Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // MOVIEOBJECTS.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR ".." $include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration { $Compiler { $PreprocessorDefinitions "$BASE;MOVIEOBJECTS_LIB" } }
$Project "Movieobjects" { $Folder "Header Files" { $File "movieobjects_interfaces.h" }
$Folder "Source Files" { $File "dmeanimationlist.cpp" $File "dmeanimationset.cpp" $File "dmeattachment.cpp" $File "dmebalancetostereocalculatoroperator.cpp" $File "dmebookmark.cpp" $File "dmecamera.cpp" $File "dmechannel.cpp" $File "dmeclip.cpp" $File "dmecombinationoperator.cpp" $File "dmedag.cpp" $File "dmedccmakefile.cpp" $File "dmeeditortypedictionary.cpp" $File "dmeexpressionoperator.cpp" $File "dmefaceset.cpp" $File "dmegamemodel.cpp" $File "dmegamemodelinput.cpp" $File "dmeinput.cpp" $File "dmejoint.cpp" $File "dmekeyboardinput.cpp" $File "dmelight.cpp" $File "dmelog.cpp" $File "dmemakefile.cpp" $File "dmemakefileutils.cpp" $File "dmematerial.cpp" $File "dmematerialoverlayfxclip.cpp" $File "dmemdl.cpp" $File "dmemdlmakefile.cpp" $File "dmemesh.cpp" $File "dmemodel.cpp" $File "dmemorphoperator.cpp" $File "dmemouseinput.cpp" $File "dmeoperator.cpp" $File "dmepackoperators.cpp" $File "dmeparticlesystemdefinition.cpp" $File "dmephonememapping.cpp" $File "dmeselection.cpp" $File "dmeshape.cpp" $File "dmesound.cpp" $File "dmetimeframe.cpp" $File "dmetimeselection.cpp" $File "dmetrack.cpp" $File "dmetrackgroup.cpp" $File "dmetransform.cpp" $File "dmetransforminput.cpp" $File "dmetransformlist.cpp" $File "dmetransformoperator.cpp" $File "dmeunpackoperators.cpp" $File "dmevertexdata.cpp" $File "dmobjserializer.cpp" $File "movieobjects_interfaces.cpp" $File "$SRCDIR\common\movieobjects\timeutils.cpp" $File "dmedrawsettings.cpp" $File "dmmeshutils.cpp" $File "dmmeshcomp.cpp" $File "dmeeyeposition.cpp" $File "dmeeyeball.cpp" $File "dmmeshutils.cpp" $File "dmsmdserializer.cpp" }
$Folder "Interface" { $File "$SRCDIR\public\movieobjects\dmeanimationlist.h" $File "$SRCDIR\public\movieobjects\dmeanimationset.h" $File "$SRCDIR\public\movieobjects\dmebalancetostereocalculatoroperator.h" $File "$SRCDIR\public\movieobjects\dmebookmark.h" $File "$SRCDIR\public\movieobjects\dmecamera.h" $File "$SRCDIR\public\movieobjects\dmechannel.h" $File "$SRCDIR\public\movieobjects\dmeclip.h" $File "$SRCDIR\public\movieobjects\dmecombinationoperator.h" $File "$SRCDIR\public\movieobjects\dmedag.h" $File "$SRCDIR\public\movieobjects\dmedccmakefile.h" $File "$SRCDIR\public\movieobjects\dmeexpressionoperator.h" $File "$SRCDIR\public\movieobjects\dmefaceset.h" $File "$SRCDIR\public\movieobjects\dmegamemodel.h" $File "$SRCDIR\public\movieobjects\dmegamemodelinput.h" $File "$SRCDIR\public\movieobjects\dmeinput.h" $File "$SRCDIR\public\movieobjects\dmejoint.h" $File "$SRCDIR\public\movieobjects\dmekeyboardinput.h" $File "$SRCDIR\public\movieobjects\dmelight.h" $File "$SRCDIR\public\movieobjects\dmelog.h" $File "$SRCDIR\public\movieobjects\dmemakefile.h" $File "$SRCDIR\public\movieobjects\dmemakefileutils.h" $File "$SRCDIR\public\movieobjects\dmematerial.h" $File "$SRCDIR\public\movieobjects\dmemdl.h" $File "$SRCDIR\public\movieobjects\dmemdlmakefile.h" $File "$SRCDIR\public\movieobjects\dmemesh.h" $File "$SRCDIR\public\movieobjects\dmemodel.h" $File "$SRCDIR\public\movieobjects\dmemorphoperator.h" $File "$SRCDIR\public\movieobjects\dmemouseinput.h" $File "$SRCDIR\public\movieobjects\dmeoperator.h" $File "$SRCDIR\public\movieobjects\dmepackoperators.h" $File "$SRCDIR\public\movieobjects\dmephonememapping.h" $File "$SRCDIR\public\movieobjects\dmeselection.h" $File "$SRCDIR\public\movieobjects\dmeshape.h" $File "$SRCDIR\public\movieobjects\dmesound.h" $File "$SRCDIR\public\movieobjects\dmetestmesh.h" $File "$SRCDIR\public\movieobjects\dmetimeframe.h" $File "$SRCDIR\public\movieobjects\dmetimeselection.h" $File "$SRCDIR\public\movieobjects\dmetimeselectiontimes.h" $File "$SRCDIR\public\movieobjects\dmetrack.h" $File "$SRCDIR\public\movieobjects\dmetrackgroup.h" $File "$SRCDIR\public\movieobjects\dmetransform.h" $File "$SRCDIR\public\movieobjects\dmetransforminput.h" $File "$SRCDIR\public\movieobjects\dmetransformlist.h" $File "$SRCDIR\public\movieobjects\dmetransformoperator.h" $File "$SRCDIR\public\movieobjects\dmeunpackoperators.h" $File "$SRCDIR\public\movieobjects\dmevertexdata.h" $File "$SRCDIR\public\movieobjects\dmobjserializer.h" $File "$SRCDIR\public\movieobjects\idmemakefileutils.h" $File "$SRCDIR\public\movieobjects\movieobjects.h" $File "$SRCDIR\public\movieobjects\timeutils.h" $File "$SRCDIR\public\movieobjects\dmeattachment.h" $File "$SRCDIR\public\movieobjects\dmeeditortypedictionary.h" $File "$SRCDIR\public\movieobjects\dmeparticlesystemdefinition.h" $File "$SRCDIR\public\movieobjects\dmematerialoverlayfxclip.h" $File "$SRCDIR\public\movieobjects\dmedrawsettings.h" $File "$SRCDIR\public\movieobjects\dmmeshutils.h" $File "$SRCDIR\public\movieobjects\dmmeshcomp.h" $File "$SRCDIR\public\movieobjects\dmeeyeposition.h" $File "$SRCDIR\public\movieobjects\dmeeyeball.h" $File "$SRCDIR\public\movieobjects\dmmeshutils.h" $File "$SRCDIR\public\movieobjects\dmsmdserializer.h" }
$Folder "external" { $File "$SRCDIR\public\bone_setup.cpp" $File "$SRCDIR\public\collisionutils.cpp" $File "$SRCDIR\public\mathlib\mathlib.h" $File "$SRCDIR\public\phonemeconverter.cpp" $File "$SRCDIR\public\phonemeconverter.h" $File "$SRCDIR\public\studio.cpp" $File "$SRCDIR\public\mathlib\vector.h" } }
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