Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "movieobjects/dmematerial.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "movieobjects_interfaces.h"
#include "materialsystem/imaterial.h"
#include "materialsystem/imaterialsystem.h"
#include "tier2/tier2.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeMaterial, CDmeMaterial );
//-----------------------------------------------------------------------------
// Constructor, destructor
//-----------------------------------------------------------------------------
void CDmeMaterial::OnConstruction() { m_pMTL = NULL; m_mtlName.Init( this, "mtlName" ); }
void CDmeMaterial::OnDestruction() { }
//-----------------------------------------------------------------------------
// resolve
//-----------------------------------------------------------------------------
void CDmeMaterial::Resolve() { BaseClass::Resolve(); if ( m_mtlName.IsDirty() ) { m_pMTL = NULL; // no cleanup necessary
} }
//-----------------------------------------------------------------------------
// Sets the material
//-----------------------------------------------------------------------------
void CDmeMaterial::SetMaterial( const char *pMaterialName ) { m_mtlName = pMaterialName; }
//-----------------------------------------------------------------------------
// Returns the material name
//-----------------------------------------------------------------------------
const char *CDmeMaterial::GetMaterialName() const { return m_mtlName; }
//-----------------------------------------------------------------------------
// accessor for cached IMaterial
//-----------------------------------------------------------------------------
IMaterial *CDmeMaterial::GetCachedMTL() { if ( m_pMTL == NULL ) { const char *mtlName = m_mtlName.Get(); if ( mtlName == NULL ) return NULL; m_pMTL = g_pMaterialSystem->FindMaterial( mtlName, NULL, false ); } return m_pMTL; }
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