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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: particle system code
//
//===========================================================================//
#include "tier0/platform.h"
#include "particles/particles.h"
#include "filesystem.h"
#include "tier2/tier2.h"
#include "tier2/fileutils.h"
#include "tier2/renderutils.h"
#include "tier1/UtlStringMap.h"
#include "tier1/strtools.h"
#include "dmxloader/dmxelement.h"
#include "psheet.h"
#include "bspflags.h"
#include "const.h"
#include "particles_internal.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
void CParticleOperatorInstance::InitScalarAttributeRandomRangeBlock( int attr_num, float fMin, float fMax, CParticleCollection *pParticles, int start_block, int n_blocks ) const { size_t attr_stride; fltx4 *pAttr = pParticles->GetM128AttributePtrForWrite( attr_num, &attr_stride ); pAttr += attr_stride * start_block; fltx4 val0 = ReplicateX4( fMin ); fltx4 val_d = ReplicateX4( fMax - fMin ); int nRandContext = GetSIMDRandContext(); while( n_blocks-- ) { *( pAttr ) = AddSIMD( val0, MulSIMD( RandSIMD( nRandContext ), val_d ) ); pAttr += attr_stride; } ReleaseSIMDRandContext( nRandContext );
}
void CParticleOperatorInstance::InitScalarAttributeRandomRangeExpBlock( int attr_num, float fMin, float fMax, float fExp, CParticleCollection *pParticles, int start_block, int n_blocks ) const { size_t attr_stride; fltx4 *pAttr = pParticles->GetM128AttributePtrForWrite( attr_num, &attr_stride ); pAttr += attr_stride * start_block; fltx4 val0 = ReplicateX4( fMin ); fltx4 val_d = ReplicateX4( fMax - fMin ); //fltx4 val_e = ReplicateX4( fExp );
int nExp = (int)(4.0f * fExp); int nRandContext = GetSIMDRandContext(); while( n_blocks-- ) { *( pAttr ) = AddSIMD( val0, MulSIMD( Pow_FixedPoint_Exponent_SIMD( RandSIMD( nRandContext ), nExp ), val_d ) ); pAttr += attr_stride; } ReleaseSIMDRandContext( nRandContext ); }
void CParticleOperatorInstance::AddScalarAttributeRandomRangeBlock( int nAttributeId, float fMin, float fMax, float fExp, CParticleCollection *pParticles, int nStartBlock, int nBlockCount, bool bRandomlyInvert ) const { size_t nAttrStride; fltx4 *pAttr = pParticles->GetM128AttributePtrForWrite( nAttributeId, &nAttrStride ); pAttr += nAttrStride * nStartBlock; fltx4 val0 = ReplicateX4( fMin ); fltx4 val_d = ReplicateX4( fMax - fMin ); int nRandContext = GetSIMDRandContext(); if ( !bRandomlyInvert ) { if ( fExp != 1.0f ) { int nExp = (int)(4.0f * fExp); while( nBlockCount-- ) { *( pAttr ) = AddSIMD( *pAttr, AddSIMD( val0, MulSIMD( Pow_FixedPoint_Exponent_SIMD( RandSIMD( nRandContext ), nExp ), val_d ) ) ); pAttr += nAttrStride; } } else { while( nBlockCount-- ) { *pAttr = AddSIMD( *pAttr, AddSIMD( val0, MulSIMD( RandSIMD( nRandContext ), val_d ) ) ); pAttr += nAttrStride; } } } else { fltx4 fl4NegOne = ReplicateX4( -1.0f ); if ( fExp != 1.0f ) { int nExp = (int)(4.0f * fExp); while( nBlockCount-- ) { fltx4 fl4RandVal = AddSIMD( val0, MulSIMD( Pow_FixedPoint_Exponent_SIMD( RandSIMD( nRandContext ), nExp ), val_d ) ); fltx4 fl4Sign = MaskedAssign( CmpGeSIMD( RandSIMD( nRandContext ), Four_PointFives ), Four_Ones, fl4NegOne ); *pAttr = AddSIMD( *pAttr, MulSIMD( fl4RandVal, fl4Sign ) ); pAttr += nAttrStride; } } else { while( nBlockCount-- ) { fltx4 fl4RandVal = AddSIMD( val0, MulSIMD( RandSIMD( nRandContext ), val_d ) ); fltx4 fl4Sign = MaskedAssign( CmpGeSIMD( RandSIMD( nRandContext ), Four_PointFives ), Four_Ones, fl4NegOne ); *pAttr = AddSIMD( *pAttr, MulSIMD( fl4RandVal, fl4Sign ) ); pAttr += nAttrStride; } } } ReleaseSIMDRandContext( nRandContext ); }
class C_INIT_CreateOnModel : public CParticleOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_CreateOnModel );
int m_nControlPointNumber; int m_nForceInModel; float m_flHitBoxScale; Vector m_vecDirectionBias;
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK | PARTICLE_ATTRIBUTE_HITBOX_RELATIVE_XYZ_MASK | PARTICLE_ATTRIBUTE_HITBOX_INDEX_MASK;
}
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK; }
virtual uint64 GetReadControlPointMask() const { return 1ULL << m_nControlPointNumber; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const; };
DEFINE_PARTICLE_OPERATOR( C_INIT_CreateOnModel, "Position on Model Random", OPERATOR_PI_POSITION );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_CreateOnModel ) DMXELEMENT_UNPACK_FIELD( "control_point_number", "0", int, m_nControlPointNumber ) DMXELEMENT_UNPACK_FIELD( "force to be inside model", "0", int, m_nForceInModel ) DMXELEMENT_UNPACK_FIELD( "hitbox scale", "1.0", int, m_flHitBoxScale ) DMXELEMENT_UNPACK_FIELD( "direction bias", "0 0 0", Vector, m_vecDirectionBias ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_CreateOnModel )
void C_INIT_CreateOnModel::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { pParticles->UpdateHitBoxInfo( m_nControlPointNumber ); while( nParticleCount ) { Vector vecPnts[100]; // minimize stack usage
Vector vecUVW[100]; int nHitBoxIndex[100]; int nToDo = min( (int)ARRAYSIZE( vecPnts ), nParticleCount );
Assert( m_nControlPointNumber <= pParticles->GetHighestControlPoint() );
g_pParticleSystemMgr->Query()->GetRandomPointsOnControllingObjectHitBox( pParticles, m_nControlPointNumber, nToDo, m_flHitBoxScale, m_nForceInModel, vecPnts, m_vecDirectionBias, vecUVW, nHitBoxIndex ); for( int i=0; i<nToDo; i++) { float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); float *pHitboxRelXYZ = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_HITBOX_RELATIVE_XYZ, start_p ); int *pHitboxIndex = pParticles->GetIntAttributePtrForWrite( PARTICLE_ATTRIBUTE_HITBOX_INDEX, start_p ); start_p++;
Vector randpos = vecPnts[i]; xyz[0] = randpos.x; xyz[4] = randpos.y; xyz[8] = randpos.z; if ( pxyz && ( nAttributeWriteMask & PARTICLE_ATTRIBUTE_PREV_XYZ_MASK ) ) { pxyz[0] = randpos.x; pxyz[4] = randpos.y; pxyz[8] = randpos.z; } if ( pHitboxRelXYZ && ( nAttributeWriteMask & PARTICLE_ATTRIBUTE_HITBOX_RELATIVE_XYZ_MASK ) ) { pHitboxRelXYZ[0] = vecUVW[i].x; pHitboxRelXYZ[4] = vecUVW[i].y; pHitboxRelXYZ[8] = vecUVW[i].z; } if ( pHitboxIndex && ( nAttributeWriteMask & PARTICLE_ATTRIBUTE_HITBOX_INDEX_MASK ) ) { *pHitboxIndex = nHitBoxIndex[i]; }
} nParticleCount -= nToDo; } }
static inline void RandomPointOnUnitSphere( int nRandContext, FourVectors &out ) { // generate 4 random points on the unit sphere. uses Marsaglia (1972) method from
// http://mathworld.wolfram.com/SpherePointPicking.html
fltx4 f4x1 = SubSIMD( MulSIMD( Four_Twos, RandSIMD( nRandContext ) ), Four_Ones ); // -1..1
fltx4 f4x2 = SubSIMD( MulSIMD( Four_Twos, RandSIMD( nRandContext ) ), Four_Ones ); // -1..1
fltx4 f4x1SQ = MulSIMD( f4x1, f4x1 ); fltx4 f4x2SQ = MulSIMD( f4x2, f4x2 ); fltx4 badMask = CmpGeSIMD( AddSIMD( f4x1SQ, f4x2SQ ), Four_Ones ); while( IsAnyNegative( badMask ) ) { f4x1 = MaskedAssign( badMask, SubSIMD( MulSIMD( Four_Twos, RandSIMD( nRandContext ) ), Four_Ones ), f4x1 ); f4x2 = MaskedAssign( badMask, SubSIMD( MulSIMD( Four_Twos, RandSIMD( nRandContext ) ), Four_Ones ), f4x2 ); f4x1SQ = MulSIMD( f4x1, f4x1 ); f4x2SQ = MulSIMD( f4x2, f4x2 ); badMask = CmpGeSIMD( AddSIMD( f4x1SQ, f4x2SQ ), Four_Ones ); } // now, we have 2 points on the unit circle
fltx4 f4OuterArea = SqrtEstSIMD( SubSIMD( Four_Ones, SubSIMD( f4x1SQ, f4x2SQ ) ) ); out.x = MulSIMD( AddSIMD( f4x1, f4x1 ), f4OuterArea ); out.y = MulSIMD( AddSIMD( f4x2, f4x2 ), f4OuterArea ); out.z = SubSIMD( Four_Ones, MulSIMD( Four_Twos, AddSIMD( f4x1, f4x2 ) ) ); }
static inline void RandomPointInUnitSphere( int nRandContext, FourVectors &out ) { // generate 4 random points inside the unit sphere. uses rejection method.
out.x = SubSIMD( MulSIMD( Four_Twos, RandSIMD( nRandContext ) ), Four_Ones ); // -1..1
out.y = SubSIMD( MulSIMD( Four_Twos, RandSIMD( nRandContext ) ), Four_Ones ); // -1..1
out.z = SubSIMD( MulSIMD( Four_Twos, RandSIMD( nRandContext ) ), Four_Ones ); // -1..1
fltx4 f4xSQ = MulSIMD( out.x, out.x ); fltx4 f4ySQ = MulSIMD( out.y, out.y ); fltx4 f4zSQ = MulSIMD( out.z, out.z ); fltx4 badMask = CmpGtSIMD( AddSIMD( AddSIMD( f4xSQ, f4ySQ ), f4zSQ ), Four_Ones ); while( IsAnyNegative( badMask ) ) { out.x = MaskedAssign( badMask, SubSIMD( MulSIMD( Four_Twos, RandSIMD( nRandContext ) ), Four_Ones ), out.x ); out.y = MaskedAssign( badMask, SubSIMD( MulSIMD( Four_Twos, RandSIMD( nRandContext ) ), Four_Ones ), out.y ); out.z = MaskedAssign( badMask, SubSIMD( MulSIMD( Four_Twos, RandSIMD( nRandContext ) ), Four_Ones ), out.z ); f4xSQ = MulSIMD( out.x, out.x ); f4ySQ = MulSIMD( out.y, out.y ); f4zSQ = MulSIMD( out.z, out.z ); badMask = CmpGeSIMD( AddSIMD( AddSIMD( f4xSQ, f4ySQ ), f4zSQ ), Four_Ones ); } }
class C_INIT_CreateWithinSphere : public CParticleOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_CreateWithinSphere );
float m_fRadiusMin; float m_fRadiusMax; Vector m_vecDistanceBias, m_vecDistanceBiasAbs; int m_nControlPointNumber; float m_fSpeedMin; float m_fSpeedMax; float m_fSpeedRandExp; bool m_bLocalCoords; bool m_bDistanceBiasAbs; bool m_bUseHighestEndCP; bool m_bDistanceBias; float m_flEndCPGrowthTime; Vector m_LocalCoordinateSystemSpeedMin; Vector m_LocalCoordinateSystemSpeedMax; int m_nCreateInModel;
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK; }
virtual uint64 GetReadControlPointMask() const { if ( !m_bUseHighestEndCP ) return 1ULL << m_nControlPointNumber; return ~( ( 1ULL << m_nControlPointNumber ) - 1 ); }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
virtual void InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const;
void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) { m_nControlPointNumber = max( 0, min( MAX_PARTICLE_CONTROL_POINTS-1, m_nControlPointNumber ) ); m_bDistanceBias = ( m_vecDistanceBias.x != 1.0f ) || ( m_vecDistanceBias.y != 1.0f ) || ( m_vecDistanceBias.z != 1.0f ); m_bDistanceBiasAbs = ( m_vecDistanceBiasAbs.x != 0.0f ) || ( m_vecDistanceBiasAbs.y != 0.0f ) || ( m_vecDistanceBiasAbs.z != 0.0f ); }
void Render( CParticleCollection *pParticles ) const; };
DEFINE_PARTICLE_OPERATOR( C_INIT_CreateWithinSphere, "Position Within Sphere Random", OPERATOR_PI_POSITION );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_CreateWithinSphere ) DMXELEMENT_UNPACK_FIELD( "distance_min", "0", float, m_fRadiusMin ) DMXELEMENT_UNPACK_FIELD( "distance_max", "0", float, m_fRadiusMax ) DMXELEMENT_UNPACK_FIELD( "distance_bias", "1 1 1", Vector, m_vecDistanceBias ) DMXELEMENT_UNPACK_FIELD( "distance_bias_absolute_value", "0 0 0", Vector, m_vecDistanceBiasAbs ) DMXELEMENT_UNPACK_FIELD( "bias in local system", "0", bool, m_bLocalCoords ) DMXELEMENT_UNPACK_FIELD( "control_point_number", "0", int, m_nControlPointNumber ) DMXELEMENT_UNPACK_FIELD( "speed_min", "0", float, m_fSpeedMin ) DMXELEMENT_UNPACK_FIELD( "speed_max", "0", float, m_fSpeedMax ) DMXELEMENT_UNPACK_FIELD( "speed_random_exponent", "1", float, m_fSpeedRandExp ) DMXELEMENT_UNPACK_FIELD( "speed_in_local_coordinate_system_min", "0 0 0", Vector, m_LocalCoordinateSystemSpeedMin ) DMXELEMENT_UNPACK_FIELD( "speed_in_local_coordinate_system_max", "0 0 0", Vector, m_LocalCoordinateSystemSpeedMax ) DMXELEMENT_UNPACK_FIELD( "create in model", "0", int, m_nCreateInModel ) DMXELEMENT_UNPACK_FIELD( "randomly distribute to highest supplied Control Point", "0", bool, m_bUseHighestEndCP ) DMXELEMENT_UNPACK_FIELD( "randomly distribution growth time", "0", float, m_flEndCPGrowthTime ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_CreateWithinSphere )
ConVar r_sse_s( "r_sse_s", "1", 0, "sse ins for particle sphere create" );
void C_INIT_CreateWithinSphere::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { for( ; nParticleCount--; start_p++ ) { float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); const float *ct = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); int nCurrentControlPoint = m_nControlPointNumber; if ( m_bUseHighestEndCP ) { //hack for growth time instead of using strength as currenly initializers don't support it.
