Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
//
// Half-Life Model Viewer (c) 1999 by Mete Ciragan
//
// file: ViewerSettings.cpp
// last modified: May 29 1999, Mete Ciragan
// copyright: The programs and associated files contained in this
// distribution were developed by Mete Ciragan. The programs
// are not in the public domain, but they are freely
// distributable without licensing fees. These programs are
// provided without guarantee or warrantee expressed or
// implied.
//
// version: 1.2
//
// email: [email protected]
// web: http://www.swissquake.ch/chumbalum-soft/
//
#include "ViewerSettings.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
ViewerSettings g_viewerSettings;
void InitViewerSettings (void) { memset (&g_viewerSettings, 0, sizeof (ViewerSettings)); g_viewerSettings.rot[0] = -90.0f; //g_viewerSettings.trans[3] = 50.0f;
g_viewerSettings.renderMode = RM_TEXTURED; g_viewerSettings.transparency = 1.0f;
g_viewerSettings.gColor[0] = 0.85f; g_viewerSettings.gColor[1] = 0.85f; g_viewerSettings.gColor[2] = 0.69f;
g_viewerSettings.lColor[0] = 1.0f; g_viewerSettings.lColor[1] = 1.0f; g_viewerSettings.lColor[2] = 1.0f;
g_viewerSettings.speedScale = 1.0f; g_viewerSettings.textureLimit = 256;
g_viewerSettings.textureScale = 1.0f; }
int LoadViewerSettings (const char *filename) { FILE *file = fopen (filename, "rb");
if (!file) return 0;
fread (&g_viewerSettings, sizeof (ViewerSettings), 1, file); fclose (file);
return 1; }
int SaveViewerSettings (const char *filename) { FILE *file = fopen (filename, "wb");
if (!file) return 0;
fwrite (&g_viewerSettings, sizeof (ViewerSettings), 1, file); fclose (file);
return 1; }
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