Team Fortress 2 Source Code as on 22/4/2020
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22 lines
680 B

  1. vs.1.1
  2. # STATIC: "HALF_LAMBERT" "0..1"
  3. # STATIC: "ENVMAP" "0..1"
  4. # STATIC: "ENVMAPCAMERASPACE" "0..0"
  5. # STATIC: "ENVMAPSPHERE" "0..1"
  6. # DYNAMIC: "DOWATERFOG" "0..1"
  7. # DYNAMIC: "LIGHT_COMBO" "0..21"
  8. # DYNAMIC: "SKINNING" "0..1"
  9. # can't have envmapshere or envmapcameraspace without envmap
  10. # SKIP: !$ENVMAP && ( $ENVMAPSPHERE || $ENVMAPCAMERASPACE )
  11. # can't have both envmapsphere and envmapcameraspace
  12. # SKIP: $ENVMAPSPHERE && $ENVMAPCAMERASPACE
  13. # decal is by itself
  14. # SKIP: $DECAL && ( $DETAIL || $ENVMAP || $ENVMAPCAMERASPACE || $ENVMAPSPHERE )
  15. #include "VertexLitGeneric_inc.vsh"
  16. &VertexLitGeneric( 1, $ENVMAP, $ENVMAPCAMERASPACE, $ENVMAPSPHERE, 0 );