float flStrength = 1.0; if ( m_flEndCPGrowthTime != 0.0f ) { flStrength = min ( pParticles->m_flCurTime, m_flEndCPGrowthTime ) / m_flEndCPGrowthTime ; } int nHighestControlPoint = floor ( pParticles->GetHighestControlPoint() * flStrength ); nCurrentControlPoint = pParticles->RandomInt( m_nControlPointNumber, nHighestControlPoint ); } Vector randpos, randDir; for( int nTryCtr = 0 ; nTryCtr < 10; nTryCtr++ ) { float flLength = pParticles->RandomVectorInUnitSphere( &randpos ); // Absolute value and biasing for creating hemispheres and ovoids.
if ( m_bDistanceBiasAbs ) { if ( m_vecDistanceBiasAbs.x != 0.0f ) { randpos.x = fabs(randpos.x); } if ( m_vecDistanceBiasAbs.y != 0.0f ) { randpos.y = fabs(randpos.y); } if ( m_vecDistanceBiasAbs.z != 0.0f ) { randpos.z = fabs(randpos.z); } } randpos *= m_vecDistanceBias; randpos.NormalizeInPlace(); randDir = randpos; randpos *= Lerp( flLength, m_fRadiusMin, m_fRadiusMax ); if ( !m_bDistanceBias || !m_bLocalCoords ) { Vector vecControlPoint; pParticles->GetControlPointAtTime( nCurrentControlPoint, *ct, &vecControlPoint ); randpos += vecControlPoint; } else { matrix3x4_t mat; pParticles->GetControlPointTransformAtTime( nCurrentControlPoint, *ct, &mat ); Vector vecTransformLocal = vec3_origin; VectorTransform( randpos, mat, vecTransformLocal ); randpos = vecTransformLocal; } // now, force to be in model if we can
if ( ( m_nCreateInModel == 0 ) || (g_pParticleSystemMgr->Query()->MovePointInsideControllingObject( pParticles, pParticles->m_ControlPoints[nCurrentControlPoint].m_pObject, &randpos ) ) ) break; } xyz[0] = randpos.x; xyz[4] = randpos.y; xyz[8] = randpos.z;
// FIXME: Remove this into a speed setting initializer
if ( pxyz && ( nAttributeWriteMask & PARTICLE_ATTRIBUTE_PREV_XYZ_MASK ) ) { Vector poffset(0,0,0); if ( m_fSpeedMax > 0.0 ) { float rand_speed = pParticles->RandomFloatExp( m_fSpeedMin, m_fSpeedMax, m_fSpeedRandExp ); poffset.x -= rand_speed * randDir.x; poffset.y -= rand_speed * randDir.y; poffset.z -= rand_speed * randDir.z; } poffset -= pParticles->RandomFloat( m_LocalCoordinateSystemSpeedMin.x, m_LocalCoordinateSystemSpeedMax.x )* pParticles->m_ControlPoints[ nCurrentControlPoint ].m_ForwardVector; poffset -= pParticles->RandomFloat( m_LocalCoordinateSystemSpeedMin.y, m_LocalCoordinateSystemSpeedMax.y )* pParticles->m_ControlPoints[ nCurrentControlPoint ].m_RightVector; poffset -= pParticles->RandomFloat( m_LocalCoordinateSystemSpeedMin.z, m_LocalCoordinateSystemSpeedMax.z )* pParticles->m_ControlPoints[ nCurrentControlPoint ].m_UpVector;
poffset *= pParticles->m_flPreviousDt; randpos += poffset; pxyz[0] = randpos.x; pxyz[4] = randpos.y; pxyz[8] = randpos.z; } } }
void C_INIT_CreateWithinSphere::InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const { // sse-favorable settings
bool bMustUseScalar = m_bUseHighestEndCP || m_nCreateInModel; if ( m_bDistanceBias && m_bLocalCoords ) bMustUseScalar = true;
if ( ( !bMustUseScalar ) && // (( nAttributeWriteMask & PARTICLE_ATTRIBUTE_PREV_XYZ_MASK ) == 0 ) &&
r_sse_s.GetInt() ) { C4VAttributeWriteIterator pXYZ( PARTICLE_ATTRIBUTE_XYZ, pParticles ); pXYZ += start_block; C4VAttributeWriteIterator pPrevXYZ( PARTICLE_ATTRIBUTE_PREV_XYZ, pParticles ); pPrevXYZ += start_block; CM128AttributeIterator pCT( PARTICLE_ATTRIBUTE_CREATION_TIME, pParticles ); pCT += start_block; // now, calculate the terms we need for interpolating control points
FourVectors v4PrevControlPointPosition; v4PrevControlPointPosition.DuplicateVector( pParticles->m_ControlPoints[m_nControlPointNumber].m_PrevPosition ); FourVectors v4ControlPointDelta; v4ControlPointDelta.DuplicateVector( pParticles->m_ControlPoints[m_nControlPointNumber].m_Position ); v4ControlPointDelta -= v4PrevControlPointPosition;
float flOODT = ( pParticles->m_flDt > 0.0 ) ? ( 1.0 / pParticles->m_flDt ) : 0.0; fltx4 fl4OODt = ReplicateX4( flOODT ); fltx4 fl4PrevTime = ReplicateX4( pParticles->m_flCurTime - pParticles->m_flDt ); int nContext = GetSIMDRandContext();
FourVectors v4DistanceBias; v4DistanceBias.DuplicateVector( m_vecDistanceBias ); FourVectors v4ConditionalAbsMask; for( int nComp = 0 ; nComp < 3; nComp++ ) { v4ConditionalAbsMask[nComp] = ( m_vecDistanceBiasAbs[nComp] > 0 ) ? LoadAlignedSIMD( ( const float *) g_SIMD_clear_signmask ) : LoadAlignedSIMD( ( const float *) g_SIMD_AllOnesMask ); } fltx4 fl4RadiusMin = ReplicateX4( m_fRadiusMin ); fltx4 fl4RadiusSpread = ReplicateX4( m_fRadiusMax - m_fRadiusMin ); int nPowSSEMask = 4.0 * m_fSpeedRandExp;
bool bDoRandSpeed = ( m_fSpeedMax > 0. ) || ( m_LocalCoordinateSystemSpeedMax.x != 0 ) || ( m_LocalCoordinateSystemSpeedMax.y != 0 ) || ( m_LocalCoordinateSystemSpeedMax.z != 0 ) || ( m_LocalCoordinateSystemSpeedMin.x != 0 ) || ( m_LocalCoordinateSystemSpeedMin.y != 0 ) || ( m_LocalCoordinateSystemSpeedMin.z != 0 );
fltx4 fl4SpeedMin = ReplicateX4( m_fSpeedMin ); fltx4 fl4SpeedRange = ReplicateX4( m_fSpeedMax - m_fSpeedMin );
fltx4 fl4LocalSpeedMinX = ReplicateX4( m_LocalCoordinateSystemSpeedMin.x ); fltx4 fl4LocalSpeedXSpread = ReplicateX4( m_LocalCoordinateSystemSpeedMax.x - m_LocalCoordinateSystemSpeedMin.x ); fltx4 fl4LocalSpeedMinY = ReplicateX4( m_LocalCoordinateSystemSpeedMin.y ); fltx4 fl4LocalSpeedYSpread = ReplicateX4( m_LocalCoordinateSystemSpeedMax.y - m_LocalCoordinateSystemSpeedMin.y ); fltx4 fl4LocalSpeedMinZ = ReplicateX4( m_LocalCoordinateSystemSpeedMin.z ); fltx4 fl4LocalSpeedZSpread = ReplicateX4( m_LocalCoordinateSystemSpeedMax.z - m_LocalCoordinateSystemSpeedMin.z );
FourVectors v4CPForward; v4CPForward.DuplicateVector( pParticles->m_ControlPoints[m_nControlPointNumber].m_ForwardVector ); FourVectors v4CPUp; v4CPUp.DuplicateVector( pParticles->m_ControlPoints[m_nControlPointNumber].m_UpVector ); FourVectors v4CPRight; v4CPRight.DuplicateVector( pParticles->m_ControlPoints[m_nControlPointNumber].m_RightVector );
fltx4 fl4PreviousDt = ReplicateX4( pParticles->m_flPreviousDt );
while( n_blocks-- ) { FourVectors v4RandPos; RandomPointInUnitSphere( nContext, v4RandPos );
fltx4 fl4Length = v4RandPos.length();
// conditional absolute value
v4RandPos.x = AndSIMD( v4RandPos.x, v4ConditionalAbsMask.x ); v4RandPos.y = AndSIMD( v4RandPos.y, v4ConditionalAbsMask.y ); v4RandPos.z = AndSIMD( v4RandPos.z, v4ConditionalAbsMask.z );
v4RandPos *= v4DistanceBias; v4RandPos.VectorNormalizeFast(); FourVectors v4randDir = v4RandPos; // lerp radius
v4RandPos *= AddSIMD( fl4RadiusMin, MulSIMD( fl4Length, fl4RadiusSpread ) ); v4RandPos += v4PrevControlPointPosition;
FourVectors cpnt = v4ControlPointDelta; cpnt *= MulSIMD( SubSIMD( *pCT, fl4PrevTime ), fl4OODt ); v4RandPos += cpnt;
*(pXYZ) = v4RandPos;
if ( nAttributeWriteMask & PARTICLE_ATTRIBUTE_PREV_XYZ_MASK ) { if ( bDoRandSpeed ) { fltx4 fl4Rand_speed = Pow_FixedPoint_Exponent_SIMD( RandSIMD( nContext ), nPowSSEMask ); fl4Rand_speed = AddSIMD( fl4SpeedMin, MulSIMD( fl4SpeedRange, fl4Rand_speed ) ); v4randDir *= fl4Rand_speed;
// local speed
FourVectors v4LocalOffset = v4CPForward; v4LocalOffset *= AddSIMD( fl4LocalSpeedMinX, MulSIMD( fl4LocalSpeedXSpread, RandSIMD( nContext ) ) ); v4randDir += v4LocalOffset;
v4LocalOffset = v4CPRight; v4LocalOffset *= AddSIMD( fl4LocalSpeedMinY, MulSIMD( fl4LocalSpeedYSpread, RandSIMD( nContext ) ) ); v4randDir += v4LocalOffset;
v4LocalOffset = v4CPUp; v4LocalOffset *= AddSIMD( fl4LocalSpeedMinZ, MulSIMD( fl4LocalSpeedZSpread, RandSIMD( nContext ) ) ); v4randDir += v4LocalOffset; v4randDir *= fl4PreviousDt; v4RandPos -= v4randDir; } *(pPrevXYZ) = v4RandPos;
}
++pXYZ; ++pPrevXYZ; ++pCT; } ReleaseSIMDRandContext( nContext );
} else CParticleOperatorInstance::InitNewParticlesBlock( pParticles, start_block, n_blocks, nAttributeWriteMask, pContext );
}
//-----------------------------------------------------------------------------
// Render visualization
//-----------------------------------------------------------------------------
void C_INIT_CreateWithinSphere::Render( CParticleCollection *pParticles ) const { Vector vecOrigin; pParticles->GetControlPointAtTime( m_nControlPointNumber, pParticles->m_flCurTime, &vecOrigin ); RenderWireframeSphere( vecOrigin, m_fRadiusMin, 16, 8, Color( 192, 192, 0, 255 ), false ); RenderWireframeSphere( vecOrigin, m_fRadiusMax, 16, 8, Color( 128, 128, 0, 255 ), false ); }
class C_INIT_CreateWithinBox : public CParticleOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_CreateWithinBox );
Vector m_vecMin; Vector m_vecMax; int m_nControlPointNumber;
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK; }
virtual uint64 GetReadControlPointMask() const { return 1ULL << m_nControlPointNumber; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
void Render( CParticleCollection *pParticles ) const; };
DEFINE_PARTICLE_OPERATOR( C_INIT_CreateWithinBox, "Position Within Box Random", OPERATOR_PI_POSITION );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_CreateWithinBox ) DMXELEMENT_UNPACK_FIELD( "min", "0 0 0", Vector, m_vecMin ) DMXELEMENT_UNPACK_FIELD( "max", "0 0 0", Vector, m_vecMax ) DMXELEMENT_UNPACK_FIELD( "control point number", "0", int, m_nControlPointNumber ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_CreateWithinBox )
void C_INIT_CreateWithinBox::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { int nControlPointNumber = max( 0, min( MAX_PARTICLE_CONTROL_POINTS-1, m_nControlPointNumber ) ); for( ; nParticleCount--; start_p++ ) { float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); const float *ct = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p );
Vector randpos; pParticles->RandomVector( m_vecMin, m_vecMax, &randpos );
Vector vecControlPoint; pParticles->GetControlPointAtTime( nControlPointNumber, *ct, &vecControlPoint ); randpos += vecControlPoint;
xyz[0] = randpos.x; xyz[4] = randpos.y; xyz[8] = randpos.z; if ( pxyz && ( nAttributeWriteMask & PARTICLE_ATTRIBUTE_PREV_XYZ_MASK ) ) { pxyz[0] = randpos.x; pxyz[4] = randpos.y; pxyz[8] = randpos.z; } } }
//-----------------------------------------------------------------------------
// Render visualization
//-----------------------------------------------------------------------------
void C_INIT_CreateWithinBox::Render( CParticleCollection *pParticles ) const { Vector vecOrigin; pParticles->GetControlPointAtTime( m_nControlPointNumber, pParticles->m_flCurTime, &vecOrigin ); RenderWireframeBox( vecOrigin, vec3_angle, m_vecMin, m_vecMax, Color( 192, 192, 0, 255 ), false ); }
//-----------------------------------------------------------------------------
// Position Offset Initializer
// offsets initial position of particles within a random vector range,
// while still respecting spherical/conical spacial and velocity initialization
//-----------------------------------------------------------------------------
class C_INIT_PositionOffset : public CParticleOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_PositionOffset );
Vector m_OffsetMin; Vector m_OffsetMax; int m_nControlPointNumber; bool m_bLocalCoords; bool m_bProportional;
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK | PARTICLE_ATTRIBUTE_CREATION_TIME_MASK | PARTICLE_ATTRIBUTE_RADIUS_MASK; }
virtual uint64 GetReadControlPointMask() const { return 1ULL << m_nControlPointNumber; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) { m_nControlPointNumber = max( 0, min( MAX_PARTICLE_CONTROL_POINTS-1, m_nControlPointNumber ) ); }
bool InitMultipleOverride ( void ) { return true; }
void Render( CParticleCollection *pParticles ) const; };
