Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef OP_GROUPS_H
#define OP_GROUPS_H
#ifdef _WIN32
#pragma once
#endif
#include "resource.h"
#include "GroupList.h"
#include "ObjectPage.h"
#include "AnchorMgr.h"
class COP_Groups : public CObjectPage { DECLARE_DYNCREATE(COP_Groups)
public: COP_Groups(); ~COP_Groups();
virtual bool SaveData(void); virtual void UpdateData( int Mode, PVOID pData, bool bCanEdit );
void SetMultiEdit(bool b); void UpdateGroupList(void);
CAnchorMgr m_AnchorMgr; CMapClass *pUpdateObject;
//{{AFX_DATA(COP_Groups)
enum { IDD = IDD_OBJPAGE_GROUPS }; CGroupList m_cGroups; CButton m_EditGroupsControl; //}}AFX_DATA
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(COP_Groups)
protected: virtual void DoDataExchange(CDataExchange* pDX); virtual BOOL OnInitDialog(); //}}AFX_VIRTUAL
protected:
// Generated message map functions
//{{AFX_MSG(COP_Groups)
afx_msg void OnEditgroups(); afx_msg void OnSetFocus(CWnd *pOld); afx_msg LRESULT OnListToggleState(WPARAM wParam, LPARAM lParam); afx_msg void OnSize( UINT nType, int cx, int cy ); //}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#endif // OP_GROUPS_H
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