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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "movieobjects/importintovcd.h"
#include "movieobjects/movieobjects.h"
#include "tier3/scenetokenprocessor.h"
#include "choreoscene.h"
#include "choreoactor.h"
#include "choreochannel.h"
#include "choreoevent.h"
#include "tier2/p4helpers.h"
#include "tier1/utlbuffer.h"
#include "tier3/tier3.h"
#include "datacache/imdlcache.h"
#include "filesystem.h"
#include "studio.h"
//-----------------------------------------------------------------------------
// Helper wrapper class for log layers (necessary to avoid movieobjects dependence)
//-----------------------------------------------------------------------------
class CDmeLogLayerHelper { public: CDmeLogLayerHelper( CDmElement *pLogLayer, int nDefaultCurveType );
// Finds a key
int FindKey( int nTime ) const;
// Gets a value at a particular time
float GetValue( int nTime ) const;
// Inserts keys
void AddToTail( int nTime, float flValue, int nCurveType ); void InsertAfter( int nAfter, int nTime, float flValue, int nCurveType ); int InsertKey( int nTime, float flValue, int nCurveType );
// Simplifies the curve
void Simplify( float flThreshhold );
void SetCurveType( int nKey, int nCurveType );
// Total simplified points
static int TotalRemovedPoints();
private: void CurveSimplify_R( float flThreshold, int nStartPoint, int nEndPoint, CDmeLogLayerHelper *pDest );
// Computes the total error
float ComputeTotalError( CDmeLogLayerHelper *pDest, int nStartPoint, int nEndPoint );
// Select the best fit curve type
void ChooseBestCurveType( int nKey, int nStartPoint, int nEndPoint, CDmeLogLayerHelper *pDest );
// Compute first + second derivatives of data
void ComputeDerivates( float *pSlope, float *pAccel, int nPoint, CDmeLogLayerHelper *pDest );
CDmElement *m_pLogLayer; CDmrArray<int> m_times; CDmrArray<float> m_values; CDmrArray<int> m_curvetypes; int m_nDefaultCurveType;
static int s_nTotalRemovedPoints; };
//-----------------------------------------------------------------------------
// Total simplified points
//-----------------------------------------------------------------------------
int CDmeLogLayerHelper::s_nTotalRemovedPoints = 0; int CDmeLogLayerHelper::TotalRemovedPoints() { return s_nTotalRemovedPoints; }
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CDmeLogLayerHelper::CDmeLogLayerHelper( CDmElement *pLogLayer, int nDefaultCurveType ) : m_pLogLayer( pLogLayer ), m_times( pLogLayer, "times", true ), m_values( pLogLayer, "values", true ), m_curvetypes( pLogLayer, "curvetypes", true ) { m_nDefaultCurveType = nDefaultCurveType; }
//-----------------------------------------------------------------------------
// Inserts keys
//-----------------------------------------------------------------------------
void CDmeLogLayerHelper::AddToTail( int nTime, float flValue, int nCurveType ) { m_times.AddToTail( nTime ); m_values.AddToTail( flValue ); m_curvetypes.AddToTail( nCurveType ); }
void CDmeLogLayerHelper::InsertAfter( int nAfter, int nTime, float flValue, int nCurveType ) { int nBefore = nAfter + 1; m_times.InsertBefore( nBefore, nTime ); m_values.InsertBefore( nBefore, flValue ); m_curvetypes.InsertBefore( nBefore, nCurveType ); }
int CDmeLogLayerHelper::InsertKey( int nTime, float flValue, int nCurveType ) { int nAfter = FindKey( nTime ); InsertAfter( nAfter, nTime, flValue, nCurveType ); return nAfter + 1; } void CDmeLogLayerHelper::SetCurveType( int nKey, int nCurveType ) { m_curvetypes.Set( nKey, nCurveType ); }
