATA_INIT(CNewKeyValue)
m_Key = _T(""); m_Value = _T(""); //}}AFX_DATA_INIT
}
void CNewKeyValue::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CNewKeyValue)
DDX_Text(pDX, IDC_KEY, m_Key); DDV_MaxChars(pDX, m_Key, 31); DDX_Text(pDX, IDC_VALUE, m_Value); DDV_MaxChars(pDX, m_Value, 80); //}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CNewKeyValue, CDialog) //{{AFX_MSG_MAP(CNewKeyValue)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CNewKeyValue message handlers
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