Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// OptionProperties.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// COptionProperties
#include "OPTGeneral.h"
#include "OPTView2D.h"
#include "OPTView3D.h"
#include "OPTTextures.h"
#include "OPTConfigs.h"
#include "OPTBuild.h"
class COptionProperties : public CPropertySheet { DECLARE_DYNAMIC(COptionProperties)
// Construction
public: COptionProperties(UINT nIDCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0); COptionProperties(LPCTSTR pszCaption, CWnd* pParentWnd = NULL, UINT iSelectPage = 0);
// Attributes
public: COPTGeneral General; COPTView2D View2D; COPTView3D View3D; COPTTextures Textures; COPTConfigs Configs; COPTBuild Build;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(COptionProperties)
//}}AFX_VIRTUAL
// Implementation
public: virtual ~COptionProperties(); void DoStandardInit();
// Generated message map functions
protected: //{{AFX_MSG(COptionProperties)
afx_msg void OnClose(); //}}AFX_MSG
DECLARE_MESSAGE_MAP() };
/////////////////////////////////////////////////////////////////////////////
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