Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Holds information relevant to saving the document, such as the
// rules for which objects to save.
//
// $NoKeywords: $
//=============================================================================//
#include "MapClass.h"
#include "SaveInfo.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
//-----------------------------------------------------------------------------
// Purpose: Returns true if the object should be saved, false if not. Normal
// serialization always returns true. Exporting VMF files with the
// "Visible objects only" option enabled will not save hidden objects.
// Input : pObject - Object to check.
//-----------------------------------------------------------------------------
bool CSaveInfo::ShouldSaveObject(CMapClass *pObject) { //
// Currently the only thing that enables visible objects only serialization
// is the Export dialog. Normal VMF saves just save everything.
//
if (m_bVisiblesOnly && !pObject->IsVisible()) { return(false); }
return(true); }
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