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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Implementation of CDmMeshComp - CDmeMesh computation class
//
//=============================================================================
// Valve includes
#include "movieobjects/dmmeshcomp.h"
#include "movieobjects/dmefaceset.h"
#include "movieobjects/dmemesh.h"
#include "movieobjects/dmevertexdata.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//=============================================================================
//
//=============================================================================
CDmMeshComp::CDmMeshComp( CDmeMesh *pMesh, CDmeVertexData *pPassedBase ) : m_pMesh( pMesh ) , m_pBase( NULL ) { m_pBase = pPassedBase ? pPassedBase : pMesh->GetCurrentBaseState(); if ( !m_pBase ) return;
const FieldIndex_t pIndex( m_pBase->FindFieldIndex( CDmeVertexData::FIELD_POSITION ) ); if ( pIndex < 0 ) return;
const CUtlVector< Vector > &pPositionData( m_pBase->GetPositionData() ); const CUtlVector<int> &pPositionIndices( m_pBase->GetVertexIndexData( CDmeVertexData::FIELD_POSITION ) );
const int nVertices( pPositionData.Count() ); if ( nVertices <= 0 ) return;
// Create vertices
// TODO: check for duplicates in pPositionData - that would break this algorithm
m_verts.EnsureCapacity( nVertices ); for ( int i = 0; i < nVertices; ++i ) { const CUtlVector< int > &vertexIndices = m_pBase->FindVertexIndicesFromDataIndex( CDmeVertexData::FIELD_POSITION, i ); m_verts.AddToTail( new CVert( i, &vertexIndices, &pPositionData[ i ] ) ); }
// Create edges and faces
const int nFaceSets( pMesh->FaceSetCount() ); for ( int i = 0; i < nFaceSets; ++i ) { CDmeFaceSet *pFaceSet( pMesh->GetFaceSet( i ) ); const int nIndices( pFaceSet->NumIndices() ); if ( nIndices < 4 ) // At least a triangle and a -1
continue;
m_faces.EnsureCapacity( m_faces.Count() + nIndices / 4 ); // # new faces <= nIndices/4 (tri + -1)
m_edges.EnsureCapacity( m_edges.Count() + nIndices / 2 ); // # new edges <= 2*new faces
int facePosIndex( -1 ); int edgePosIndex0( -1 ); int edgePosIndex1( -1 );
CUtlVector< CVert * > verts; CUtlVector< CEdge * > edges; CUtlVector< bool > edgeReverseMap; bool bReverse = false;
for ( int j( 0 ); j < nIndices; ++j ) { const int faceVertexIndex( pFaceSet->GetIndex( j ) );
if ( faceVertexIndex < 0 ) { // End of face
edgePosIndex0 = edgePosIndex1; edgePosIndex1 = facePosIndex;
Assert( edgePosIndex0 >= 0 ); Assert( edgePosIndex1 >= 0 );
edges.AddToTail( FindOrCreateEdge( edgePosIndex0, edgePosIndex1, &bReverse ) ); edgeReverseMap.AddToTail( bReverse );
CreateFace( verts, edges, edgeReverseMap );
facePosIndex = -1; verts.RemoveAll(); edges.RemoveAll(); edgeReverseMap.RemoveAll(); continue; }
if ( facePosIndex < 0 ) { // First vertex
facePosIndex = pPositionIndices[ faceVertexIndex ]; edgePosIndex1 = facePosIndex; verts.AddToTail( m_verts[ edgePosIndex1 ] ); continue; }
// 2nd through last vertex
edgePosIndex0 = edgePosIndex1; edgePosIndex1 = pPositionIndices[ faceVertexIndex ]; verts.AddToTail( m_verts[ edgePosIndex1 ] );
Assert( edgePosIndex0 >= 0 ); Assert( edgePosIndex1 >= 0 );
edges.AddToTail( FindOrCreateEdge( edgePosIndex0, edgePosIndex1, &bReverse ) ); edgeReverseMap.AddToTail( bReverse ); } } }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
CDmMeshComp::~CDmMeshComp() { m_verts.PurgeAndDeleteElements(); m_edges.PurgeAndDeleteElements(); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
CDmMeshComp::CVert::CVert( int nPositionIndex, const CUtlVector< int > *pVertexIndices, const Vector *pPosition ) : m_positionIndex( nPositionIndex ) , m_pVertexIndices( pVertexIndices ) , m_pPosition( pPosition ) , m_edges( 8, 8 ) { }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