DEFINE_PARTICLE_OPERATOR( C_INIT_PositionOffset, "Position Modify Offset Random", OPERATOR_GENERIC );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_PositionOffset ) DMXELEMENT_UNPACK_FIELD( "control_point_number", "0", int, m_nControlPointNumber ) DMXELEMENT_UNPACK_FIELD( "offset min", "0 0 0", Vector, m_OffsetMin ) DMXELEMENT_UNPACK_FIELD( "offset max", "0 0 0", Vector, m_OffsetMax ) DMXELEMENT_UNPACK_FIELD( "offset in local space 0/1", "0", bool, m_bLocalCoords ) DMXELEMENT_UNPACK_FIELD( "offset proportional to radius 0/1", "0", bool, m_bProportional ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_PositionOffset )
void C_INIT_PositionOffset::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { for( ; nParticleCount--; start_p++ ) { float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); const float *ct = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); const float *radius = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_RADIUS, start_p ); Vector randpos; if ( m_bProportional ) { pParticles->RandomVector( (m_OffsetMin * *radius), (m_OffsetMax * *radius), &randpos ); } else { pParticles->RandomVector( m_OffsetMin, m_OffsetMax, &randpos ); }
if ( m_bLocalCoords ) { matrix3x4_t mat; pParticles->GetControlPointTransformAtTime( m_nControlPointNumber, *ct, &mat ); Vector vecTransformLocal = vec3_origin; VectorRotate( randpos, mat, vecTransformLocal ); randpos = vecTransformLocal; }
xyz[0] += randpos.x; xyz[4] += randpos.y; xyz[8] += randpos.z; pxyz[0] += randpos.x; pxyz[4] += randpos.y; pxyz[8] += randpos.z; } }
//-----------------------------------------------------------------------------
// Render visualization
//-----------------------------------------------------------------------------
void C_INIT_PositionOffset::Render( CParticleCollection *pParticles ) const { Vector vecOrigin (0,0,0); Vector vecMinExtent = m_OffsetMin; Vector vecMaxExtent = m_OffsetMax; if ( m_bLocalCoords ) { matrix3x4_t mat; pParticles->GetControlPointTransformAtTime( m_nControlPointNumber, pParticles->m_flCurTime, &mat ); VectorRotate( m_OffsetMin, mat, vecMinExtent ); VectorRotate( m_OffsetMax, mat, vecMaxExtent ); } else { pParticles->GetControlPointAtTime( m_nControlPointNumber, pParticles->m_flCurTime, &vecOrigin ); } RenderWireframeBox( vecOrigin, vec3_angle, vecMinExtent , vecMaxExtent , Color( 192, 192, 0, 255 ), false ); }
//-----------------------------------------------------------------------------
//
// Velocity-based Operators
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Random velocity initializer
//-----------------------------------------------------------------------------
class C_INIT_VelocityRandom : public CParticleOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_VelocityRandom );
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_PREV_XYZ_MASK | PARTICLE_ATTRIBUTE_CREATION_TIME_MASK; }
virtual uint64 GetReadControlPointMask() const { if ( m_bHasLocalSpeed ) return 1ULL << m_nControlPointNumber; return 0; }
virtual bool InitMultipleOverride() { return true; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) { m_nControlPointNumber = max( 0, min( MAX_PARTICLE_CONTROL_POINTS-1, m_nControlPointNumber ) ); m_bHasLocalSpeed = ( m_LocalCoordinateSystemSpeedMin != vec3_origin ) || ( m_LocalCoordinateSystemSpeedMax != vec3_origin ); if ( m_fSpeedMax < m_fSpeedMin ) { V_swap( m_fSpeedMin, m_fSpeedMax ); } }
private: int m_nControlPointNumber; float m_fSpeedMin; float m_fSpeedMax; Vector m_LocalCoordinateSystemSpeedMin; Vector m_LocalCoordinateSystemSpeedMax; bool m_bHasLocalSpeed; };
DEFINE_PARTICLE_OPERATOR( C_INIT_VelocityRandom, "Velocity Random", OPERATOR_GENERIC );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_VelocityRandom ) DMXELEMENT_UNPACK_FIELD( "control_point_number", "0", int, m_nControlPointNumber ) DMXELEMENT_UNPACK_FIELD( "random_speed_min", "0", float, m_fSpeedMin ) DMXELEMENT_UNPACK_FIELD( "random_speed_max", "0", float, m_fSpeedMax ) DMXELEMENT_UNPACK_FIELD( "speed_in_local_coordinate_system_min", "0 0 0", Vector, m_LocalCoordinateSystemSpeedMin ) DMXELEMENT_UNPACK_FIELD( "speed_in_local_coordinate_system_max", "0 0 0", Vector, m_LocalCoordinateSystemSpeedMax ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_VelocityRandom )
void C_INIT_VelocityRandom::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { for( ; nParticleCount--; start_p++ ) { const float *ct = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); Vector vecVelocity( 0.0f, 0.0f, 0.0f ); if ( m_bHasLocalSpeed ) { Vector vecRandomSpeed, vecForward, vecUp, vecRight; pParticles->RandomVector( m_LocalCoordinateSystemSpeedMin, m_LocalCoordinateSystemSpeedMax, &vecRandomSpeed ); pParticles->GetControlPointOrientationAtTime( m_nControlPointNumber, *ct, &vecForward, &vecRight, &vecUp ); VectorMA( vecVelocity, vecRandomSpeed.x, vecForward, vecVelocity ); VectorMA( vecVelocity, -vecRandomSpeed.y, vecRight, vecVelocity ); VectorMA( vecVelocity, vecRandomSpeed.z, vecUp, vecVelocity ); }
if ( m_fSpeedMax > 0.0f ) { Vector vecRandomSpeed; pParticles->RandomVector( m_fSpeedMin, m_fSpeedMax, &vecRandomSpeed ); vecVelocity += vecRandomSpeed; }
vecVelocity *= pParticles->m_flPreviousDt; pxyz[0] -= vecVelocity.x; pxyz[4] -= vecVelocity.y; pxyz[8] -= vecVelocity.z; } }
//-----------------------------------------------------------------------------
// Initial Velocity Noise Operator
//-----------------------------------------------------------------------------
class C_INIT_InitialVelocityNoise : public CParticleOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_InitialVelocityNoise );
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK | PARTICLE_ATTRIBUTE_XYZ_MASK; } virtual uint64 GetReadControlPointMask() const { return 1ULL << m_nControlPointNumber; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
void InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const;
void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) { m_nControlPointNumber = max( 0, min( MAX_PARTICLE_CONTROL_POINTS-1, m_nControlPointNumber ) ); }
virtual bool InitMultipleOverride() { return true; }
Vector m_vecAbsVal, m_vecAbsValInv, m_vecOffsetLoc; float m_flOffset; Vector m_vecOutputMin; Vector m_vecOutputMax; float m_flNoiseScale, m_flNoiseScaleLoc; int nRemainingBlocks, m_nControlPointNumber; bool m_bLocalSpace; };
DEFINE_PARTICLE_OPERATOR( C_INIT_InitialVelocityNoise, "Velocity Noise", OPERATOR_GENERIC );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_InitialVelocityNoise ) DMXELEMENT_UNPACK_FIELD( "Control Point Number","0",int,m_nControlPointNumber) DMXELEMENT_UNPACK_FIELD( "Time Noise Coordinate Scale","1",float,m_flNoiseScale) DMXELEMENT_UNPACK_FIELD( "Spatial Noise Coordinate Scale","0.01",float,m_flNoiseScaleLoc) DMXELEMENT_UNPACK_FIELD( "Time Coordinate Offset","0", float, m_flOffset ) DMXELEMENT_UNPACK_FIELD( "Spatial Coordinate Offset","0 0 0", Vector, m_vecOffsetLoc ) DMXELEMENT_UNPACK_FIELD( "Absolute Value","0 0 0", Vector, m_vecAbsVal ) DMXELEMENT_UNPACK_FIELD( "Invert Abs Value","0 0 0", Vector, m_vecAbsValInv ) DMXELEMENT_UNPACK_FIELD( "output minimum","0 0 0", Vector, m_vecOutputMin ) DMXELEMENT_UNPACK_FIELD( "output maximum","1 1 1", Vector, m_vecOutputMax ) DMXELEMENT_UNPACK_FIELD( "Apply Velocity in Local Space (0/1)","0", bool, m_bLocalSpace ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_InitialVelocityNoise );
void C_INIT_InitialVelocityNoise::InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const { float flAbsScaleX, flAbsScaleY, flAbsScaleZ; fltx4 fl4AbsValX, fl4AbsValY, fl4AbsValZ; fl4AbsValX = CmpEqSIMD( Four_Zeros, Four_Zeros ); fl4AbsValY = fl4AbsValX; fl4AbsValZ = fl4AbsValX; flAbsScaleX = 0.5; flAbsScaleY = 0.5; flAbsScaleZ = 0.5;
// Set up single if check for absolute value inversion inside the loop
bool m_bNoiseAbs = ( m_vecAbsValInv.x != 0.0f ) || ( m_vecAbsValInv.y != 0.0f ) || ( m_vecAbsValInv.z != 0.0f ); // Set up values for more optimal absolute value calculations inside the loop
if ( m_vecAbsVal.x != 0.0f ) { fl4AbsValX = LoadAlignedSIMD( (float *) g_SIMD_clear_signmask ); flAbsScaleX = 1.0; } if ( m_vecAbsVal.y != 0.0f ) { fl4AbsValY = LoadAlignedSIMD( (float *) g_SIMD_clear_signmask ); flAbsScaleY = 1.0; } if ( m_vecAbsVal.z != 0.0f ) { fl4AbsValZ = LoadAlignedSIMD( (float *) g_SIMD_clear_signmask ); flAbsScaleZ = 1.0; }
float ValueScaleX, ValueScaleY, ValueScaleZ, ValueBaseX, ValueBaseY, ValueBaseZ;
ValueScaleX = ( flAbsScaleX *(m_vecOutputMax.x-m_vecOutputMin.x ) ); ValueBaseX = (m_vecOutputMin.x+ ( ( 1.0 - flAbsScaleX ) *( m_vecOutputMax.x-m_vecOutputMin.x ) ) );
ValueScaleY = ( flAbsScaleY *(m_vecOutputMax.y-m_vecOutputMin.y ) ); ValueBaseY = (m_vecOutputMin.y+ ( ( 1.0 - flAbsScaleY ) *( m_vecOutputMax.y-m_vecOutputMin.y ) ) );
ValueScaleZ = ( flAbsScaleZ *(m_vecOutputMax.z-m_vecOutputMin.z ) ); ValueBaseZ = (m_vecOutputMin.z+ ( ( 1.0 - flAbsScaleZ ) *( m_vecOutputMax.z-m_vecOutputMin.z ) ) );
fltx4 fl4ValueBaseX = ReplicateX4( ValueBaseX ); fltx4 fl4ValueBaseY = ReplicateX4( ValueBaseY ); fltx4 fl4ValueBaseZ = ReplicateX4( ValueBaseZ );
fltx4 fl4ValueScaleX = ReplicateX4( ValueScaleX ); fltx4 fl4ValueScaleY = ReplicateX4( ValueScaleY ); fltx4 fl4ValueScaleZ = ReplicateX4( ValueScaleZ );
float CoordScale = m_flNoiseScale; float CoordScaleLoc = m_flNoiseScaleLoc;
Vector ofs_y = Vector( 100000.5, 300000.25, 9000000.75 ); Vector ofs_z = Vector( 110000.25, 310000.75, 9100000.5 );
size_t attr_stride;
const FourVectors *xyz = pParticles->Get4VAttributePtr( PARTICLE_ATTRIBUTE_XYZ, &attr_stride ); xyz += attr_stride * start_block; FourVectors *pxyz = pParticles->Get4VAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, &attr_stride ); pxyz += attr_stride * start_block; const fltx4 *pCreationTime = pParticles->GetM128AttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, &attr_stride ); pCreationTime += attr_stride * start_block;
// setup
fltx4 fl4Offset = ReplicateX4( m_flOffset ); FourVectors fvOffsetLoc; fvOffsetLoc.DuplicateVector( m_vecOffsetLoc ); CParticleSIMDTransformation CPTransform; float flCreationTime = SubFloat( *pCreationTime, 0 ); pParticles->GetControlPointTransformAtTime( m_nControlPointNumber, flCreationTime, &CPTransform );
while( n_blocks-- ) { FourVectors fvCoordLoc = *xyz; fvCoordLoc += fvOffsetLoc;
FourVectors fvCoord; fvCoord.x = AddSIMD(*pCreationTime, fl4Offset); fvCoord.y = AddSIMD(*pCreationTime, fl4Offset); fvCoord.z = AddSIMD(*pCreationTime, fl4Offset); fvCoordLoc *= CoordScaleLoc; fvCoord *= CoordScale; fvCoord += fvCoordLoc;
FourVectors fvCoord2 = fvCoord; FourVectors fvOffsetTemp; fvOffsetTemp.DuplicateVector( ofs_y ); fvCoord2 += fvOffsetTemp; FourVectors fvCoord3 = fvCoord; fvOffsetTemp.DuplicateVector( ofs_z ); fvCoord3 += fvOffsetTemp;
fltx4 fl4NoiseX; fltx4 fl4NoiseY; fltx4 fl4NoiseZ;
fl4NoiseX = NoiseSIMD( fvCoord );
fl4NoiseY = NoiseSIMD( fvCoord2 );
fl4NoiseZ = NoiseSIMD( fvCoord3 );
fl4NoiseX = AndSIMD ( fl4NoiseX, fl4AbsValX ); fl4NoiseY = AndSIMD ( fl4NoiseY, fl4AbsValY ); fl4NoiseZ = AndSIMD ( fl4NoiseZ, fl4AbsValZ );
if ( m_bNoiseAbs ) { if ( m_vecAbsValInv.x != 0.0f ) { fl4NoiseX = SubSIMD( Four_Ones, fl4NoiseX ); }
if ( m_vecAbsValInv.y != 0.0f ) { fl4NoiseY = SubSIMD( Four_Ones, fl4NoiseY ); } if ( m_vecAbsValInv.z != 0.0f ) { fl4NoiseZ = SubSIMD( Four_Ones, fl4NoiseZ ); } }
FourVectors fvOffset;
fvOffset.x = AddSIMD( fl4ValueBaseX, ( MulSIMD( fl4ValueScaleX , fl4NoiseX ) ) ); fvOffset.y = AddSIMD( fl4ValueBaseY, ( MulSIMD( fl4ValueScaleY , fl4NoiseY ) ) ); fvOffset.z = AddSIMD( fl4ValueBaseZ, ( MulSIMD( fl4ValueScaleZ , fl4NoiseZ ) ) );
fvOffset *= pParticles->m_flPreviousDt;
if ( m_bLocalSpace ) { CPTransform.VectorRotate( fvOffset ); }
*pxyz -= fvOffset;
xyz += attr_stride; pxyz += attr_stride; pCreationTime += attr_stride;
} }
void C_INIT_InitialVelocityNoise::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { float flAbsScaleX, flAbsScaleY, flAbsScaleZ; int nAbsValX, nAbsValY, nAbsValZ; nAbsValX = 0xffffffff; nAbsValY = 0xffffffff; nAbsValZ = 0xffffffff; flAbsScaleX = 0.5; flAbsScaleY = 0.5; flAbsScaleZ = 0.5; // Set up single if check for absolute value inversion inside the loop
