Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// TransformDlg.cpp : implementation file
//
#include "stdafx.h"
#include "hammer.h"
#include "TransformDlg.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
/////////////////////////////////////////////////////////////////////////////
// CTransformDlg dialog
CTransformDlg::CTransformDlg(CWnd* pParent /*=NULL*/) : CDialog(CTransformDlg::IDD, pParent) { //{{AFX_DATA_INIT(CTransformDlg)
m_iMode = -1; m_X = 0.0f; m_Y = 0.0f; m_Z = 0.0f; //}}AFX_DATA_INIT
}
void CTransformDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CTransformDlg)
DDX_Radio(pDX, IDC_MODE, m_iMode); DDX_Text(pDX, IDC_X, m_X); DDX_Text(pDX, IDC_Y, m_Y); DDX_Text(pDX, IDC_Z, m_Z); //}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CTransformDlg, CDialog) //{{AFX_MSG_MAP(CTransformDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTransformDlg message handlers
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