//-----------------------------------------------------------------------------
// Finds a key
//-----------------------------------------------------------------------------
int CDmeLogLayerHelper::FindKey( int nTime ) const { int tn = m_times.Count(); for ( int ti = tn - 1; ti >= 0; --ti ) { if ( nTime >= m_times[ ti ] ) return ti; } return -1; }
//-----------------------------------------------------------------------------
// Gets a value at a particular time
//-----------------------------------------------------------------------------
float CDmeLogLayerHelper::GetValue( int nTime ) const { int tc = m_times.Count();
Assert( m_values.Count() == tc );
int ti = FindKey( nTime ); if ( ti < 0 ) { if ( tc > 0 ) return m_values[ 0 ]; return 0.0f; }
// Early out if we're at the end
if ( ti >= tc - 1 ) return m_values[ ti ];
// Figure out the lerp factor
int nDummy, nInterpolationType; int nCurveType = m_curvetypes.Count() ? m_curvetypes[ti] : m_nDefaultCurveType; Interpolator_CurveInterpolatorsForType( nCurveType, nInterpolationType, nDummy );
Vector vecOutput; Vector vecArg1( 0.0f, m_values[ti], 0.0f ); Vector vecArg2( 1.0f, m_values[ti+1], 0.0f ); float t = (float)( nTime - m_times[ti] ) / (float)( m_times[ti+1] - m_times[ti] ); Interpolator_CurveInterpolate( nInterpolationType, vecArg1, vecArg1, vecArg2, vecArg2, t, vecOutput ); return vecOutput.y; }
//-----------------------------------------------------------------------------
// Computes the total error
//-----------------------------------------------------------------------------
float CDmeLogLayerHelper::ComputeTotalError( CDmeLogLayerHelper *pDest, int nStartPoint, int nEndPoint ) { float flTotalDistance = 0.0f;
for ( int i = nStartPoint; i <= nEndPoint; ++i ) { float flCheck = m_values[i]; float flCheck2 = pDest->GetValue( m_times[i] ); float flDistance = fabs( flCheck2 - flCheck ); flTotalDistance += flDistance; }
return flTotalDistance; }
//-----------------------------------------------------------------------------
// Select the best fit curve type
//-----------------------------------------------------------------------------
static int s_nInterpTypes[] = { INTERPOLATE_LINEAR_INTERP, INTERPOLATE_EASE_INOUT, // INTERPOLATE_EASE_IN,
// INTERPOLATE_EASE_OUT,
// INTERPOLATE_EXPONENTIAL_DECAY,
// INTERPOLATE_HOLD,
-1, };
void CDmeLogLayerHelper::ChooseBestCurveType( int nKey, int nStartPoint, int nEndPoint, CDmeLogLayerHelper *pDest ) { return;
float flMinError = FLT_MAX; int nBestInterpType = -1; for ( int i = 0; s_nInterpTypes[i] >= 0; ++i ) { pDest->SetCurveType( nKey, MAKE_CURVE_TYPE( s_nInterpTypes[i], s_nInterpTypes[i] ) ); float flError = ComputeTotalError( pDest, nStartPoint, nEndPoint ); if ( flMinError > flError ) { nBestInterpType = s_nInterpTypes[i]; flMinError = flError; } } Assert( nBestInterpType >= 0 ); pDest->SetCurveType( nKey, MAKE_CURVE_TYPE( nBestInterpType, nBestInterpType ) ); }
//-----------------------------------------------------------------------------
// Compute first + second derivatives of data
//-----------------------------------------------------------------------------
void CDmeLogLayerHelper::ComputeDerivates( float *pSlope, float *pAccel, int nPoint, CDmeLogLayerHelper *pDest ) { // Central difference, assume linear slope between points.
