Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "mdllib_common.h"
//-----------------------------------------------------------------------------
// Global instance
//-----------------------------------------------------------------------------
CMdlLib mdllib; EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CMdlLib, IMdlLib, MDLLIB_INTERFACE_VERSION, mdllib );
//-----------------------------------------------------------------------------
// Destructor
//-----------------------------------------------------------------------------
CMdlLib::~CMdlLib() { }
//-----------------------------------------------------------------------------
// Connect, disconnect
//-----------------------------------------------------------------------------
bool CMdlLib::Connect( CreateInterfaceFn factory ) { // g_pFileSystem = (IFileSystem*)factory( FILESYSTEM_INTERFACE_VERSION, NULL );
// return ( g_pFileSystem != NULL );
return true; }
void CMdlLib::Disconnect() { // g_pFileSystem = NULL;
return; }
//-----------------------------------------------------------------------------
// Purpose: Startup
//-----------------------------------------------------------------------------
InitReturnVal_t CMdlLib::Init() { return INIT_OK; }
//-----------------------------------------------------------------------------
// Purpose: Cleanup
//-----------------------------------------------------------------------------
void CMdlLib::Shutdown() { return; }
//-----------------------------------------------------------------------------
// Query interface
//-----------------------------------------------------------------------------
void *CMdlLib::QueryInterface( const char *pInterfaceName ) { return Sys_GetFactoryThis()( pInterfaceName, NULL ); }
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