Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// ProgDlg.cpp : implementation file
// CG: This file was added by the Progress Dialog component
#include "stdafx.h"
#include "resource.h"
#include "ProgDlg.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
/////////////////////////////////////////////////////////////////////////////
// CProgressDlg dialog
CProgressDlg::CProgressDlg(UINT nCaptionID) { m_nCaptionID = CG_IDS_PROGRESS_CAPTION; if (nCaptionID != 0) m_nCaptionID = nCaptionID;
m_bCancel=FALSE; m_nLower=0; m_nUpper=100; m_nStep=10; //{{AFX_DATA_INIT(CProgressDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_bParentDisabled = FALSE; }
CProgressDlg::~CProgressDlg() { if(m_hWnd!=NULL) DestroyWindow(); }
BOOL CProgressDlg::DestroyWindow() { ReEnableParent(); return CDialog::DestroyWindow(); }
void CProgressDlg::ReEnableParent() { if(m_bParentDisabled && (m_pParentWnd!=NULL)) m_pParentWnd->EnableWindow(TRUE); m_bParentDisabled=FALSE; }
BOOL CProgressDlg::Create(CWnd *pParent) { // Get the true parent of the dialog
m_pParentWnd = CWnd::GetSafeOwner(pParent);
// m_bParentDisabled is used to re-enable the parent window
// when the dialog is destroyed. So we don't want to set
// it to TRUE unless the parent was already enabled.
if((m_pParentWnd!=NULL) && m_pParentWnd->IsWindowEnabled()) { m_pParentWnd->EnableWindow(FALSE); m_bParentDisabled = TRUE; }
if(!CDialog::Create(CProgressDlg::IDD,pParent)) { ReEnableParent(); return FALSE; }
return TRUE; }
void CProgressDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CProgressDlg)
DDX_Control(pDX, CG_IDC_PROGDLG_PROGRESS, m_Progress); //}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CProgressDlg, CDialog) //{{AFX_MSG_MAP(CProgressDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
void CProgressDlg::OnCancel() { m_bCancel=TRUE; }
void CProgressDlg::SetRange(int nLower,int nUpper) { m_nLower = nLower; m_nUpper = nUpper; m_Progress.SetRange(nLower,nUpper); } int CProgressDlg::SetPos(int nPos) { PumpMessages(); int iResult = m_Progress.SetPos(nPos); UpdatePercent(nPos); return iResult; }
int CProgressDlg::SetStep(int nStep) { m_nStep = nStep; // Store for later use in calculating percentage
return m_Progress.SetStep(nStep); }
int CProgressDlg::OffsetPos(int nPos) { PumpMessages(); int iResult = m_Progress.OffsetPos(nPos); UpdatePercent(iResult+nPos); return iResult; }
int CProgressDlg::StepIt() { PumpMessages(); int iResult = m_Progress.StepIt(); UpdatePercent(iResult+m_nStep); return iResult; }
void CProgressDlg::PumpMessages() { // Must call Create() before using the dialog
Assert(m_hWnd!=NULL);
MSG msg; // Handle dialog messages
while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { if(!IsDialogMessage(&msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } }
BOOL CProgressDlg::CheckCancelButton() { // Process all pending messages
PumpMessages();
// Reset m_bCancel to FALSE so that
// CheckCancelButton returns FALSE until the user
// clicks Cancel again. This will allow you to call
// CheckCancelButton and still continue the operation.
// If m_bCancel stayed TRUE, then the next call to
// CheckCancelButton would always return TRUE
BOOL bResult = m_bCancel; m_bCancel = FALSE;
return bResult; }
void CProgressDlg::UpdatePercent(int nNewPos) { CWnd *pWndPercent = GetDlgItem(CG_IDC_PROGDLG_PERCENT); int nPercent; int nDivisor = m_nUpper - m_nLower; Assert(nDivisor>0); // m_nLower should be smaller than m_nUpper
int nDividend = (nNewPos - m_nLower); Assert(nDividend>=0); // Current position should be greater than m_nLower
nPercent = nDividend * 100 / nDivisor;
// Since the Progress Control wraps, we will wrap the percentage
// along with it. However, don't reset 100% back to 0%
if(nPercent!=100) nPercent %= 100;
// Display the percentage
CString strBuf; strBuf.Format(_T("%d%c"),nPercent,_T('%'));
CString strCur; // get current percentage
pWndPercent->GetWindowText(strCur);
if (strCur != strBuf) pWndPercent->SetWindowText(strBuf); } /////////////////////////////////////////////////////////////////////////////
// CProgressDlg message handlers
BOOL CProgressDlg::OnInitDialog() { CDialog::OnInitDialog(); m_Progress.SetRange(m_nLower,m_nUpper); m_Progress.SetStep(m_nStep); m_Progress.SetPos(m_nLower);
CString strCaption; VERIFY(strCaption.LoadString(m_nCaptionID)); SetWindowText(strCaption);
return TRUE; }
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