Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// RunMapCfgDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CRunMapCfgDlg dialog
class CRunMapCfgDlg : public CDialog { // Construction
public: CRunMapCfgDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CRunMapCfgDlg)
enum { IDD = IDD_RUNMAPCONFIGS }; CListBox m_cConfigurations; //}}AFX_DATA
CHammer *m_pApp;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRunMapCfgDlg)
protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
void AddSequenceToList(int iIndex, CCommandSequence *pSeq);
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CRunMapCfgDlg)
afx_msg void OnNew(); afx_msg void OnRemove(); afx_msg void OnRename(); virtual BOOL OnInitDialog(); afx_msg void OnCopy(); //}}AFX_MSG
DECLARE_MESSAGE_MAP() };
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