// Find neighboring point with minimum distance
bool bLeftEdge = ( nPoint == 0 ); bool bRightEdge = ( nPoint == m_times.Count() - 1 );
int nTime = m_times[nPoint]; int nPrevTime = ( !bLeftEdge ) ? m_times[ nPoint - 1 ] : nTime - 1000; int nNextTime = ( !bRightEdge ) ? m_times[ nPoint + 1 ] : nTime + 1000; float flPrevPoint, flNextPoint; if ( nTime - nPrevTime < nNextTime - nTime ) { // prev point is closer
flPrevPoint = ( !bLeftEdge ) ? m_values[ nPoint - 1 ] : m_values[ nPoint ]; nNextTime = nTime + ( nTime - nPrevTime ); flNextPoint = GetValue( nNextTime ); } else { // next point is closer
flNextPoint = ( !bRightEdge ) ? m_values[ nPoint + 1 ] : m_values[ nPoint ]; nPrevTime = nTime - ( nNextTime - nTime ); flPrevPoint = GetValue( nPrevTime ); }
// Central difference: slope = ( vnext - vprev ) / ( tnext - tprev );
// accel = ( vnext - 2 * vcurr + vprev ) / ( 0.5 * ( tnext - tprev ) )^2
float flCurrPoint = m_values[nPoint]; flPrevPoint -= pDest->GetValue( nPrevTime ); flCurrPoint -= pDest->GetValue( nTime ); flNextPoint -= pDest->GetValue( nNextTime );
float flDeltaTime = DMETIME_TO_SECONDS( nTime - nPrevTime ); *pSlope = ( flNextPoint - flPrevPoint ) / ( 2.0f * flDeltaTime ); *pAccel = ( flNextPoint - 2 * flCurrPoint + flPrevPoint ) / ( flDeltaTime * flDeltaTime ); }
//-----------------------------------------------------------------------------
// Implementation of Douglas-Peucker curve simplification routine
// (hacked to only care about error against original curve (sort of 1D)
//-----------------------------------------------------------------------------
void CDmeLogLayerHelper::CurveSimplify_R( float flThreshold, int nStartPoint, int nEndPoint, CDmeLogLayerHelper *pDest ) { if ( nEndPoint <= nStartPoint + 1 ) return;
int nMaxPoint = nStartPoint; float flMaxDistance = 0.0f;
for ( int i = nStartPoint + 1 ; i < nEndPoint; ++i ) { float flCheck = m_values[i]; float flCheck2 = pDest->GetValue( m_times[i] ); float flDistance = fabs( flCheck2 - flCheck );
if ( flDistance < flMaxDistance ) continue;
nMaxPoint = i; flMaxDistance = flDistance; }
/*
float flMaxAccel = 0.0f; for ( int i = nStartPoint + 1 ; i < nEndPoint; ++i ) { float flSlope, flAccel; ComputeDerivates( &flSlope, &flAccel, i, pDest ); flAccel = fabs( flAccel ); if ( flAccel < flMaxAccel ) continue;
nMaxPoint = i; flMaxAccel = flAccel; } */
if ( flMaxDistance > flThreshold ) { int nKey = pDest->InsertKey( m_times[ nMaxPoint ], m_values[ nMaxPoint ], m_nDefaultCurveType ); Assert( nKey != 0 ); ChooseBestCurveType( nKey-1, nStartPoint, nMaxPoint, pDest ); ChooseBestCurveType( nKey, nMaxPoint, nEndPoint, pDest );
CurveSimplify_R( flThreshold, nStartPoint, nMaxPoint, pDest ); CurveSimplify_R( flThreshold, nMaxPoint, nEndPoint, pDest ); } }
//-----------------------------------------------------------------------------
// Simplifies the curve
//-----------------------------------------------------------------------------
void CDmeLogLayerHelper::Simplify( float flThreshhold ) { int nFirstKey, nLastKey; int nKeys = m_values.Count(); if ( nKeys <= 1 ) return;
for ( nFirstKey = 1; nFirstKey < nKeys; ++nFirstKey ) { // FIXME: Should we use a tolerance check here?
if ( m_values[ nFirstKey ] != m_values[ nFirstKey - 1 ] ) break; } --nFirstKey;
for ( nLastKey = nKeys; --nLastKey >= 1; ) { // FIXME: Should we use a tolerance check here?