bool m_bNoiseAbs = ( m_vecAbsValInv.x != 0.0f ) || ( m_vecAbsValInv.y != 0.0f ) || ( m_vecAbsValInv.z != 0.0f ); // Set up values for more optimal absolute value calculations inside the loop
if ( m_vecAbsVal.x != 0.0f ) { nAbsValX = 0x7fffffff; flAbsScaleX = 1.0; } if ( m_vecAbsVal.y != 0.0f ) { nAbsValY = 0x7fffffff; flAbsScaleY = 1.0; } if ( m_vecAbsVal.z != 0.0f ) { nAbsValZ = 0x7fffffff; flAbsScaleZ = 1.0; }
float ValueScaleX, ValueScaleY, ValueScaleZ, ValueBaseX, ValueBaseY, ValueBaseZ;
ValueScaleX = ( flAbsScaleX *(m_vecOutputMax.x-m_vecOutputMin.x ) ); ValueBaseX = (m_vecOutputMin.x+ ( ( 1.0 - flAbsScaleX ) *( m_vecOutputMax.x-m_vecOutputMin.x ) ) );
ValueScaleY = ( flAbsScaleY *(m_vecOutputMax.y-m_vecOutputMin.y ) ); ValueBaseY = (m_vecOutputMin.y+ ( ( 1.0 - flAbsScaleY ) *( m_vecOutputMax.y-m_vecOutputMin.y ) ) );
ValueScaleZ = ( flAbsScaleZ *(m_vecOutputMax.z-m_vecOutputMin.z ) ); ValueBaseZ = (m_vecOutputMin.z+ ( ( 1.0 - flAbsScaleZ ) *( m_vecOutputMax.z-m_vecOutputMin.z ) ) );
float CoordScale = m_flNoiseScale; float CoordScaleLoc = m_flNoiseScaleLoc;
Vector ofs_y = Vector( 100000.5, 300000.25, 9000000.75 ); Vector ofs_z = Vector( 110000.25, 310000.75, 9100000.5 );
for( ; nParticleCount--; start_p++ ) { const float *xyz = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); const float *pCreationTime = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); Vector Coord, Coord2, Coord3, CoordLoc; SetVectorFromAttribute( CoordLoc, xyz ); CoordLoc += m_vecOffsetLoc;
float Offset = m_flOffset; Coord = Vector ( (*pCreationTime + Offset), (*pCreationTime + Offset), (*pCreationTime + Offset) );
Coord *= CoordScale; CoordLoc *= CoordScaleLoc; Coord += CoordLoc;
Coord2 = ( Coord ); Coord3 = ( Coord );
fltx4 flNoise128; FourVectors fvNoise;
fvNoise.DuplicateVector( Coord ); flNoise128 = NoiseSIMD( fvNoise ); float flNoiseX = SubFloat( flNoise128, 0 );
fvNoise.DuplicateVector( Coord2 + ofs_y ); flNoise128 = NoiseSIMD( fvNoise ); float flNoiseY = SubFloat( flNoise128, 0 );
fvNoise.DuplicateVector( Coord3 + ofs_z ); flNoise128 = NoiseSIMD( fvNoise ); float flNoiseZ = SubFloat( flNoise128, 0 );
*( (int *) &flNoiseX) &= nAbsValX; *( (int *) &flNoiseY) &= nAbsValY; *( (int *) &flNoiseZ) &= nAbsValZ;
if ( m_bNoiseAbs ) { if ( m_vecAbsValInv.x != 0.0f ) { flNoiseX = 1.0 - flNoiseX; }
if ( m_vecAbsValInv.y != 0.0f ) { flNoiseY = 1.0 - flNoiseY; } if ( m_vecAbsValInv.z != 0.0f ) { flNoiseZ = 1.0 - flNoiseZ; } }
Vector poffset; poffset.x = ( ValueBaseX + ( ValueScaleX * flNoiseX ) ); poffset.y = ( ValueBaseY + ( ValueScaleY * flNoiseY ) ); poffset.z = ( ValueBaseZ + ( ValueScaleZ * flNoiseZ ) );
poffset *= pParticles->m_flPreviousDt;
if ( m_bLocalSpace ) { matrix3x4_t mat; pParticles->GetControlPointTransformAtTime( m_nControlPointNumber, *pCreationTime, &mat ); Vector vecTransformLocal = vec3_origin; VectorRotate( poffset, mat, vecTransformLocal ); poffset = vecTransformLocal; } pxyz[0] -= poffset.x; pxyz[4] -= poffset.y; pxyz[8] -= poffset.z; } }
class C_INIT_RandomLifeTime : public CParticleOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_RandomLifeTime );
float m_fLifetimeMin; float m_fLifetimeMax; float m_fLifetimeRandExponent;
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_LIFE_DURATION_MASK; }
uint32 GetReadAttributes( void ) const { return 0; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const;
void InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const { if ( m_fLifetimeRandExponent != 1.0f ) { InitScalarAttributeRandomRangeExpBlock( PARTICLE_ATTRIBUTE_LIFE_DURATION, m_fLifetimeMin, m_fLifetimeMax, m_fLifetimeRandExponent, pParticles, start_block, n_blocks ); } else { InitScalarAttributeRandomRangeBlock( PARTICLE_ATTRIBUTE_LIFE_DURATION, m_fLifetimeMin, m_fLifetimeMax, pParticles, start_block, n_blocks ); }
}
};
DEFINE_PARTICLE_OPERATOR( C_INIT_RandomLifeTime, "Lifetime Random", OPERATOR_GENERIC );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomLifeTime ) DMXELEMENT_UNPACK_FIELD( "lifetime_min", "0", float, m_fLifetimeMin ) DMXELEMENT_UNPACK_FIELD( "lifetime_max", "0", float, m_fLifetimeMax ) DMXELEMENT_UNPACK_FIELD( "lifetime_random_exponent", "1", float, m_fLifetimeRandExponent ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomLifeTime )
void C_INIT_RandomLifeTime::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { for( ; nParticleCount--; start_p++ ) { float *dtime = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_LIFE_DURATION, start_p ); *dtime = pParticles->RandomFloatExp( m_fLifetimeMin, m_fLifetimeMax, m_fLifetimeRandExponent ); } }
//-----------------------------------------------------------------------------
// Random radius
//-----------------------------------------------------------------------------
class C_INIT_RandomRadius : public CParticleOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_RandomRadius );
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_RADIUS_MASK; }
uint32 GetReadAttributes( void ) const { return 0; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const;
virtual void InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const { if ( m_flRadiusRandExponent != 1.0f ) { InitScalarAttributeRandomRangeExpBlock( PARTICLE_ATTRIBUTE_RADIUS, m_flRadiusMin, m_flRadiusMax, m_flRadiusRandExponent, pParticles, start_block, n_blocks ); } else { InitScalarAttributeRandomRangeBlock( PARTICLE_ATTRIBUTE_RADIUS, m_flRadiusMin, m_flRadiusMax, pParticles, start_block, n_blocks ); }
}
float m_flRadiusMin; float m_flRadiusMax; float m_flRadiusRandExponent; };
DEFINE_PARTICLE_OPERATOR( C_INIT_RandomRadius, "Radius Random", OPERATOR_PI_RADIUS );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomRadius ) DMXELEMENT_UNPACK_FIELD( "radius_min", "1", float, m_flRadiusMin ) DMXELEMENT_UNPACK_FIELD( "radius_max", "1", float, m_flRadiusMax ) DMXELEMENT_UNPACK_FIELD( "radius_random_exponent", "1", float, m_flRadiusRandExponent ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomRadius )
void C_INIT_RandomRadius::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const { for( ; nParticleCount--; start_p++ ) { float *r = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_RADIUS, start_p ); *r = pParticles->RandomFloatExp( m_flRadiusMin, m_flRadiusMax, m_flRadiusRandExponent ); } }
//-----------------------------------------------------------------------------
// Random alpha
//-----------------------------------------------------------------------------
class C_INIT_RandomAlpha : public CParticleOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_RandomAlpha );
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_ALPHA_MASK; }
uint32 GetReadAttributes( void ) const { return 0; }
virtual void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) { m_flAlphaMin = m_nAlphaMin / 255.0f; m_flAlphaMax = m_nAlphaMax / 255.0f; }
virtual void InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const { if ( m_flAlphaRandExponent != 1.0f ) { InitScalarAttributeRandomRangeExpBlock( PARTICLE_ATTRIBUTE_ALPHA, m_flAlphaMin, m_flAlphaMax, m_flAlphaRandExponent, pParticles, start_block, n_blocks ); } else { InitScalarAttributeRandomRangeBlock( PARTICLE_ATTRIBUTE_ALPHA, m_flAlphaMin, m_flAlphaMax, pParticles, start_block, n_blocks ); } }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { for( ; nParticleCount--; start_p++ ) { float *pAlpha = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_ALPHA, start_p ); *pAlpha = pParticles->RandomFloatExp( m_flAlphaMin, m_flAlphaMax, m_flAlphaRandExponent ); } }
int m_nAlphaMin; int m_nAlphaMax; float m_flAlphaMin; float m_flAlphaMax; float m_flAlphaRandExponent; };
DEFINE_PARTICLE_OPERATOR( C_INIT_RandomAlpha, "Alpha Random", OPERATOR_PI_ALPHA );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomAlpha ) DMXELEMENT_UNPACK_FIELD( "alpha_min", "255", int, m_nAlphaMin ) DMXELEMENT_UNPACK_FIELD( "alpha_max", "255", int, m_nAlphaMax ) DMXELEMENT_UNPACK_FIELD( "alpha_random_exponent", "1", float, m_flAlphaRandExponent ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomAlpha )
//-----------------------------------------------------------------------------
// Random rotation
//-----------------------------------------------------------------------------
class CGeneralRandomRotation : public CParticleOperatorInstance { protected: virtual int GetAttributeToInit( void ) const = 0;
uint32 GetWrittenAttributes( void ) const { return (1 << GetAttributeToInit() ); }
uint32 GetReadAttributes( void ) const { return 0; }
virtual void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) { m_flRadians = m_flDegrees * ( M_PI / 180.0f ); m_flRadiansMin = m_flDegreesMin * ( M_PI / 180.0f ); m_flRadiansMax = m_flDegreesMax * ( M_PI / 180.0f ); }
virtual void InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const { if ( m_flRotationRandExponent != 1.0f ) { InitScalarAttributeRandomRangeExpBlock( GetAttributeToInit(), m_flRadiansMin, m_flRadiansMax, m_flRotationRandExponent, pParticles, start_block, n_blocks ); } else { InitScalarAttributeRandomRangeBlock( GetAttributeToInit(), m_flRadiansMin, m_flRadiansMax, pParticles, start_block, n_blocks ); } }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { for( ; nParticleCount--; start_p++ ) { float *drot = pParticles->GetFloatAttributePtrForWrite( GetAttributeToInit(), start_p ); *drot = m_flRadians + pParticles->RandomFloatExp( m_flRadiansMin, m_flRadiansMax, m_flRotationRandExponent ); } }
// User-specified range
float m_flDegreesMin; float m_flDegreesMax; float m_flDegrees;
// Converted range
float m_flRadiansMin; float m_flRadiansMax; float m_flRadians; float m_flRotationRandExponent; };
class CAddGeneralRandomRotation : public CParticleOperatorInstance { protected: virtual int GetAttributeToInit( void ) const = 0;
uint32 GetWrittenAttributes( void ) const { return (1 << GetAttributeToInit() ); }
uint32 GetReadAttributes( void ) const { return (1 << GetAttributeToInit() ); }
virtual bool InitMultipleOverride() { return true; }
virtual void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) { m_flRadians = m_flDegrees * ( M_PI / 180.0f ); m_flRadiansMin = m_flDegreesMin * ( M_PI / 180.0f ); m_flRadiansMax = m_flDegreesMax * ( M_PI / 180.0f ); }
virtual void InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const { AddScalarAttributeRandomRangeBlock( GetAttributeToInit(), m_flRadiansMin, m_flRadiansMax, m_flRotationRandExponent, pParticles, start_block, n_blocks, m_bRandomlyFlipDirection ); }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { if ( !m_bRandomlyFlipDirection ) { for( ; nParticleCount--; start_p++ ) { float *pAttr = pParticles->GetFloatAttributePtrForWrite( GetAttributeToInit(), start_p ); *pAttr += m_flRadians + pParticles->RandomFloatExp( m_flRadiansMin, m_flRadiansMax, m_flRotationRandExponent ); } } else { for( ; nParticleCount--; start_p++ ) { float *pAttr = pParticles->GetFloatAttributePtrForWrite( GetAttributeToInit(), start_p ); float flSpeed = m_flRadians + pParticles->RandomFloatExp( m_flRadiansMin, m_flRadiansMax, m_flRotationRandExponent ); bool bFlip = ( pParticles->RandomFloat( -1.0f, 1.0f ) >= 0.0f ); *pAttr += bFlip ? -flSpeed : flSpeed; } } }
// User-specified range
float m_flDegreesMin; float m_flDegreesMax; float m_flDegrees;
// Converted range
float m_flRadiansMin; float m_flRadiansMax; float m_flRadians; float m_flRotationRandExponent; bool m_bRandomlyFlipDirection; };
//-----------------------------------------------------------------------------
// Random rotation
