Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "movieobjects/dmetransform.h"
#include "tier0/dbg.h"
#include "datamodel/dmelementfactoryhelper.h"
#include "mathlib/vector.h"
#include "mathlib/mathlib.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeTransform, CDmeTransform );
//-----------------------------------------------------------------------------
// Constructor, destructor
//-----------------------------------------------------------------------------
void CDmeTransform::OnConstruction() { m_Position.Init( this, "position" ); m_Orientation.Init( this, "orientation" ); }
void CDmeTransform::OnDestruction() { }
//-----------------------------------------------------------------------------
// FIXME: Replace this with actual methods to do editing
//-----------------------------------------------------------------------------
void CDmeTransform::SetTransform( const matrix3x4_t &transform ) { Vector origin; Quaternion angles; MatrixAngles( transform, angles, origin ); m_Orientation.Set( angles ); m_Position.Set( origin ); }
void CDmeTransform::GetTransform( matrix3x4_t &transform ) { QuaternionMatrix( m_Orientation.Get(), m_Position.Get(), transform ); }
const Vector &CDmeTransform::GetPosition() const { return m_Position.Get(); }
void CDmeTransform::SetPosition( const Vector &vecPosition ) { m_Position = vecPosition; }
const Quaternion &CDmeTransform::GetOrientation() const { return m_Orientation.Get(); }
void CDmeTransform::SetOrientation( const Quaternion &orientation ) { m_Orientation = orientation; }
CDmAttribute *CDmeTransform::GetPositionAttribute() { return m_Position.GetAttribute(); }
CDmAttribute *CDmeTransform::GetOrientationAttribute() { return m_Orientation.GetAttribute(); }
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