if ( m_values[ nLastKey ] != m_values[ nLastKey - 1 ] ) break; }
if ( nLastKey <= nFirstKey ) { m_times.RemoveMultiple( 1, nKeys - 1 ); m_values.RemoveMultiple( 1, nKeys - 1 ); s_nTotalRemovedPoints += nKeys - 1; return; }
CDmElement *pTemp = CreateElement< CDmElement >( "simplified" ); CDmeLogLayerHelper destLayer( pTemp, m_nDefaultCurveType );
destLayer.AddToTail( m_times[nFirstKey], m_values[nFirstKey], m_nDefaultCurveType ); destLayer.AddToTail( m_times[nLastKey], m_values[nLastKey], m_nDefaultCurveType );
// Recursively finds the point with the largest error from the "simplified curve"
// and subdivides the problem on both sides until the largest delta from the simplified
// curve is less than the tolerance
CurveSimplify_R( flThreshhold, nFirstKey, nLastKey, &destLayer );
m_times.CopyArray( destLayer.m_times.Base(), destLayer.m_times.Count() ); m_values.CopyArray( destLayer.m_values.Base(), destLayer.m_values.Count() ); m_curvetypes.CopyArray( destLayer.m_curvetypes.Base(), destLayer.m_curvetypes.Count() );
DestroyElement( pTemp );
s_nTotalRemovedPoints += nKeys - m_times.Count(); }
//-----------------------------------------------------------------------------
// Finds or adds actors, channels
//-----------------------------------------------------------------------------
static CChoreoActor* FindOrAddActor( CChoreoScene *pScene, const char *pActorName, const char *pActorModel ) { CChoreoActor *a = pScene->FindActor( pActorName ); if ( !a ) { a = pScene->AllocActor(); Assert( a ); a->SetName( pActorName ); a->SetActive( true ); a->SetFacePoserModelName( pActorModel ); } return a; }
//-----------------------------------------------------------------------------
// Finds animation events
//-----------------------------------------------------------------------------
static CChoreoEvent* FindOrAddAnimationEvent( CChoreoScene *pScene, CChoreoActor *pActor ) { int nEventCount = pScene->GetNumEvents(); for ( int i = 0; i < nEventCount; ++i ) { CChoreoEvent* pEvent = pScene->GetEvent(i); if ( pEvent->GetActor() != pActor ) continue;
if ( pEvent->GetType() != CChoreoEvent::FLEXANIMATION ) continue;
return pEvent; }
// Allocate new channel
CChoreoChannel *pChannel = pScene->AllocChannel(); pChannel->SetName( "imported_flex" ); pChannel->SetActor( pActor ); pChannel->SetActive( true ); pActor->AddChannel( pChannel );
// Allocate choreo event
CChoreoEvent *pEvent = pScene->AllocEvent(); pEvent->SetName( pActor->GetName() ); pEvent->SetType( CChoreoEvent::FLEXANIMATION ); pEvent->SetActor( pActor ); pEvent->SetChannel( pChannel ); pEvent->SetActive( true ); pChannel->AddEvent( pEvent ); return pEvent; }
//-----------------------------------------------------------------------------
// Finds sound events
//-----------------------------------------------------------------------------
static CChoreoEvent* FindOrAddSoundEvent( CChoreoScene *pScene, CChoreoActor *pActor, const char *pEventName ) { int nEventCount = pScene->GetNumEvents(); for ( int i = 0; i < nEventCount; ++i ) { CChoreoEvent* pEvent = pScene->GetEvent(i); if ( pEvent->GetActor() != pActor ) continue;
if ( pEvent->GetType() != CChoreoEvent::SPEAK ) continue;
if ( Q_stricmp( pEvent->GetName(), pEventName ) ) continue;
return pEvent; }
// Allocate new channel
CChoreoChannel *pChannel = pScene->AllocChannel(); pChannel->SetName( "imported sounds" ); pChannel->SetActor( pActor ); pChannel->SetActive( true ); pActor->AddChannel( pChannel );
// Allocate sound event
CChoreoEvent *pEvent = pScene->AllocEvent(); pEvent->SetName( pEventName ); pEvent->SetType( CChoreoEvent::SPEAK ); pEvent->SetActor( pActor ); pEvent->SetChannel( pChannel ); pEvent->SetActive( true ); pChannel->AddEvent( pEvent );
return pEvent; }
static CFlexAnimationTrack *FindOrCreateTrack( CChoreoEvent *pEvent, const char *pFlexControllerName ) { CFlexAnimationTrack *pTrack = pEvent->FindTrack( pFlexControllerName ); if ( pTrack ) { pTrack->Clear(); } else { pTrack = pEvent->AddTrack( pFlexControllerName ); pTrack->SetTrackActive( true ); }
pTrack->SetMin( 0.0f ); pTrack->SetMax( 1.0f ); pTrack->SetInverted( false );
return pTrack; }
//-----------------------------------------------------------------------------
// Returns flex controller ranges
//-----------------------------------------------------------------------------
void GetStereoFlexControllerRange( float *pMin, float *pMax, studiohdr_t *pStudioHdr, const char *pFlexName ) { char pRightBuf[MAX_PATH]; char pLeftBuf[MAX_PATH]; Q_snprintf( pRightBuf, sizeof(pRightBuf), "right_%s", pFlexName ); Q_snprintf( pLeftBuf, sizeof(pLeftBuf), "left_%s", pFlexName );
for ( LocalFlexController_t i = LocalFlexController_t(0); i < pStudioHdr->numflexcontrollers; ++i ) { mstudioflexcontroller_t *pFlex = pStudioHdr->pFlexcontroller( i ); const char *pFlexControllerName = pFlex->pszName(); if ( !Q_stricmp( pFlexControllerName, pFlexName ) ) { *pMin = pFlex->min; *pMax = pFlex->max; return; }
// FIXME: Probably want to get the left + right controller + find the min and max of each, but this is unnecessary.
