Team Fortress 2 Source Code as on 22/4/2020
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#
# SDK Makefile for x86 Linux
#
#
#############################################################################
# Developer configurable items
#############################################################################
# the name of the mod binary (_i486.so is appended to the end)
NAME=server # the location of the vcproj that builds the mod
MOD_PROJ=../dlls/hl_sdk.vcproj # the name of the mod configuration (typically <proj name>_<build type><build target>)
MOD_CONFIG=hl_ReleaseSDKWin32
# the directory the base binaries (tier0_i486.so, etc) are located
#GAME_DIR=../../
GAME_DIR=~/valve/hl2bin/
# compiler options (gcc 3.4.1 or above is required)
CC=/usr/local/bin/gcc CPLUS=/usr/local/bin/g++ CLINK=/usr/local/bin/gcc CPP_LIB="/usr/local/lib/libstdc++.a /usr/local/lib/libgcc_eh.a"
# put any compiler flags you want passed here
USER_CFLAGS=
# link flags for your mod, make sure to include any special libraries here
LDFLAGS="-lm -ldl $(GAME_DIR)/bin/tier0_i486.so $(GAME_DIR)/bin/vstdlib_i486.so"
# XERCES 2.6.0 or above ( http://xml.apache.org/xerces-c/ ) is used by the vcproj to makefile converter
# it must be installed before being able to run this makefile
XERCES_INC_DIR=/home/alfred/tmp/xerces-c-src_2_6_0/include XERCES_LIB_DIR=/home/alfred/tmp/xerces-c-src_2_6_0/lib # if you have xerces installed already you should be able to use the two lines below
#XERCES_INC_DIR=/usr/include
#XERCES_LIB_DIR=/usr/lib
#############################################################################
# Things below here shouldn't need to be altered
#############################################################################
MAKE=make
# the dir we want to put binaries we build into
BUILD_DIR=. # the place to put object files
BUILD_OBJ_DIR=$(BUILD_DIR)/obj
# the location of the source code
SOURCE_DIR=..
# the CPU target for the build, must be i486 for now
ARCH=i486 ARCH_CFLAGS=-mtune=i686 -march=pentium3 -mmmx -O3
# -fpermissive is so gcc 3.4.x doesn't complain about some template stuff
BASE_CFLAGS=-fpermissive -D_LINUX -DNDEBUG -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf -D_alloca=alloca -Dstrcmpi=strcasecmp SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared -Wl,-Map,$@_map.txt -Wl
#flags passed to the c compiler
CFLAGS="$(USER_CFLAGS) $(DEFINES) $(ARCH_CFLAGS) $(BASE_CFLAGS) -Usprintf=use_Q_snprintf_instead_of_sprintf -Ustrncpy=use_Q_strncpy_instead -UPROTECTED_THINGS_ENABLE"
# define list passed to make for the sub makefile
BASE_DEFINES=CC=$(CC) CPLUS=$(CPLUS) CPP_LIB=$(CPP_LIB) \
BUILD_DIR=$(BUILD_DIR) BUILD_OBJ_DIR=$(BUILD_OBJ_DIR) \
SOURCE_DIR=$(SOURCE_DIR) SHLIBLDFLAGS=$(SHLIBLDFLAGS) SHLIBEXT=$(SHLIBEXT) \
CLINK=$(CLINK) CFLAGS=$(CFLAGS) LDFLAGS=$(LDFLAGS) \
ARCH=$(ARCH) GAME_DIR=$(GAME_DIR) MOD_CONFIG=$(MOD_CONFIG) NAME=$(NAME) \
XERCES_INC_DIR=$(XERCES_INC_DIR) XERCES_LIB_DIR=$(XERCES_LIB_DIR)
# Project Makefile
MAKE_MOD=Makefile.mod MAKE_VCPM=Makefile.vcpm MAKE_PLUGIN=Makefile.plugin
all: check vcpm mod
check: if [ -z "$(CC)" ]; then echo "Compiler not defined."; exit; fi if [ ! -d $(BUILD_DIR) ];then mkdir $(BUILD_DIR);fi cd $(BUILD_DIR)
vcpm: $(MAKE) -f $(MAKE_VCPM) $(BASE_DEFINES)
mod: vcpm if [ ! -f "tier0_i486.so" ]; then ln -s $(GAME_DIR)/bin/tier0_i486.so .; fi if [ ! -f "vstdlib_i486.so" ]; then ln -s $(GAME_DIR)/bin/vstdlib_i486.so .; fi ./vcpm $(MOD_PROJ) $(MAKE) -f $(MAKE_MOD) $(BASE_DEFINES)
plugin: $(MAKE) -f $(MAKE_PLUGIN) $(BASE_DEFINES)
clean: $(MAKE) -f $(MAKE_VCPM) $(BASE_DEFINES) clean $(MAKE) -f $(MAKE_PLUGIN) $(BASE_DEFINES) clean $(MAKE) -f $(MAKE_MOD) $(BASE_DEFINES) clean
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