Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "movieobjects/dmeshape.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "movieobjects_interfaces.h"
#include "movieobjects/dmedag.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeShape, CDmeShape );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDmeShape::OnConstruction() { m_visible.InitAndSet( this, "visible", true ); }
void CDmeShape::OnDestruction() { }
void CDmeShape::Draw( const matrix3x4_t &shapeToWorld, CDmeDrawSettings *pDrawSettings /* = NULL */ ) { Assert( 0 ); }
//-----------------------------------------------------------------------------
// The default bounding sphere is empty at the origin
//-----------------------------------------------------------------------------
void CDmeShape::GetBoundingSphere( Vector &c, float &r ) const { c.Zero(); r = 0.0f; } //-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
int CDmeShape::GetParentCount() const { int nReferringDags = 0;
DmAttributeReferenceIterator_t i = g_pDataModel->FirstAttributeReferencingElement( GetHandle() ); while ( i != DMATTRIBUTE_REFERENCE_ITERATOR_INVALID ) { CDmAttribute *pAttribute = g_pDataModel->GetAttribute( i ); CDmeDag *pDag = CastElement< CDmeDag >( pAttribute->GetOwner() ); const static UtlSymId_t symShape = g_pDataModel->GetSymbol( "shape" ); if ( pDag && pAttribute->GetNameSymbol() == symShape && pDag->GetFileId() == GetFileId() ) { ++nReferringDags; }
i = g_pDataModel->NextAttributeReferencingElement( i ); }
return nReferringDags; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
CDmeDag *CDmeShape::GetParent( int nParentIndex /*= 0 */ ) const { int nReferringDags = 0;
DmAttributeReferenceIterator_t i = g_pDataModel->FirstAttributeReferencingElement( GetHandle() ); while ( i != DMATTRIBUTE_REFERENCE_ITERATOR_INVALID ) { CDmAttribute *pAttribute = g_pDataModel->GetAttribute( i ); CDmeDag *pDag = CastElement< CDmeDag >( pAttribute->GetOwner() ); const static UtlSymId_t symShape = g_pDataModel->GetSymbol( "shape" ); if ( pDag && pAttribute->GetNameSymbol() == symShape && pDag->GetFileId() == GetFileId() ) { if ( nReferringDags == nParentIndex ) return pDag;
++nReferringDags; }
i = g_pDataModel->NextAttributeReferencingElement( i ); }
return NULL; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeShape::GetShapeToWorldTransform( matrix3x4_t &mat, int nParentIndex /*= 0 */ ) const { CDmeDag *pDag = GetParent( nParentIndex );
if ( pDag ) { pDag->GetShapeToWorldTransform( mat ); } else { SetIdentityMatrix( mat ); } }
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