Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //
  7. //=============================================================================//
  8. // RunMapCfgDlg.h : header file
  9. //
  10. /////////////////////////////////////////////////////////////////////////////
  11. // CRunMapCfgDlg dialog
  12. class CRunMapCfgDlg : public CDialog
  13. {
  14. // Construction
  15. public:
  16. CRunMapCfgDlg(CWnd* pParent = NULL); // standard constructor
  17. // Dialog Data
  18. //{{AFX_DATA(CRunMapCfgDlg)
  19. enum { IDD = IDD_RUNMAPCONFIGS };
  20. CListBox m_cConfigurations;
  21. //}}AFX_DATA
  22. CHammer *m_pApp;
  23. // Overrides
  24. // ClassWizard generated virtual function overrides
  25. //{{AFX_VIRTUAL(CRunMapCfgDlg)
  26. protected:
  27. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  28. //}}AFX_VIRTUAL
  29. void AddSequenceToList(int iIndex, CCommandSequence *pSeq);
  30. // Implementation
  31. protected:
  32. // Generated message map functions
  33. //{{AFX_MSG(CRunMapCfgDlg)
  34. afx_msg void OnNew();
  35. afx_msg void OnRemove();
  36. afx_msg void OnRename();
  37. virtual BOOL OnInitDialog();
  38. afx_msg void OnCopy();
  39. //}}AFX_MSG
  40. DECLARE_MESSAGE_MAP()
  41. };