CDmMeshComp::CVert::CVert( const CVert &src ) : m_positionIndex( src.m_positionIndex ) , m_pVertexIndices( src.m_pVertexIndices ) , m_pPosition( src.m_pPosition ) , m_edges( 8, 8 ) { m_edges.AddMultipleToTail( src.m_edges.Count(), src.m_edges.Base() ); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
int CDmMeshComp::CVert::PositionIndex() const { return m_positionIndex; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
const Vector *CDmMeshComp::CVert::Position() const { return m_pPosition; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
const CUtlVector< int > *CDmMeshComp::CVert::VertexIndices() const { return m_pVertexIndices; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool CDmMeshComp::CVert::operator==( const CVert &rhs ) const { return ( m_pPosition->DistToSqr( *rhs.m_pPosition ) < FLT_EPSILON ); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
CDmMeshComp::CEdge::CEdge() : m_pVert0( NULL ) , m_pVert1( NULL ) , m_faceCount( 0 ) { }
//-----------------------------------------------------------------------------
// Returns the vertex position index given the edge relative vertex index
//-----------------------------------------------------------------------------
int CDmMeshComp::CEdge::GetVertPositionIndex( int edgeRelativeVertexIndex ) const { if ( edgeRelativeVertexIndex == 0 && m_pVert0 ) return m_pVert0->PositionIndex();
if ( edgeRelativeVertexIndex == 1 && m_pVert1 ) return m_pVert1->PositionIndex();
return -1; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
CDmMeshComp::CVert *CDmMeshComp::CEdge::GetVert( int edgeRelativeVertexIndex ) const { if ( edgeRelativeVertexIndex == 0 ) return m_pVert0;
if ( edgeRelativeVertexIndex == 1 ) return m_pVert1;
return NULL; }
//-----------------------------------------------------------------------------
// Returns true if the edge starts and stops at the same position in space
// The order of the vertices is not checked
//-----------------------------------------------------------------------------
bool CDmMeshComp::CEdge::operator==( const CEdge &rhs ) const { return ( ( *m_pVert0 == *rhs.m_pVert0 && *m_pVert1 == *rhs.m_pVert1 ) || ( *m_pVert0 == *rhs.m_pVert1 && *m_pVert1 == *rhs.m_pVert0 ) ); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
Vector CDmMeshComp::CEdge::EdgeVector() const { if ( m_pVert0 && m_pVert1 ) return *m_pVert1->Position() - *m_pVert0->Position();
return vec3_origin; }
//-----------------------------------------------------------------------------
// Finds or Creates an edge... Can still return NULL if vertices do not exist
//-----------------------------------------------------------------------------
CDmMeshComp::CEdge *CDmMeshComp::FindOrCreateEdge( int vIndex0, int vIndex1, bool *pReverse /* = NULL */ ) { CEdge *pEdge = FindEdge( vIndex0, vIndex1, pReverse ); if ( pEdge ) return pEdge;
CVert *pVert0 = m_verts[ vIndex0 ]; if ( pVert0 == NULL ) return NULL;
CVert *pVert1 = m_verts[ vIndex1 ]; if ( pVert1 == NULL ) return NULL;
pEdge = m_edges[ m_edges.AddToTail( new CEdge() ) ]; pEdge->m_pVert0 = pVert0; pEdge->m_pVert1 = pVert1; pVert0->m_edges.AddToTail( pEdge ); if ( vIndex0 != vIndex1 ) pVert1->m_edges.AddToTail( pEdge );
if ( pReverse ) { *pReverse = false; }
return pEdge; }
//-----------------------------------------------------------------------------
// Returns the edge between vIndex0 & vIndex1 (or vice versa), NULL if not found
//-----------------------------------------------------------------------------
CDmMeshComp::CEdge *CDmMeshComp::FindEdge( int vIndex0, int vIndex1, bool *pReverse /* = NULL */ ) { CUtlVector< CEdge * > &edges = m_verts[ vIndex0 ]->m_edges; for ( int i = 0; i < edges.Count(); i++ ) { CEdge *e = edges[ i ];