if ( !Q_stricmp( pFlexControllerName, pRightBuf ) ) { *pMin = pFlex->min; *pMax = pFlex->max; return; }
} *pMin = 0.0f; *pMax = 1.0f; }
void GetFlexControllerRange( float *pMin, float *pMax, studiohdr_t *pStudioHdr, const char *pFlexName ) { for ( LocalFlexController_t i = LocalFlexController_t(0); i < pStudioHdr->numflexcontrollers; ++i ) { mstudioflexcontroller_t *pFlex = pStudioHdr->pFlexcontroller( i ); const char *pFlexControllerName = pFlex->pszName(); if ( !Q_stricmp( pFlexControllerName, pFlexName ) ) { *pMin = pFlex->min; *pMax = pFlex->max; return; } } *pMin = 0.0f; *pMax = 1.0f; }
//-----------------------------------------------------------------------------
// Imports samples into a track
//-----------------------------------------------------------------------------
void ImportSamplesIntoTrack( CFlexAnimationTrack *pTrack, CDmElement *pLog, int nSampleType, int nTimeOffset, const ImportVCDInfo_t& info ) { CDmrArray<int> times( pLog, "times" ); CDmrArray<float> values( pLog, "values" );
// Add the samples
int nSampleCount = times.Count(); if ( nSampleCount == 0 ) return;
int nDefaultCurveType = MAKE_CURVE_TYPE( info.m_nInterpolationType, info.m_nInterpolationType ); if ( info.m_flSimplificationThreshhold > 0.0f ) { CDmeLogLayerHelper helper( pLog, nDefaultCurveType ); helper.Simplify( info.m_flSimplificationThreshhold ); }
CDmrArray<int> curveTypes( pLog, "curvetypes" );
nSampleCount = times.Count(); bool bHasCurveTypeData = ( curveTypes.Count() > 0 ); for ( int j = 0; j < nSampleCount; ++j ) { int nCurveType = bHasCurveTypeData ? curveTypes[j] : nDefaultCurveType; float flValue = values[j]; float flTime = DMETIME_TO_SECONDS( times[j] - nTimeOffset );
CExpressionSample *pSample = pTrack->AddSample( flTime, flValue, nSampleType ); pSample->SetCurveType( nCurveType ); }
if ( nSampleType == 0 ) { pTrack->SetEdgeActive( true, true ); pTrack->SetEdgeActive( false, true );
int nCurveType0, nCurveType1; if ( bHasCurveTypeData ) { nCurveType0 = curveTypes[0]; nCurveType1 = curveTypes[nSampleCount-1]; } else { nCurveType0 = nCurveType1 = nDefaultCurveType; } pTrack->SetEdgeInfo( true, nCurveType0, values[ 0 ] ); pTrack->SetEdgeInfo( false, nCurveType1, values[ nSampleCount-1 ] ); } }
//-----------------------------------------------------------------------------
// Imports mono log data into a event, creates a new track if necessary
//-----------------------------------------------------------------------------
void ImportMonoLogDataIntoEvent( studiohdr_t *pStudioHdr, CChoreoEvent *pEvent, const char *pTrackName, CDmElement *pLog, int nTimeOffset, const ImportVCDInfo_t& info ) { CDmrArray<int> times( pLog, "times" ); if ( times.Count() == 0 ) return;
float flMin, flMax; GetFlexControllerRange( &flMin, &flMax, pStudioHdr, pTrackName );
CFlexAnimationTrack *pTrack = FindOrCreateTrack( pEvent, pTrackName ); pTrack->Clear(); pTrack->SetComboType( false ); pTrack->SetMin( flMin ); pTrack->SetMax( flMax ); ImportSamplesIntoTrack( pTrack, pLog, 0, nTimeOffset, info ); }
//-----------------------------------------------------------------------------
// Imports stereo log data into a event, creates a new track if necessary
//-----------------------------------------------------------------------------
void ImportStereoLogDataIntoEvent( studiohdr_t *pStudioHdr, CChoreoEvent *pEvent, const char *pTrackName, CDmElement *pValueLog, CDmElement *pBalanceLog, int nTimeOffset, const ImportVCDInfo_t& info ) { CDmrArray<int> valueTimes( pValueLog, "times" ); CDmrArray<int> balanceTimes( pBalanceLog, "times" ); if ( valueTimes.Count() == 0 && balanceTimes.Count() == 0 ) return;
