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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Defines the interface that tools implement to allow views to call
// through them.
//
//===========================================================================//
#ifndef TOOLINTERFACE_H
#define TOOLINTERFACE_H
#ifdef _WIN32
#pragma once
#endif
class CMapView2D; class CMapView3D; class CMapViewLogical; class CRender2D; class CRender3D; class CMapDoc; class CMapClass; class Vector2D; class CChunkFile; class CSaveInfo;
#define HANDLE_RADIUS 4
enum ChunkFileResult_t;
enum ToolID_t { TOOL_NONE = -1, TOOL_POINTER, TOOL_BLOCK, TOOL_ENTITY, TOOL_CAMERA, TOOL_DECAL, TOOL_MAGNIFY, TOOL_MORPH, TOOL_CLIPPER, TOOL_EDITCORDON, TOOL_FACEEDIT_MATERIAL, TOOL_FACEEDIT_DISP, TOOL_OVERLAY, TOOL_AXIS_HANDLE, TOOL_POINT_HANDLE, TOOL_SPHERE, TOOL_PICK_FACE, TOOL_PICK_ENTITY, TOOL_PICK_ANGLES, TOOL_SWEPT_HULL, TOOL_PLAYERHULL_HANDLE, };
enum { constrainNone = 0x00, // transformation with no constrains
constrainOnlyHorz = 0x01, // only horizontal translations
constrainOnlyVert = 0x02, // only vertical translations
constrainSnap = 0x04, // rounds to document snap grid
constrainIntSnap = 0x08, // rounds value to one unit (integer)
constrainHalfSnap = 0x10, // rounds to half of snap grid
constrainCenter = 0x20, constrainMoveAll = 0x40, // translate all handles
};
class CBaseTool { public:
inline CBaseTool(); virtual ~CBaseTool() {}
//
// Called by the tool manager to activate/deactivate tools.
//
virtual void Init( CMapDoc *pDocument );
void Activate(); void Deactivate(); virtual bool CanDeactivate( void ) { return true; }
virtual bool IsTranslating(void) { return false; } // return true if tool is currently changing objects
inline bool IsActiveTool( void ) { return m_bActiveTool; }
// true if tool has objects to work on
virtual bool IsEmpty() { return m_bEmpty; }
// detach tool from any object working on
virtual void SetEmpty() { m_bEmpty = true; }
// attach a certain object to that tool
virtual void Attach(CMapClass *pObject) {};
//
// Notifications for tool activation/deactivation.
//
virtual void OnActivate() {} virtual void OnDeactivate() {}
virtual ToolID_t GetToolID(void) { return TOOL_NONE; }
virtual const char* GetVMFChunkName() { return NULL; } virtual ChunkFileResult_t LoadVMF(CChunkFile *pFile) { return (ChunkFileResult_t)0; /*ChunkFile_Ok*/ } virtual ChunkFileResult_t SaveVMF(CChunkFile *pFile, CSaveInfo *pSaveInfo) { return (ChunkFileResult_t)0 ; /*ChunkFile_Ok*/ } //
// Messages sent by the 3D view:
//
virtual bool OnContextMenu3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint) { return false; } virtual bool OnLMouseDown3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint ) { return false; } virtual bool OnLMouseUp3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint ) { return false; } virtual bool OnLMouseDblClk3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint ) { return false; } virtual bool OnRMouseDown3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint ) { return false; } virtual bool OnRMouseUp3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint ) { return false; } virtual bool OnMouseMove3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint ) { return false; } virtual bool OnMouseWheel3D( CMapView3D *pView, UINT nFlags, short zDelta, const Vector2D &vPoint) { return false; }
virtual bool OnKeyDown3D( CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags ) { return false; } virtual bool OnKeyUp3D( CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags ) { return false; } virtual bool OnChar3D( CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags ) { return false; }
//
// Messages sent by the 2D view:
//
virtual bool OnContextMenu2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint) { return false; } virtual bool OnLMouseDown2D( CMapView2D *pView, UINT nFlags, const Vector2D &vPoint ) { return false; } virtual bool OnLMouseUp2D( CMapView2D *pView, UINT nFlags, const Vector2D &vPoint ) { return false; } virtual bool OnLMouseDblClk2D( CMapView2D *pView, UINT nFlags, const Vector2D &vPoint ) { return false; } virtual bool OnRMouseDown2D( CMapView2D *pView, UINT nFlags, const Vector2D &vPoint ) { return false; } virtual bool OnRMouseUp2D( CMapView2D *pView, UINT nFlags, const Vector2D &vPoint ) { return false; } virtual bool OnMouseMove2D( CMapView2D *pView, UINT nFlags, const Vector2D &vPoint ) { return true; } virtual bool OnMouseWheel2D( CMapView2D *pView, UINT nFlags, short zDelta, const Vector2D &vPoint) { return false; }
virtual bool OnKeyDown2D( CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags ) { return false; } virtual bool OnKeyUp2D( CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags ) { return false; } virtual bool OnChar2D( CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags ) { return false; }
//
// Messages sent by the logical view:
//
virtual bool OnContextMenuLogical( CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint) { return false; } virtual bool OnLMouseDownLogical( CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint ) { return false; } virtual bool OnLMouseUpLogical( CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint ) { return false; } virtual bool OnLMouseDblClkLogical( CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint ) { return false; } virtual bool OnRMouseDownLogical( CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint ) { return false; } virtual bool OnRMouseUpLogical( CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint ) { return false; } virtual bool OnMouseMoveLogical( CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint ) { return true; } virtual bool OnMouseWheelLogical( CMapViewLogical *pView, UINT nFlags, short zDelta, const Vector2D &vPoint) { return false; }
virtual bool OnKeyDownLogical( CMapViewLogical *pView, UINT nChar, UINT nRepCnt, UINT nFlags ) { return false; } virtual bool OnKeyUpLogical( CMapViewLogical *pView, UINT nChar, UINT nRepCnt, UINT nFlags ) { return false; } virtual bool OnCharLogical( CMapViewLogical *pView, UINT nChar, UINT nRepCnt, UINT nFlags ) { return false; }
//
// Rendering.
//
virtual void RenderTool2D( CRender2D *pRender ) {} virtual void RenderToolLogical( CRender2D *pRender ) {} virtual void RenderTool3D( CRender3D *pRender ) {} virtual void UpdateStatusBar( void ) {}
protected:
bool m_bActiveTool; // Set to true when this is the active tool.
bool m_bEmpty; // true if the tool has objects to work on
CMapDoc *m_pDocument; };
//-----------------------------------------------------------------------------
// Purpose: Constructor.
//-----------------------------------------------------------------------------
CBaseTool::CBaseTool() { m_bEmpty = true; m_bActiveTool = false; m_pDocument = NULL; }
#endif // TOOLINTERFACE_H
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