//-----------------------------------------------------------------------------
class C_INIT_RandomRotation : public CGeneralRandomRotation { DECLARE_PARTICLE_OPERATOR( C_INIT_RandomRotation );
virtual int GetAttributeToInit( void ) const { return PARTICLE_ATTRIBUTE_ROTATION; } };
DEFINE_PARTICLE_OPERATOR( C_INIT_RandomRotation, "Rotation Random", OPERATOR_PI_ROTATION );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomRotation ) DMXELEMENT_UNPACK_FIELD( "rotation_initial", "0", float, m_flDegrees ) DMXELEMENT_UNPACK_FIELD( "rotation_offset_min", "0", float, m_flDegreesMin ) DMXELEMENT_UNPACK_FIELD( "rotation_offset_max", "360", float, m_flDegreesMax ) DMXELEMENT_UNPACK_FIELD( "rotation_random_exponent", "1", float, m_flRotationRandExponent ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomRotation )
//-----------------------------------------------------------------------------
// Random rotation speed
//-----------------------------------------------------------------------------
class C_INIT_RandomRotationSpeed : public CAddGeneralRandomRotation { DECLARE_PARTICLE_OPERATOR( C_INIT_RandomRotationSpeed );
virtual int GetAttributeToInit( void ) const { return PARTICLE_ATTRIBUTE_ROTATION_SPEED; } };
DEFINE_PARTICLE_OPERATOR( C_INIT_RandomRotationSpeed, "Rotation Speed Random", OPERATOR_GENERIC );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomRotationSpeed ) DMXELEMENT_UNPACK_FIELD( "rotation_speed_constant", "0", float, m_flDegrees ) DMXELEMENT_UNPACK_FIELD( "rotation_speed_random_min", "0", float, m_flDegreesMin ) DMXELEMENT_UNPACK_FIELD( "rotation_speed_random_max", "360", float, m_flDegreesMax ) DMXELEMENT_UNPACK_FIELD( "rotation_speed_random_exponent", "1", float, m_flRotationRandExponent ) DMXELEMENT_UNPACK_FIELD( "randomly_flip_direction", "1", bool, m_bRandomlyFlipDirection ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomRotationSpeed )
//-----------------------------------------------------------------------------
// Random yaw
//-----------------------------------------------------------------------------
class C_INIT_RandomYaw : public CGeneralRandomRotation { DECLARE_PARTICLE_OPERATOR( C_INIT_RandomYaw );
virtual int GetAttributeToInit( void ) const { return PARTICLE_ATTRIBUTE_YAW; } };
DEFINE_PARTICLE_OPERATOR( C_INIT_RandomYaw, "Rotation Yaw Random", OPERATOR_PI_YAW );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomYaw ) DMXELEMENT_UNPACK_FIELD( "yaw_initial", "0", float, m_flDegrees ) DMXELEMENT_UNPACK_FIELD( "yaw_offset_min", "0", float, m_flDegreesMin ) DMXELEMENT_UNPACK_FIELD( "yaw_offset_max", "360", float, m_flDegreesMax ) DMXELEMENT_UNPACK_FIELD( "yaw_random_exponent", "1", float, m_flRotationRandExponent ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomYaw )
//-----------------------------------------------------------------------------
// Random color
//-----------------------------------------------------------------------------
class C_INIT_RandomColor : public CParticleOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_RandomColor );
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_TINT_RGB_MASK; }
uint32 GetReadAttributes( void ) const { return 0; }
struct C_OP_RandomColorContext_t { Vector m_vPrevPosition; };
size_t GetRequiredContextBytes( void ) const { return sizeof( C_OP_RandomColorContext_t ); }
virtual void InitializeContextData( CParticleCollection *pParticles, void *pContext ) const { C_OP_RandomColorContext_t *pCtx=reinterpret_cast<C_OP_RandomColorContext_t *>( pContext ); pCtx->m_vPrevPosition = vec3_origin; }
virtual void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) { m_flNormColorMin[0] = (float) m_ColorMin[0] / 255.0f; m_flNormColorMin[1] = (float) m_ColorMin[1] / 255.0f; m_flNormColorMin[2] = (float) m_ColorMin[2] / 255.0f;
m_flNormColorMax[0] = (float) m_ColorMax[0] / 255.0f; m_flNormColorMax[1] = (float) m_ColorMax[1] / 255.0f; m_flNormColorMax[2] = (float) m_ColorMax[2] / 255.0f; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { C_OP_RandomColorContext_t *pCtx=reinterpret_cast<C_OP_RandomColorContext_t *>( pContext );
Color tint( 255, 255, 255, 255 );
// If we're factoring in luminosity or tint, then get our lighting info for this position
if ( m_flTintPerc ) { if ( pParticles->m_pParent && pParticles->m_pParent->m_LocalLightingCP == m_nTintCP ) { tint = pParticles->m_pParent->m_LocalLighting; } else { // FIXME: Really, we want the emission point for each particle, but for now, we do it more cheaply
// Get our control point
Vector vecOrigin; pParticles->GetControlPointAtTime( m_nTintCP, pParticles->m_flCurTime, &vecOrigin );
if ( ( ( pCtx->m_vPrevPosition - vecOrigin ).Length() >= m_flUpdateThreshold ) || ( pParticles->m_LocalLightingCP == -1 ) ) { g_pParticleSystemMgr->Query()->GetLightingAtPoint( vecOrigin, tint ); pParticles->m_LocalLighting = tint; pParticles->m_LocalLightingCP = m_nTintCP; pCtx->m_vPrevPosition = vecOrigin; } else tint = pParticles->m_LocalLighting;
} tint[0] = max ( m_TintMin[0], min( tint[0], m_TintMax[0] ) ); tint[1] = max ( m_TintMin[1], min( tint[1], m_TintMax[1] ) ); tint[2] = max ( m_TintMin[2], min( tint[2], m_TintMax[2] ) ); }
float randomPerc; float *pColor; for( ; nParticleCount--; start_p++ ) { pColor = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_TINT_RGB, start_p ); randomPerc = pParticles->RandomFloat( 0.0f, 1.0f ); // Randomly choose a range between the two colors
pColor[0] = m_flNormColorMin[0] + ( ( m_flNormColorMax[0] - m_flNormColorMin[0] ) * randomPerc ); pColor[4] = m_flNormColorMin[1] + ( ( m_flNormColorMax[1] - m_flNormColorMin[1] ) * randomPerc ); pColor[8] = m_flNormColorMin[2] + ( ( m_flNormColorMax[2] - m_flNormColorMin[2] ) * randomPerc );
// Tint the particles
if ( m_flTintPerc ) { pColor[0] = Lerp( m_flTintPerc, (float) pColor[0], (float) tint.r() / 255.0f ); pColor[4] = Lerp( m_flTintPerc, (float) pColor[4], (float) tint.g() / 255.0f ); pColor[8] = Lerp( m_flTintPerc, (float) pColor[8], (float) tint.b() / 255.0f ); } } }
virtual void InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const { C_OP_RandomColorContext_t *pCtx=reinterpret_cast<C_OP_RandomColorContext_t *>( pContext );
Color tint( 255, 255, 255, 255 );
size_t attr_stride;
FourVectors *pColor = pParticles->Get4VAttributePtrForWrite( PARTICLE_ATTRIBUTE_TINT_RGB, &attr_stride ); pColor += attr_stride * start_block; FourVectors fvColorMin; fvColorMin.DuplicateVector( Vector (m_flNormColorMin[0], m_flNormColorMin[1], m_flNormColorMin[2] ) ); FourVectors fvColorWidth; fvColorWidth.DuplicateVector( Vector (m_flNormColorMax[0] - m_flNormColorMin[0], m_flNormColorMax[1] - m_flNormColorMin[1], m_flNormColorMax[2] - m_flNormColorMin[2] ) );
int nRandContext = GetSIMDRandContext();
// If we're factoring in luminosity or tint, then get our lighting info for this position
if ( m_flTintPerc ) { if ( pParticles->m_pParent && pParticles->m_pParent->m_LocalLightingCP == m_nTintCP ) { tint = pParticles->m_pParent->m_LocalLighting; } else { // FIXME: Really, we want the emission point for each particle, but for now, we do it more cheaply
// Get our control point
Vector vecOrigin; pParticles->GetControlPointAtTime( m_nTintCP, pParticles->m_flCurTime, &vecOrigin );
if ( ( ( pCtx->m_vPrevPosition - vecOrigin ).Length() >= m_flUpdateThreshold ) || ( pParticles->m_LocalLightingCP == -1 ) ) { g_pParticleSystemMgr->Query()->GetLightingAtPoint( vecOrigin, tint ); pParticles->m_LocalLighting = tint; pParticles->m_LocalLightingCP = m_nTintCP; pCtx->m_vPrevPosition = vecOrigin; } else tint = pParticles->m_LocalLighting; }
tint[0] = max ( m_TintMin[0], min( tint[0], m_TintMax[0] ) ); tint[1] = max ( m_TintMin[1], min( tint[1], m_TintMax[1] ) ); tint[2] = max ( m_TintMin[2], min( tint[2], m_TintMax[2] ) );
FourVectors fvTint; fvTint.DuplicateVector( Vector ( tint[0], tint[1], tint[2] ) ); fltx4 fl4Divisor = ReplicateX4( 1.0f / 255.0f ); fvTint *= fl4Divisor; fltx4 fl4TintPrc = ReplicateX4( m_flTintPerc );
while( n_blocks-- ) { FourVectors fvColor = fvColorWidth; FourVectors fvColor2 = fvTint; fvColor *= RandSIMD( nRandContext ); fvColor += fvColorMin; fvColor2 -= fvColor; fvColor2 *= fl4TintPrc; fvColor2 += fvColor; *pColor = fvColor2; pColor += attr_stride; } } else { while( n_blocks-- ) { FourVectors fvColor = fvColorWidth; fvColor *= RandSIMD( nRandContext ); fvColor += fvColorMin; *pColor = fvColor; pColor += attr_stride; } } ReleaseSIMDRandContext( nRandContext ); }
virtual uint64 GetReadControlPointMask() const { return 1ULL << m_nTintCP; }
float m_flNormColorMin[3]; float m_flNormColorMax[3]; Color m_ColorMin; Color m_ColorMax; Color m_TintMin; Color m_TintMax; float m_flTintPerc; float m_flUpdateThreshold; int m_nTintCP; };
DEFINE_PARTICLE_OPERATOR( C_INIT_RandomColor, "Color Random", OPERATOR_PI_TINT_RGB );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomColor ) DMXELEMENT_UNPACK_FIELD( "color1", "255 255 255 255", Color, m_ColorMin ) DMXELEMENT_UNPACK_FIELD( "color2", "255 255 255 255", Color, m_ColorMax ) DMXELEMENT_UNPACK_FIELD( "tint_perc", "0.0", float, m_flTintPerc ) DMXELEMENT_UNPACK_FIELD( "tint control point", "0", int, m_nTintCP ) DMXELEMENT_UNPACK_FIELD( "tint clamp min", "0 0 0 0", Color, m_TintMin ) DMXELEMENT_UNPACK_FIELD( "tint clamp max", "255 255 255 255", Color, m_TintMax ) DMXELEMENT_UNPACK_FIELD( "tint update movement threshold", "32", float, m_flUpdateThreshold ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomColor )
//-----------------------------------------------------------------------------
// Trail Length
//-----------------------------------------------------------------------------
class C_INIT_RandomTrailLength : public CParticleOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_RandomTrailLength );
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_TRAIL_LENGTH_MASK; }
uint32 GetReadAttributes( void ) const { return 0; }
virtual void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) { }
virtual void InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const { if ( m_flLengthRandExponent != 1.0f ) { InitScalarAttributeRandomRangeExpBlock( PARTICLE_ATTRIBUTE_TRAIL_LENGTH, m_flMinLength, m_flMaxLength, m_flLengthRandExponent, pParticles, start_block, n_blocks ); } else { InitScalarAttributeRandomRangeBlock( PARTICLE_ATTRIBUTE_TRAIL_LENGTH, m_flMinLength, m_flMaxLength, pParticles, start_block, n_blocks ); } }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { float *pLength; for( ; nParticleCount--; start_p++ ) { pLength = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_TRAIL_LENGTH, start_p ); *pLength = pParticles->RandomFloatExp( m_flMinLength, m_flMaxLength, m_flLengthRandExponent ); } }
float m_flMinLength; float m_flMaxLength; float m_flLengthRandExponent; };
DEFINE_PARTICLE_OPERATOR( C_INIT_RandomTrailLength, "Trail Length Random", OPERATOR_GENERIC );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomTrailLength ) DMXELEMENT_UNPACK_FIELD( "length_min", "0.1", float, m_flMinLength ) DMXELEMENT_UNPACK_FIELD( "length_max", "0.1", float, m_flMaxLength ) DMXELEMENT_UNPACK_FIELD( "length_random_exponent", "1", float, m_flLengthRandExponent ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomTrailLength )
//-----------------------------------------------------------------------------
// Random sequence
//-----------------------------------------------------------------------------
class C_INIT_RandomSequence : public CParticleOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_RandomSequence );
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_SEQUENCE_NUMBER_MASK; }
uint32 GetReadAttributes( void ) const { return 0; }
virtual void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) { // TODO: Validate the ranges here!