float flMin, flMax; GetStereoFlexControllerRange( &flMin, &flMax, pStudioHdr, pTrackName );
CFlexAnimationTrack *pTrack = FindOrCreateTrack( pEvent, pTrackName ); pTrack->Clear(); pTrack->SetComboType( true ); pTrack->SetMin( flMin ); pTrack->SetMax( flMax ); ImportSamplesIntoTrack( pTrack, pValueLog, 0, nTimeOffset, info ); ImportSamplesIntoTrack( pTrack, pBalanceLog, 1, nTimeOffset, info ); }
//-----------------------------------------------------------------------------
// Compute track start, end time
//-----------------------------------------------------------------------------
static int ComputeEventTime( CDmElement *pRoot, CChoreoEvent *pEvent ) { int nStartTime = INT_MAX; int nEndTime = INT_MIN;
// Iterate over all elements in the animations attribute; each one refers to a log.
CDmrElementArray<> animations( pRoot, "animations" ); if ( !animations.IsValid() ) return 0;
int nCount = animations.Count(); for( int i = 0; i < nCount; ++i ) { CDmElement *pLog = animations[i]; if ( !pLog ) continue;
CDmrArray<int> times( pLog, "times" ); int nSampleCount = times.Count(); if ( nSampleCount == 0 ) continue;
if ( nStartTime > times[0] ) { nStartTime = times[0]; } if ( nEndTime < times[nSampleCount-1] ) { nEndTime = times[nSampleCount-1]; } }
pEvent->SetStartTime( DMETIME_TO_SECONDS( nStartTime ) ); pEvent->SetEndTime( DMETIME_TO_SECONDS( nEndTime ) ); return nStartTime; }
//-----------------------------------------------------------------------------
// Main entry point for importing animations
//-----------------------------------------------------------------------------
void ImportAnimations( CDmElement *pRoot, CChoreoScene *pChoreoScene, CChoreoActor *pActor, studiohdr_t *pStudioHdr, const ImportVCDInfo_t& info ) { CChoreoEvent *pEvent = FindOrAddAnimationEvent( pChoreoScene, pActor ); pEvent->SetDefaultCurveType( MAKE_CURVE_TYPE( info.m_nInterpolationType, info.m_nInterpolationType ) ); int nTimeOffset = ComputeEventTime( pRoot, pEvent );
// Iterate over all elements in the animations attribute; each one refers to a log.
CDmrElementArray<> animations( pRoot, "animations" ); if ( !animations.IsValid() ) return; int nCount = animations.Count(); for( int i = 0; i < nCount; ++i ) { CDmElement *pLog = animations[i]; if ( !pLog ) continue;
const char *pLogName = pLog->GetName();
// Balance is done at the same time as value
if ( StringHasPrefix( pLogName, "balance_" ) ) continue;
if ( StringHasPrefix( pLogName, "value_" ) ) { if ( i == nCount - 1 ) continue;
char pBalanceName[256]; Q_snprintf( pBalanceName, sizeof(pBalanceName), "balance_%s", pLogName + 6 ); CDmElement *pBalanceLog = animations[i+1]; if ( !Q_stricmp( pBalanceName, pBalanceLog->GetName() ) ) { ++i; } else { pBalanceLog = NULL; } if ( pBalanceLog ) { ImportStereoLogDataIntoEvent( pStudioHdr, pEvent, pLogName + 6, pLog, pBalanceLog, nTimeOffset, info ); } } else { ImportMonoLogDataIntoEvent( pStudioHdr, pEvent, pLogName, pLog, nTimeOffset, info ); } } }
//-----------------------------------------------------------------------------
// Main entry point for importing sounds
//-----------------------------------------------------------------------------
void ImportSounds( CDmElement *pRoot, CChoreoScene *pChoreoScene, CChoreoActor *pActor, const ImportVCDInfo_t& info ) { // Iterate over all element in the sound attribute; each one refers to a sound
