Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TOOLSWEPTHULL_H
#define TOOLSWEPTHULL_H
#ifdef _WIN32
#pragma once
#endif
#include "ToolInterface.h"
class CMapSweptPlayerHull; class CMapPointHandle;
class CToolSweptPlayerHull : public CBaseTool {
public:
CToolSweptPlayerHull(void); void Attach(CMapSweptPlayerHull *pPoint, int nPointIndex);
//
// CBaseTool implementation.
//
virtual ToolID_t GetToolID(void) { return TOOL_SWEPT_HULL; }
virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
virtual void RenderTool2D(CRender2D *pRender); //virtual void RenderTool3D(CRender3D *pRender);
private:
CMapSweptPlayerHull *m_pSweptHull; // The swept hull we are manipulating.
int m_nPointIndex; // The index of the endpoint we are manipulating [0,1].
};
#endif // TOOLSWEPTHULL_H
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