if ( e->GetVertPositionIndex( 0 ) == vIndex0 && e->GetVertPositionIndex( 1 ) == vIndex1 ) { if ( pReverse ) { *pReverse = false; } return e; }
if ( e->GetVertPositionIndex( 1 ) == vIndex0 && e->GetVertPositionIndex( 0 ) == vIndex1 ) { if ( pReverse ) { *pReverse = true; } return e; } }
return NULL; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
CDmMeshComp::CFace *CDmMeshComp::CreateFace( const CUtlVector< CVert * > &verts, const CUtlVector< CEdge * > &edges, const CUtlVector< bool > &edgeReverseMap ) { CFace *pFace = &m_faces[ m_faces.AddToTail() ];
pFace->m_verts.RemoveAll(); pFace->m_verts.AddVectorToTail( verts );
pFace->m_edges.RemoveAll(); pFace->m_edges.AddVectorToTail( edges );
pFace->m_edgeReverseMap.RemoveAll(); pFace->m_edgeReverseMap.AddVectorToTail( edgeReverseMap );
for ( int nEdgeIndex = edges.Count() - 1; nEdgeIndex >= 0; --nEdgeIndex ) { edges[ nEdgeIndex ]->m_faceCount += 1; }
return pFace; }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
int CDmMeshComp::FindFacesWithVert( int vIndex, CUtlVector< CFace * > &faces ) { // TODO: optimize this by adding a vector of face pointers to each vertex
faces.RemoveAll();
for ( int fi( m_faces.Head() ); fi != m_faces.InvalidIndex(); fi = m_faces.Next( fi ) ) { CFace &face( m_faces[ fi ] ); for ( int i = 0; i < face.m_verts.Count(); ++i ) { if ( face.m_verts[ i ]->PositionIndex() == vIndex ) { faces.AddToTail( &face ); break; } } }
return faces.Count(); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
int CDmMeshComp::FindNeighbouringVerts( int vIndex, CUtlVector< CVert * > &verts ) { verts.RemoveAll();
const CUtlVector< CEdge * > & edges = m_verts[ vIndex ]->m_edges;
for ( int i = 0; i < edges.Count(); ++i ) { CEdge *e = edges[ i ]; if ( e->GetVertPositionIndex( 0 ) == vIndex ) { verts.AddToTail( e->GetVert( 1 ) ); } else { verts.AddToTail( e->GetVert( 0 ) ); } }
return verts.Count(); }
//-----------------------------------------------------------------------------
// Find all edges that are only used by 1 face
//-----------------------------------------------------------------------------
int CDmMeshComp::GetBorderEdges( CUtlVector< CUtlVector< CEdge * > > &borderEdgesList ) { // TODO: optimize this by stepping from edge to edge to build chains, using CVert::m_edges
int retVal = 0;
borderEdgesList.RemoveAll();
bool connected;
for ( int ei = 0; ei < m_edges.Count(); ei++ ) { CEdge *pEdge = m_edges[ ei ]; if ( pEdge->IsBorderEdge() ) { ++retVal; connected = false;
for ( int i = borderEdgesList.Count() - 1; !connected && i >= 0; --i ) { CUtlVector< CEdge * > &borderEdges = borderEdgesList[ i ]; for ( int j = borderEdges.Count() - 1; j >= 0; --j ) { if ( borderEdges[ j ]->ConnectedTo( pEdge ) ) { borderEdges.AddToTail( pEdge ); connected = true; break; } } }
if ( !connected ) { CUtlVector< CEdge * > &borderEdges = borderEdgesList[ borderEdgesList.AddToTail() ]; borderEdges.AddToTail( pEdge ); } } }
// Shrink the borderEdgesList to minimum number required
bool anyConnected = false; do { anyConnected = false;
for ( int i = borderEdgesList.Count() - 1; i >= 0; --i ) { CUtlVector< CEdge * > &srcBorderEdges = borderEdgesList[ i ]; for ( int j = srcBorderEdges.Count() - 1; j >= 0; --j ) { CEdge *pSrcEdge = srcBorderEdges[ j ]; connected = false;
for ( int k = 0; !connected && k < i; ++k ) { CUtlVector< CEdge * > &dstBorderEdges = borderEdgesList[ k ]; for ( int l = dstBorderEdges.Count() - 1; l >= 0; --l ) { if ( dstBorderEdges[ l ]->ConnectedTo( pSrcEdge ) ) { connected = true; anyConnected = true; dstBorderEdges.AddToTail( pSrcEdge ); srcBorderEdges.Remove( j ); break; } } } }
if ( srcBorderEdges.Count() == 0 ) { borderEdgesList.Remove( i ); } } } while( anyConnected );
return retVal; }
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