Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// ProgDlg.h : header file
// CG: This file was added by the Progress Dialog component
/////////////////////////////////////////////////////////////////////////////
// CProgressDlg dialog
#ifndef __PROGDLG_H__
#define __PROGDLG_H__
class CProgressDlg : public CDialog { // Construction / Destruction
public: CProgressDlg(UINT nCaptionID = 0); // standard constructor
~CProgressDlg();
BOOL Create(CWnd *pParent=NULL);
// Checking for Cancel button
BOOL CheckCancelButton(); // Progress Dialog manipulation
void SetRange(int nLower,int nUpper); int SetStep(int nStep); int SetPos(int nPos); int OffsetPos(int nPos); int StepIt(); // Dialog Data
//{{AFX_DATA(CProgressDlg)
enum { IDD = CG_IDD_PROGRESS }; CProgressCtrl m_Progress; //}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CProgressDlg)
public: virtual BOOL DestroyWindow(); protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected: UINT m_nCaptionID; int m_nLower; int m_nUpper; int m_nStep; BOOL m_bCancel; BOOL m_bParentDisabled;
void ReEnableParent();
virtual void OnCancel(); virtual void OnOK() {}; void UpdatePercent(int nCurrent); void PumpMessages();
// Generated message map functions
//{{AFX_MSG(CProgressDlg)
virtual BOOL OnInitDialog(); //}}AFX_MSG
DECLARE_MESSAGE_MAP() };
#endif // __PROGDLG_H__
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