Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Dme representation of QC: $sequence
  4. //
  5. //===========================================================================//
  6. #include "datamodel/dmelementfactoryhelper.h"
  7. #include "movieobjects/dmeanimationlist.h"
  8. #include "movieobjects/dmechannel.h"
  9. #include "movieobjects/dmedag.h"
  10. #include "mdlobjects/dmesequence.h"
  11. // memdbgon must be the last include file in a .cpp file!!!
  12. #include "tier0/memdbgon.h"
  13. //-----------------------------------------------------------------------------
  14. // Expose this class to the scene database
  15. //-----------------------------------------------------------------------------
  16. IMPLEMENT_ELEMENT_FACTORY( DmeSequence, CDmeSequence );
  17. //-----------------------------------------------------------------------------
  18. //
  19. //-----------------------------------------------------------------------------
  20. void CDmeSequence::OnConstruction()
  21. {
  22. m_Skeleton.Init( this, "skeleton" );
  23. m_AnimationList.Init( this, "animationList" );
  24. }
  25. //-----------------------------------------------------------------------------
  26. //
  27. //-----------------------------------------------------------------------------
  28. void CDmeSequence::OnDestruction()
  29. {
  30. }