Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "BoundBox.h"
class CPasteSpecialDlg : public CDialog { // Construction
public: CPasteSpecialDlg(CWnd* pParent, BoundBox*); void SaveToIni();
// Dialog Data
//{{AFX_DATA(CPasteSpecialDlg)
enum { IDD = IDD_WC_PASTESPECIAL }; int m_iCopies; BOOL m_bGroup; int m_iOffsetX; int m_iOffsetY; int m_iOffsetZ; float m_fRotateX; float m_fRotateZ; float m_fRotateY; BOOL m_bCenterOriginal; BOOL m_bMakeEntityNamesUnique; BOOL m_bAddPrefix; CString m_strPrefix; //}}AFX_DATA
BoundBox ObjectsBox;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPasteSpecialDlg)
protected: virtual BOOL OnInitDialog(); virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected: void GetOffset(int iAxis, int iEditCtrl);
// Generated message map functions
//{{AFX_MSG(CPasteSpecialDlg)
afx_msg void OnGetoffsetx(); afx_msg void OnGetoffsety(); afx_msg void OnGetoffsetz(); afx_msg void OnCheckUncheckAddPrefix(); //}}AFX_MSG
DECLARE_MESSAGE_MAP() };
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