}
virtual void InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const { InitScalarAttributeRandomRangeBlock( PARTICLE_ATTRIBUTE_SEQUENCE_NUMBER, m_nSequenceMin, m_nSequenceMax, pParticles, start_block, n_blocks ); }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { float *pSequence; for( ; nParticleCount--; start_p++ ) { pSequence = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_SEQUENCE_NUMBER, start_p ); *pSequence = pParticles->RandomInt( m_nSequenceMin, m_nSequenceMax ); } }
int m_nSequenceMin; int m_nSequenceMax; };
DEFINE_PARTICLE_OPERATOR( C_INIT_RandomSequence, "Sequence Random", OPERATOR_GENERIC );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomSequence ) DMXELEMENT_UNPACK_FIELD( "sequence_min", "0", int, m_nSequenceMin ) DMXELEMENT_UNPACK_FIELD( "sequence_max", "0", int, m_nSequenceMax ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomSequence )
//-----------------------------------------------------------------------------
// Position Warp Initializer
// Scales initial position and velocity of particles within a random vector range
//-----------------------------------------------------------------------------
class C_INIT_PositionWarp : public CParticleOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_PositionOffset );
Vector m_vecWarpMin; Vector m_vecWarpMax; int m_nControlPointNumber; float m_flWarpTime, m_flWarpStartTime; bool m_bInvertWarp;
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_CREATION_TIME; }
virtual uint64 GetReadControlPointMask() const { return 1ULL << m_nControlPointNumber; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) { m_nControlPointNumber = max( 0, min( MAX_PARTICLE_CONTROL_POINTS-1, m_nControlPointNumber ) ); }
bool InitMultipleOverride ( void ) { return true; }
};
DEFINE_PARTICLE_OPERATOR( C_INIT_PositionWarp, "Position Modify Warp Random", OPERATOR_GENERIC );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_PositionWarp ) DMXELEMENT_UNPACK_FIELD( "control point number", "0", int, m_nControlPointNumber ) DMXELEMENT_UNPACK_FIELD( "warp min", "1 1 1", Vector, m_vecWarpMin ) DMXELEMENT_UNPACK_FIELD( "warp max", "1 1 1", Vector, m_vecWarpMax ) DMXELEMENT_UNPACK_FIELD( "warp transition time (treats min/max as start/end sizes)", "0", float , m_flWarpTime ) DMXELEMENT_UNPACK_FIELD( "warp transition start time", "0", float , m_flWarpStartTime ) DMXELEMENT_UNPACK_FIELD( "reverse warp (0/1)", "0", bool , m_bInvertWarp ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_PositionWarp )
void C_INIT_PositionWarp::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { Vector vecWarpStart = m_vecWarpMin; Vector vecWarpEnd = m_vecWarpMax;
if ( m_bInvertWarp ) { vecWarpStart = m_vecWarpMax; vecWarpEnd = m_vecWarpMin; }
for( ; nParticleCount--; start_p++ ) { float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); const float *ct = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); Vector randpos; if ( m_flWarpTime != 0.0f ) { float flWarpEnd = m_flWarpStartTime + m_flWarpTime; float flPercentage = RemapValClamped( *ct, m_flWarpStartTime, flWarpEnd, 0.0, 1.0 ); VectorLerp( vecWarpStart, vecWarpEnd, flPercentage, randpos ); } else { pParticles->RandomVector( m_vecWarpMin, m_vecWarpMax, &randpos ); }
matrix3x4_t mat; pParticles->GetControlPointTransformAtTime( m_nControlPointNumber, *ct, &mat ); Vector vecTransformLocal = vec3_origin; Vector vecParticlePosition, vecParticlePosition_prev ; SetVectorFromAttribute( vecParticlePosition, xyz ); SetVectorFromAttribute( vecParticlePosition_prev, pxyz ); // rotate particles from world space into local
VectorITransform( vecParticlePosition, mat, vecTransformLocal ); // multiply position by desired amount
vecTransformLocal.x *= randpos.x; vecTransformLocal.y *= randpos.y; vecTransformLocal.z *= randpos.z; // rotate back into world space
VectorTransform( vecTransformLocal, mat, vecParticlePosition ); // rinse, repeat
VectorITransform( vecParticlePosition_prev, mat, vecTransformLocal ); vecTransformLocal.x *= randpos.x; vecTransformLocal.y *= randpos.y; vecTransformLocal.z *= randpos.z; VectorTransform( vecTransformLocal, mat, vecParticlePosition_prev ); // set positions into floats
SetVectorAttribute( xyz, vecParticlePosition ); SetVectorAttribute( pxyz, vecParticlePosition_prev ); } }
//-----------------------------------------------------------------------------
// noise initializer
//-----------------------------------------------------------------------------
class C_INIT_CreationNoise : public CParticleOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_CreationNoise );
uint32 GetWrittenAttributes( void ) const { return 1 << m_nFieldOutput; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK | PARTICLE_ATTRIBUTE_XYZ_MASK; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
void InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const;
virtual bool IsScrubSafe() { return true; } int m_nFieldOutput; bool m_bAbsVal, m_bAbsValInv; float m_flOffset; float m_flOutputMin; float m_flOutputMax; float m_flNoiseScale, m_flNoiseScaleLoc; Vector m_vecOffsetLoc; float m_flWorldTimeScale; };
DEFINE_PARTICLE_OPERATOR( C_INIT_CreationNoise, "Remap Noise to Scalar", OPERATOR_GENERIC );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_CreationNoise ) DMXELEMENT_UNPACK_FIELD( "time noise coordinate scale","0.1",float,m_flNoiseScale) DMXELEMENT_UNPACK_FIELD( "spatial noise coordinate scale","0.001",float,m_flNoiseScaleLoc) DMXELEMENT_UNPACK_FIELD_USERDATA( "output field", "3", int, m_nFieldOutput, "intchoice particlefield_scalar" ) DMXELEMENT_UNPACK_FIELD( "time coordinate offset","0", float, m_flOffset ) DMXELEMENT_UNPACK_FIELD( "spatial coordinate offset","0 0 0", Vector, m_vecOffsetLoc ) DMXELEMENT_UNPACK_FIELD( "absolute value","0", bool, m_bAbsVal ) DMXELEMENT_UNPACK_FIELD( "invert absolute value","0", bool, m_bAbsValInv ) DMXELEMENT_UNPACK_FIELD( "output minimum","0", float, m_flOutputMin ) DMXELEMENT_UNPACK_FIELD( "output maximum","1", float, m_flOutputMax ) DMXELEMENT_UNPACK_FIELD( "world time noise coordinate scale","0", float, m_flWorldTimeScale ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_CreationNoise );
void C_INIT_CreationNoise::InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const { float flAbsScale; fltx4 fl4AbsVal; fl4AbsVal = CmpEqSIMD( Four_Zeros, Four_Zeros ); flAbsScale = 0.5;
// Set up values for more optimal absolute value calculations inside the loop
if ( m_bAbsVal ) { fl4AbsVal = LoadAlignedSIMD( (float *) g_SIMD_clear_signmask ); flAbsScale = 1.0; }
float fMin = m_flOutputMin; float fMax = m_flOutputMax;
if ( ATTRIBUTES_WHICH_ARE_ANGLES & (1 << m_nFieldOutput ) ) { fMin *= ( M_PI / 180.0f ); fMax *= ( M_PI / 180.0f ); }
float CoordScale = m_flNoiseScale; float CoordScaleLoc = m_flNoiseScaleLoc;
float ValueScale, ValueBase; ValueScale = ( flAbsScale *( fMax - fMin ) ); ValueBase = ( fMin+ ( ( 1.0 - flAbsScale ) *( fMax - fMin ) ) );
fltx4 fl4ValueBase = ReplicateX4( ValueBase ); fltx4 fl4ValueScale = ReplicateX4( ValueScale );
size_t attr_stride;
fltx4 *pAttr = pParticles->GetM128AttributePtrForWrite( m_nFieldOutput, &attr_stride ); pAttr += attr_stride * start_block; const FourVectors *pxyz = pParticles->Get4VAttributePtr( PARTICLE_ATTRIBUTE_XYZ, &attr_stride ); pxyz += attr_stride * start_block; const fltx4 *pCreationTime = pParticles->GetM128AttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, &attr_stride ); pCreationTime += attr_stride * start_block;
//setup
fltx4 fl4Offset = ReplicateX4( m_flOffset ); FourVectors fvOffsetLoc; fvOffsetLoc.DuplicateVector( m_vecOffsetLoc ); FourVectors fvCoordBase; fvCoordBase.x = AddSIMD(*pCreationTime, fl4Offset); fvCoordBase.y = AddSIMD(*pCreationTime, fl4Offset); fvCoordBase.z = AddSIMD(*pCreationTime, fl4Offset); fvCoordBase *= CoordScale;
while( n_blocks-- ) { FourVectors fvCoordLoc = *pxyz; fvCoordLoc += fvOffsetLoc; FourVectors fvCoord = fvCoordBase; fvCoordLoc *= CoordScaleLoc; fvCoord += fvCoordLoc;
fltx4 fl4Noise;
fl4Noise = NoiseSIMD( fvCoord );
fl4Noise = AndSIMD ( fl4Noise, fl4AbsVal );
if ( m_bAbsValInv ) { fl4Noise = SubSIMD( Four_Ones, fl4Noise ); }
fltx4 fl4InitialNoise;
fl4InitialNoise = AddSIMD( fl4ValueBase, ( MulSIMD( fl4ValueScale, fl4Noise ) ) );
if ( ATTRIBUTES_WHICH_ARE_0_TO_1 & (1 << m_nFieldOutput ) ) { fl4InitialNoise = MinSIMD( Four_Ones, fl4InitialNoise ); fl4InitialNoise = MaxSIMD( Four_Zeros, fl4InitialNoise ); }
*( pAttr ) = fl4InitialNoise;
pAttr += attr_stride; pxyz += attr_stride;
} }
void C_INIT_CreationNoise::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { float flAbsScale; int nAbsVal; nAbsVal = 0xffffffff; flAbsScale = 0.5; if ( m_bAbsVal ) { nAbsVal = 0x7fffffff; flAbsScale = 1.0; }
float fMin = m_flOutputMin; float fMax = m_flOutputMax;
if ( ATTRIBUTES_WHICH_ARE_ANGLES & (1 << m_nFieldOutput ) ) { fMin *= ( M_PI / 180.0f ); fMax *= ( M_PI / 180.0f ); }
float CoordScale = m_flNoiseScale; float CoordScaleLoc = m_flNoiseScaleLoc;
float ValueScale, ValueBase; ValueScale = ( flAbsScale *( fMax - fMin ) ); ValueBase = ( fMin+ ( ( 1.0 - flAbsScale ) *( fMax - fMin ) ) ); Vector CoordLoc, CoordWorldTime, CoordBase; const float *pCreationTime = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); float Offset = m_flOffset; CoordBase = Vector ( (*pCreationTime + Offset), (*pCreationTime + Offset), (*pCreationTime + Offset) ); CoordBase *= CoordScale; CoordWorldTime = Vector( (Plat_MSTime() * m_flWorldTimeScale), (Plat_MSTime() * m_flWorldTimeScale), (Plat_MSTime() * m_flWorldTimeScale) ); CoordBase += CoordWorldTime;
for( ; nParticleCount--; start_p++ ) { const float *pxyz = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pAttr = pParticles->GetFloatAttributePtrForWrite( m_nFieldOutput, start_p );
Vector Coord = CoordBase;
CoordLoc.x = pxyz[0]; CoordLoc.y = pxyz[4]; CoordLoc.z = pxyz[8]; CoordLoc += m_vecOffsetLoc;
CoordLoc *= CoordScaleLoc; Coord += CoordLoc;
fltx4 flNoise128; FourVectors fvNoise;
fvNoise.DuplicateVector( Coord ); flNoise128 = NoiseSIMD( fvNoise ); float flNoise = SubFloat( flNoise128, 0 );
*( (int *) &flNoise) &= nAbsVal;
if ( m_bAbsValInv ) { flNoise = 1.0 - flNoise; } float flInitialNoise = ( ValueBase + ( ValueScale * flNoise ) );
if ( ATTRIBUTES_WHICH_ARE_0_TO_1 & (1 << m_nFieldOutput ) ) { flInitialNoise = clamp(flInitialNoise, 0.0f, 1.0f ); }
*( pAttr ) = flInitialNoise; } }
class C_INIT_CreateAlongPath : public CParticleOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_CreateAlongPath );
float m_fMaxDistance; struct CPathParameters m_PathParams;
