Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "movieobjects/dmetransforminput.h"
#include "movieobjects_interfaces.h"
#include "datamodel/dmelementfactoryhelper.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeTranslationInput, CDmeTranslationInput );
void CDmeTranslationInput::OnConstruction() { m_translation.Init( this, "translation" ); }
void CDmeTranslationInput::OnDestruction() { }
bool CDmeTranslationInput::IsDirty() { return true; }
void CDmeTranslationInput::Operate() { }
void CDmeTranslationInput::GetInputAttributes( CUtlVector< CDmAttribute * > &attrs ) { }
void CDmeTranslationInput::GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs ) { attrs.AddToTail( m_translation.GetAttribute() ); }
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeRotationInput, CDmeRotationInput );
void CDmeRotationInput::OnConstruction() { m_orientation.Init( this, "orientation" ); m_angles.Init( this, "angles" ); }
void CDmeRotationInput::OnDestruction() { }
bool CDmeRotationInput::IsDirty() { return true; }
void CDmeRotationInput::Operate() { }
void CDmeRotationInput::GetInputAttributes( CUtlVector< CDmAttribute * > &attrs ) { }
void CDmeRotationInput::GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs ) { attrs.AddToTail( m_orientation.GetAttribute() ); attrs.AddToTail( m_angles.GetAttribute() ); }
void CDmeRotationInput::SetRotation( const Quaternion& quat ) { QAngle qangle; QuaternionAngles( quat, qangle ); m_angles = qangle; m_orientation = quat; }
void CDmeRotationInput::SetRotation( const QAngle& qangle ) { Quaternion quat; AngleQuaternion( qangle, quat ); m_orientation = quat; m_angles = qangle; }
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