CDmrElementArray<> sounds( pRoot, "sounds" ); if ( !sounds.IsValid() ) return; int nCount = sounds.Count(); for( int i = 0; i < nCount; ++i ) { CDmElement *pSound = sounds[i]; if ( !pSound ) continue;
const char *pEventName = pSound->GetName(); CChoreoEvent *pEvent = FindOrAddSoundEvent( pChoreoScene, pActor, pEventName );
int nStart = pSound->GetValue<int>( "start" ); int nEnd = pSound->GetValue<int>( "end" ); const char *pGameSound = pSound->GetValueString( "gamesound" ); pEvent->SetStartTime( DMETIME_TO_SECONDS( nStart ) ); pEvent->SetEndTime( DMETIME_TO_SECONDS( nEnd ) ); pEvent->SetParameters( pGameSound ); pEvent->SetCloseCaptionType( CChoreoEvent::CC_MASTER ); } }
//-----------------------------------------------------------------------------
// Main entry point for importing a .fac file into a .vcd file
//-----------------------------------------------------------------------------
bool ImportLogsIntoVCD( const char *pFacFullPath, CChoreoScene *pChoreoScene, const ImportVCDInfo_t& info ) { CDmElement *pRoot; DmFileId_t id = g_pDataModel->RestoreFromFile( pFacFullPath, NULL, NULL, &pRoot, CR_FORCE_COPY ); if ( id == DMFILEID_INVALID ) { Warning( "Unable to load file %s\n", pFacFullPath ); return false; }
pChoreoScene->IgnorePhonemes( info.m_bIgnorePhonemes );
// Create the actor in the scene
const char *pActorName = pRoot->GetName(); const char *pActorModel = pRoot->GetValueString( "gamemodel" );
MDLHandle_t hMDL = g_pMDLCache->FindMDL( pActorModel ); if ( hMDL == MDLHANDLE_INVALID ) { Warning( "vcdimport: Model %s doesn't exist!\n", pActorModel ); return false; }
studiohdr_t *pStudioHdr = g_pMDLCache->GetStudioHdr( hMDL ); if ( !pStudioHdr || g_pMDLCache->IsErrorModel( hMDL ) ) { Warning( "vcdimport: Model %s doesn't exist!\n", pActorModel ); return false; }
CChoreoActor *pActor = FindOrAddActor( pChoreoScene, pActorName, pActorModel );
ImportAnimations( pRoot, pChoreoScene, pActor, pStudioHdr, info ); ImportSounds( pRoot, pChoreoScene, pActor, info );
DestroyElement( pRoot, TD_DEEP ); return true; }
//-----------------------------------------------------------------------------
// Main entry point for importing a .fac file into a .vcd file
//-----------------------------------------------------------------------------
bool ImportLogsIntoVCD( const char *pFacFullPath, const char *pVCDInFullPath, const char *pVCDOutPath, const ImportVCDInfo_t& info ) { CUtlBuffer buf; if ( !g_pFullFileSystem->ReadFile( pVCDInFullPath, NULL, buf ) ) { Warning( "Unable to load file %s\n", pVCDInFullPath ); return false; }
SetTokenProcessorBuffer( (char *)buf.Base() ); CChoreoScene *pScene = ChoreoLoadScene( pVCDInFullPath, NULL, GetTokenProcessor(), NULL ); if ( !pScene ) { Warning( "Unable to parse file %s\n", pVCDInFullPath ); return false; }
bool bOk = ImportLogsIntoVCD( pFacFullPath, pScene, info ); if ( !bOk ) return false;
Msg( "Removed %d samples\n", CDmeLogLayerHelper::TotalRemovedPoints() );
char pTemp[MAX_PATH]; if ( !Q_IsAbsolutePath( pVCDOutPath ) ) { g_pFullFileSystem->RelativePathToFullPath( pVCDOutPath, NULL, pTemp, sizeof(pTemp) ); if ( !Q_IsAbsolutePath( pTemp ) ) { char pDir[MAX_PATH]; if ( g_pFullFileSystem->GetCurrentDirectory( pDir, sizeof(pDir) ) ) { Q_ComposeFileName( pDir, pVCDOutPath, pTemp, sizeof(pTemp) ); pVCDOutPath = pTemp; } } else { pVCDOutPath = pTemp; } }
CP4AutoEditFile checkout( pVCDOutPath ); return pScene->SaveToFile( pVCDOutPath ); }
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