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK; }
virtual uint64 GetReadControlPointMask() const { uint64 nStartMask = ( 1ULL << m_PathParams.m_nStartControlPointNumber ) - 1; uint64 nEndMask = ( 1ULL << ( m_PathParams.m_nEndControlPointNumber + 1 ) ) - 1; return nEndMask & (~nStartMask); }
void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) { m_PathParams.ClampControlPointIndices(); }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
};
DEFINE_PARTICLE_OPERATOR( C_INIT_CreateAlongPath, "Position Along Path Random", OPERATOR_PI_POSITION );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_CreateAlongPath ) DMXELEMENT_UNPACK_FIELD( "maximum distance", "0", float, m_fMaxDistance ) DMXELEMENT_UNPACK_FIELD( "bulge", "0", float, m_PathParams.m_flBulge ) DMXELEMENT_UNPACK_FIELD( "start control point number", "0", int, m_PathParams.m_nStartControlPointNumber ) DMXELEMENT_UNPACK_FIELD( "end control point number", "0", int, m_PathParams.m_nEndControlPointNumber ) DMXELEMENT_UNPACK_FIELD( "bulge control 0=random 1=orientation of start pnt 2=orientation of end point", "0", int, m_PathParams.m_nBulgeControl ) DMXELEMENT_UNPACK_FIELD( "mid point position", "0.5", float, m_PathParams.m_flMidPoint ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_CreateAlongPath )
void C_INIT_CreateAlongPath::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { for( ; nParticleCount--; start_p++ ) { float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); const float *ct = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p );
Vector StartPnt, MidP, EndPnt; pParticles->CalculatePathValues( m_PathParams, *ct, &StartPnt, &MidP, &EndPnt);
float t=pParticles->RandomFloat( 0.0, 1.0 ); Vector randpos; pParticles->RandomVector( -m_fMaxDistance, m_fMaxDistance, &randpos );
// form delta terms needed for quadratic bezier
Vector Delta0=MidP-StartPnt; Vector Delta1 = EndPnt-MidP;
Vector L0 = StartPnt+t*Delta0; Vector L1 = MidP+t*Delta1;
Vector Pnt = L0+(L1-L0)*t;
Pnt+=randpos;
xyz[0] = Pnt.x; xyz[4] = Pnt.y; xyz[8] = Pnt.z; if ( pxyz && ( nAttributeWriteMask & PARTICLE_ATTRIBUTE_PREV_XYZ_MASK ) ) { pxyz[0] = Pnt.x; pxyz[4] = Pnt.y; pxyz[8] = Pnt.z; } } }
class C_INIT_MoveBetweenPoints : public CParticleOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_MoveBetweenPoints );
float m_flSpeedMin, m_flSpeedMax; float m_flEndSpread; float m_flStartOffset; int m_nEndControlPointNumber;
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_LIFE_DURATION_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK | PARTICLE_ATTRIBUTE_XYZ_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK | PARTICLE_ATTRIBUTE_CREATION_TIME_MASK; }
virtual uint64 GetReadControlPointMask() const { return 1ULL << m_nEndControlPointNumber; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
};
DEFINE_PARTICLE_OPERATOR( C_INIT_MoveBetweenPoints, "Move Particles Between 2 Control Points", OPERATOR_GENERIC );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_MoveBetweenPoints ) DMXELEMENT_UNPACK_FIELD( "minimum speed", "1", float, m_flSpeedMin ) DMXELEMENT_UNPACK_FIELD( "maximum speed", "1", float, m_flSpeedMax ) DMXELEMENT_UNPACK_FIELD( "end spread", "0", float, m_flEndSpread ) DMXELEMENT_UNPACK_FIELD( "start offset", "0", float, m_flStartOffset ) DMXELEMENT_UNPACK_FIELD( "end control point", "1", int, m_nEndControlPointNumber ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_MoveBetweenPoints )
void C_INIT_MoveBetweenPoints::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { bool bMoveStartPnt = ( m_flStartOffset > 0.0 ); for( ; nParticleCount--; start_p++ ) { float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pPrevXYZ = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); const float *ct = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p );
float *dtime = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_LIFE_DURATION, start_p );
Vector StartPnt( pxyz[0], pxyz[4], pxyz[8] );
Vector vecControlPoint;
pParticles->GetControlPointAtTime( m_nEndControlPointNumber, *ct, &vecControlPoint );
Vector randpos(0,0,0);
if ( m_flEndSpread > 0.0 ) { pParticles->RandomVectorInUnitSphere( &randpos ); randpos *= m_flEndSpread; } vecControlPoint += randpos;
Vector vDelta = vecControlPoint - StartPnt; float flLen = VectorLength( vDelta );
if ( bMoveStartPnt ) { StartPnt += ( m_flStartOffset/(flLen+FLT_EPSILON) ) * vDelta; vDelta = vecControlPoint - StartPnt; flLen = VectorLength( vDelta ); }
float flVel = pParticles->RandomFloat( m_flSpeedMin, m_flSpeedMax );
*dtime = flLen/( flVel+FLT_EPSILON);
Vector poffset = vDelta * (flVel/flLen ) ;
poffset *= pParticles->m_flPreviousDt;
if ( bMoveStartPnt ) { pxyz[0] = StartPnt.x; pxyz[1] = StartPnt.y; pxyz[2] = StartPnt.z; }
pPrevXYZ[0] = pxyz[0] - poffset.x; pPrevXYZ[4] = pxyz[4] - poffset.y; pPrevXYZ[8] = pxyz[8] - poffset.z; } }
//-----------------------------------------------------------------------------
// Remap Scalar Initializer
//-----------------------------------------------------------------------------
class C_INIT_RemapScalar : public CParticleOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_RemapScalar );
uint32 GetWrittenAttributes( void ) const { return 1 << m_nFieldOutput; }
uint32 GetReadAttributes( void ) const { return 1 << m_nFieldInput; }
bool InitMultipleOverride ( void ) { return true; } void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
int m_nFieldInput; int m_nFieldOutput; float m_flInputMin; float m_flInputMax; float m_flOutputMin; float m_flOutputMax; float m_flStartTime; float m_flEndTime; bool m_bScaleInitialRange; bool m_bActiveRange; };
DEFINE_PARTICLE_OPERATOR( C_INIT_RemapScalar, "Remap Initial Scalar", OPERATOR_GENERIC );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_RemapScalar ) DMXELEMENT_UNPACK_FIELD( "emitter lifetime start time (seconds)", "-1", float, m_flStartTime ) DMXELEMENT_UNPACK_FIELD( "emitter lifetime end time (seconds)", "-1", float, m_flEndTime ) DMXELEMENT_UNPACK_FIELD_USERDATA( "input field", "8", int, m_nFieldInput, "intchoice particlefield_scalar" ) DMXELEMENT_UNPACK_FIELD( "input minimum","0", float, m_flInputMin ) DMXELEMENT_UNPACK_FIELD( "input maximum","1", float, m_flInputMax ) DMXELEMENT_UNPACK_FIELD_USERDATA( "output field", "3", int, m_nFieldOutput, "intchoice particlefield_scalar" ) DMXELEMENT_UNPACK_FIELD( "output minimum","0", float, m_flOutputMin ) DMXELEMENT_UNPACK_FIELD( "output maximum","1", float, m_flOutputMax ) DMXELEMENT_UNPACK_FIELD( "output is scalar of initial random range","0", bool, m_bScaleInitialRange ) DMXELEMENT_UNPACK_FIELD( "only active within specified input range","0", bool, m_bActiveRange ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RemapScalar )
void C_INIT_RemapScalar::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { const float *pCreationTime; // clamp the result to 0 and 1 if it's alpha
float flMin=m_flOutputMin; float flMax=m_flOutputMax; if ( ATTRIBUTES_WHICH_ARE_0_TO_1 & ( 1 << m_nFieldOutput ) ) { flMin = clamp(m_flOutputMin, 0.0f, 1.0f ); flMax = clamp(m_flOutputMax, 0.0f, 1.0f ); }
// FIXME: SSE-ize
for( ; nParticleCount--; start_p++ ) { pCreationTime = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); // using raw creation time to map to emitter lifespan
float flLifeTime = *pCreationTime;
float flInput; if ( ATTRIBUTES_WHICH_ARE_INTS & ( 1 << m_nFieldInput ) ) { const int *pInput = pParticles->GetIntAttributePtr( m_nFieldInput, start_p ); flInput = float( *pInput ); } else { const float *pInput = pParticles->GetFloatAttributePtr( m_nFieldInput, start_p ); flInput = *pInput; }
// only use within start/end time frame and, if set, active input range
if ( ( ( ( flLifeTime < m_flStartTime ) || ( flLifeTime >= m_flEndTime ) ) && ( ( m_flStartTime != -1.0f) && ( m_flEndTime != -1.0f) ) ) || ( m_bActiveRange && ( flInput < m_flInputMin || flInput > m_flInputMax ) ) ) continue;
float *pOutput = pParticles->GetFloatAttributePtrForWrite( m_nFieldOutput, start_p ); float flOutput = RemapValClamped( flInput, m_flInputMin, m_flInputMax, flMin, flMax ); if ( m_bScaleInitialRange ) { flOutput = *pOutput * flOutput; } if ( ATTRIBUTES_WHICH_ARE_INTS & ( 1 << m_nFieldOutput ) ) { *pOutput = int ( flOutput ); } else { *pOutput = flOutput; } } }
//-----------------------------------------------------------------------------
// Inherit Velocity Initializer
// Causes particles to inherit the velocity of their CP at spawn
//
//-----------------------------------------------------------------------------
class C_INIT_InheritVelocity : public CParticleOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_InheritVelocity );
int m_nControlPointNumber; float m_flVelocityScale;
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK ; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_CREATION_TIME; }
virtual uint64 GetReadControlPointMask() const { return 1ULL << m_nControlPointNumber; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) { m_nControlPointNumber = max( 0, min( MAX_PARTICLE_CONTROL_POINTS-1, m_nControlPointNumber ) ); }
bool InitMultipleOverride ( void ) { return true; }
};
DEFINE_PARTICLE_OPERATOR( C_INIT_InheritVelocity, "Velocity Inherit from Control Point", OPERATOR_GENERIC );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_InheritVelocity ) DMXELEMENT_UNPACK_FIELD( "control point number", "0", int, m_nControlPointNumber ) DMXELEMENT_UNPACK_FIELD( "velocity scale", "1", float, m_flVelocityScale ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_InheritVelocity )
void C_INIT_InheritVelocity::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { for( ; nParticleCount--; start_p++ ) { float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); const float *ct = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); Vector vecControlPoint; pParticles->GetControlPointAtTime( m_nControlPointNumber, *ct, &vecControlPoint ); Vector vecControlPointPrev; pParticles->GetControlPointAtPrevTime( m_nControlPointNumber, &vecControlPointPrev );
Vector vecDeltaPos = (vecControlPoint - vecControlPointPrev); //Vector vecDeltaPos = (vecControlPoint - vecControlPointPrev) * pParticles->m_flDt;
vecDeltaPos.x *= m_flVelocityScale; vecDeltaPos.y *= m_flVelocityScale; vecDeltaPos.z *= m_flVelocityScale;
xyz[0] += vecDeltaPos.x; xyz[4] += vecDeltaPos.y; xyz[8] += vecDeltaPos.z; } }
//-----------------------------------------------------------------------------
// Pre-Age Noise
// Sets particle creation time back to treat newly spawned particle as if
// part of its life has already elapsed.
//-----------------------------------------------------------------------------
class C_INIT_AgeNoise : public CParticleOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_AgeNoise );
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK | PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_LIFE_DURATION_MASK; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
bool InitMultipleOverride ( void ) { return true; }
bool m_bAbsVal, m_bAbsValInv; float m_flOffset; float m_flAgeMin; float m_flAgeMax; float m_flNoiseScale, m_flNoiseScaleLoc; Vector m_vecOffsetLoc; };
DEFINE_PARTICLE_OPERATOR( C_INIT_AgeNoise, "Lifetime Pre-Age Noise", OPERATOR_GENERIC );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_AgeNoise ) DMXELEMENT_UNPACK_FIELD( "time noise coordinate scale","1.0",float,m_flNoiseScale) DMXELEMENT_UNPACK_FIELD( "spatial noise coordinate scale","1.0",float,m_flNoiseScaleLoc) DMXELEMENT_UNPACK_FIELD( "time coordinate offset","0", float, m_flOffset ) DMXELEMENT_UNPACK_FIELD( "spatial coordinate offset","0 0 0", Vector, m_vecOffsetLoc ) DMXELEMENT_UNPACK_FIELD( "absolute value","0", bool, m_bAbsVal ) DMXELEMENT_UNPACK_FIELD( "invert absolute value","0", bool, m_bAbsValInv ) DMXELEMENT_UNPACK_FIELD( "start age minimum","0", float, m_flAgeMin ) DMXELEMENT_UNPACK_FIELD( "start age maximum","1", float, m_flAgeMax ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_AgeNoise );
void C_INIT_AgeNoise::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { float flAbsScale; int nAbsVal; nAbsVal = 0xffffffff; flAbsScale = 0.5; if ( m_bAbsVal ) { nAbsVal = 0x7fffffff; flAbsScale = 1.0; }
float fMin = m_flAgeMin; float fMax = m_flAgeMax;
float CoordScale = m_flNoiseScale; float CoordScaleLoc = m_flNoiseScaleLoc;
for( ; nParticleCount--; start_p++ ) { const float *pxyz = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_XYZ, start_p ); const float *pCreationTime = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); const float *pLifespan = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_LIFE_DURATION, start_p ); float *pAttr = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p );
float ValueScale, ValueBase;
Vector Coord, CoordLoc; CoordLoc.x = pxyz[0]; CoordLoc.y = pxyz[4]; CoordLoc.z = pxyz[8]; CoordLoc += m_vecOffsetLoc;
float Offset = m_flOffset; Coord = Vector ( (*pCreationTime + Offset), (*pCreationTime + Offset), (*pCreationTime + Offset) ); Coord *= CoordScale; CoordLoc *= CoordScaleLoc; Coord += CoordLoc;
fltx4 flNoise128; FourVectors fvNoise;
fvNoise.DuplicateVector( Coord ); flNoise128 = NoiseSIMD( fvNoise ); float flNoise = SubFloat( flNoise128, 0 );
*( (int *) &flNoise) &= nAbsVal;
ValueScale = ( flAbsScale *( fMax - fMin ) ); ValueBase = ( fMin+ ( ( 1.0 - flAbsScale ) *( fMax - fMin ) ) );
if ( m_bAbsValInv ) { flNoise = 1.0 - flNoise; }
float flInitialNoise = ( ValueBase + ( ValueScale * flNoise ) );
flInitialNoise = clamp(flInitialNoise, 0.0f, 1.0f ); flInitialNoise *= *pLifespan;
*( pAttr ) = *pCreationTime - flInitialNoise; } }
//-----------------------------------------------------------------------------
// LifeTime Sequence Length
//-----------------------------------------------------------------------------
class C_INIT_SequenceLifeTime : public CParticleOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_SequenceLifeTime );
float m_flFramerate;
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_LIFE_DURATION_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_SEQUENCE_NUMBER_MASK; }
bool InitMultipleOverride ( void ) { return true; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const;
};
DEFINE_PARTICLE_OPERATOR( C_INIT_SequenceLifeTime, "Lifetime From Sequence", OPERATOR_GENERIC );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_SequenceLifeTime ) DMXELEMENT_UNPACK_FIELD( "Frames Per Second", "30", float, m_flFramerate ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_SequenceLifeTime )
void C_INIT_SequenceLifeTime::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { if ( ( m_flFramerate != 0.0f ) && ( pParticles->m_Sheet() ) ) { for( ; nParticleCount--; start_p++ ) { const float *flSequence = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_SEQUENCE_NUMBER, start_p ); float *dtime = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_LIFE_DURATION, start_p ); int nSequence = *flSequence;
if ( pParticles->m_Sheet()->m_flFrameSpan[nSequence] != 0 ) { *dtime = pParticles->m_Sheet()->m_flFrameSpan[nSequence] / m_flFramerate; } else { *dtime = 1.0; } } } }
//-----------------------------------------------------------------------------
// Create In Hierarchy
//-----------------------------------------------------------------------------
class C_INIT_CreateInHierarchy : public CParticleOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_CreateInHierarchy );
float m_fMaxDistance; float m_flGrowthTime; //float m_flTraceDist;
float m_flDesiredMidPoint; int m_nOrientation; float m_flBulgeFactor; int m_nDesiredEndPoint; int m_nDesiredStartPoint; bool m_bUseHighestEndCP; Vector m_vecDistanceBias, m_vecDistanceBiasAbs; bool m_bDistanceBias, m_bDistanceBiasAbs;
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK; }
virtual uint64 GetReadControlPointMask() const { uint64 nStartMask = ( 1ULL << m_nDesiredStartPoint ) - 1; uint64 nEndMask = m_bUseHighestEndCP ? 0xFFFFFFFFFFFFFFFFll : ( 1ULL << ( m_nDesiredEndPoint + 1 ) ) - 1; return nEndMask & (~nStartMask); }
void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) { //fixme - confirm CPs
// m_PathParams.ClampControlPointIndices();
m_bDistanceBias = ( m_vecDistanceBias.x != 1.0f ) || ( m_vecDistanceBias.y != 1.0f ) || ( m_vecDistanceBias.z != 1.0f ); m_bDistanceBiasAbs = ( m_vecDistanceBiasAbs.x != 0.0f ) || ( m_vecDistanceBiasAbs.y != 0.0f ) || ( m_vecDistanceBiasAbs.z != 0.0f ); }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
};
DEFINE_PARTICLE_OPERATOR( C_INIT_CreateInHierarchy, "Position In CP Hierarchy", OPERATOR_PI_POSITION );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_CreateInHierarchy ) DMXELEMENT_UNPACK_FIELD( "maximum distance", "0", float, m_fMaxDistance ) DMXELEMENT_UNPACK_FIELD( "bulge", "0", float, m_flBulgeFactor ) DMXELEMENT_UNPACK_FIELD( "start control point number", "0", int, m_nDesiredStartPoint ) DMXELEMENT_UNPACK_FIELD( "end control point number", "1", int, m_nDesiredEndPoint ) DMXELEMENT_UNPACK_FIELD( "bulge control 0=random 1=orientation of start pnt 2=orientation of end point", "0", int, m_nOrientation ) DMXELEMENT_UNPACK_FIELD( "mid point position", "0.5", float, m_flDesiredMidPoint ) DMXELEMENT_UNPACK_FIELD( "growth time", "0.0", float, m_flGrowthTime ) //DMXELEMENT_UNPACK_FIELD( "trace distance for optional culling", "0.0", float, m_flTraceDist )
DMXELEMENT_UNPACK_FIELD( "use highest supplied end point", "0", bool, m_bUseHighestEndCP ) DMXELEMENT_UNPACK_FIELD( "distance_bias", "1 1 1", Vector, m_vecDistanceBias ) DMXELEMENT_UNPACK_FIELD( "distance_bias_absolute_value", "0 0 0", Vector, m_vecDistanceBiasAbs ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_CreateInHierarchy )
void C_INIT_CreateInHierarchy::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { int nEndCP; float flGrowth; struct CPathParameters PathParams; PathParams.m_flBulge = m_flBulgeFactor; PathParams.m_nBulgeControl = m_nOrientation; PathParams.m_flMidPoint = m_flDesiredMidPoint; int nRealEndPoint;
if ( m_bUseHighestEndCP ) { nRealEndPoint = pParticles->GetHighestControlPoint(); } else { nRealEndPoint = m_nDesiredEndPoint; }
for( ; nParticleCount--; start_p++ ) { float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); const float *ct = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p );
if ( ( pParticles->m_flCurTime <= m_flGrowthTime ) && ( nRealEndPoint > 0 ) ) { float flCurrentEndCP = RemapValClamped( *ct, 0.0f, m_flGrowthTime, min( m_nDesiredStartPoint + 1, nRealEndPoint ), nRealEndPoint ); nEndCP = pParticles->RandomInt( min( m_nDesiredStartPoint + 1, (int)flCurrentEndCP ), flCurrentEndCP );
// clamp growth to the appropriate values...
float flEndTime = flCurrentEndCP / float(nRealEndPoint) ; flGrowth = RemapValClamped( *ct, 0.0f, m_flGrowthTime, 0.0, flEndTime ); } else { int nLowestStartPoint = min( m_nDesiredStartPoint + 1, nRealEndPoint ); nEndCP = pParticles->RandomInt( nLowestStartPoint, nRealEndPoint ); flGrowth = 1.0; }
PathParams.m_nStartControlPointNumber = pParticles->m_ControlPoints[nEndCP].m_nParent; PathParams.m_nEndControlPointNumber = nEndCP; Vector StartPnt, MidP, EndPnt;
pParticles->CalculatePathValues( PathParams, *ct, &StartPnt, &MidP, &EndPnt); EndPnt *= flGrowth;
float t=pParticles->RandomFloat( 0.0, 1.0 ); Vector randpos; pParticles->RandomVector( -m_fMaxDistance, m_fMaxDistance, &randpos );
if ( m_bDistanceBiasAbs ) { if ( m_vecDistanceBiasAbs.x != 0.0f ) { randpos.x = fabs(randpos.x); } if ( m_vecDistanceBiasAbs.y != 0.0f ) { randpos.y = fabs(randpos.y); } if ( m_vecDistanceBiasAbs.z != 0.0f ) { randpos.z = fabs(randpos.z); } } randpos *= m_vecDistanceBias;
// form delta terms needed for quadratic bezier
Vector Delta0=MidP-StartPnt; Vector Delta1 = EndPnt-MidP;
Vector L0 = StartPnt+t*Delta0; Vector L1 = MidP+t*Delta1;
Vector Pnt = L0+(L1-L0)*t;
Pnt+=randpos; // Optional Culling based on configurable trace distance. Failing particle are destroyed
//disabled for now.
//if ( m_flTraceDist != 0.0f )
//{
// // Trace down
// Vector TraceDir=Vector(0, 0, -1);
// // now set the trace distance
// // note - probably need to offset Pnt upwards for some fudge factor on irregular surfaces
// CBaseTrace tr;
// Vector RayStart=Pnt;
// float flRadius = m_flTraceDist;
// g_pParticleSystemMgr->Query()->TraceLine( RayStart, ( RayStart + ( TraceDir * flRadius ) ), MASK_SOLID, NULL, COLLISION_GROUP_NONE, &tr );
// if ( tr.fraction == 1.0 )
// {
// //If the trace hit nothing, kill the particle.
// pParticles->KillParticle( start_p );
// }
// else
// {
// //If we hit something, set particle position to collision position
// Pnt += tr.endpos;
// //FIXME - if we add a concept of a particle normal (for example, aligned quads or decals, set it here)
// }
//}
xyz[0] = Pnt.x; xyz[4] = Pnt.y; xyz[8] = Pnt.z; if ( pxyz && ( nAttributeWriteMask & PARTICLE_ATTRIBUTE_PREV_XYZ_MASK ) ) { pxyz[0] = Pnt.x; pxyz[4] = Pnt.y; pxyz[8] = Pnt.z; } } }
//-----------------------------------------------------------------------------
// Remap initial Scalar to Vector Initializer
//-----------------------------------------------------------------------------
class C_INIT_RemapScalarToVector : public CParticleOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_RemapScalarToVector );
uint32 GetWrittenAttributes( void ) const { return 1 << m_nFieldOutput | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; }
uint32 GetReadAttributes( void ) const { return 1 << m_nFieldInput; }
virtual uint64 GetReadControlPointMask() const { return 1ULL << m_nControlPointNumber; }
bool InitMultipleOverride ( void ) { return true; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
int m_nFieldInput; int m_nFieldOutput; float m_flInputMin; float m_flInputMax; Vector m_vecOutputMin; Vector m_vecOutputMax; float m_flStartTime; float m_flEndTime; bool m_bScaleInitialRange; int m_nControlPointNumber; bool m_bLocalCoords; };
DEFINE_PARTICLE_OPERATOR( C_INIT_RemapScalarToVector, "Remap Scalar to Vector", OPERATOR_GENERIC );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_RemapScalarToVector ) DMXELEMENT_UNPACK_FIELD( "emitter lifetime start time (seconds)", "-1", float, m_flStartTime ) DMXELEMENT_UNPACK_FIELD( "emitter lifetime end time (seconds)", "-1", float, m_flEndTime ) DMXELEMENT_UNPACK_FIELD_USERDATA( "input field", "8", int, m_nFieldInput, "intchoice particlefield_scalar" ) DMXELEMENT_UNPACK_FIELD( "input minimum","0", float, m_flInputMin ) DMXELEMENT_UNPACK_FIELD( "input maximum","1", float, m_flInputMax ) DMXELEMENT_UNPACK_FIELD_USERDATA( "output field", "0", int, m_nFieldOutput, "intchoice particlefield_vector" ) DMXELEMENT_UNPACK_FIELD( "output minimum","0 0 0", Vector, m_vecOutputMin ) DMXELEMENT_UNPACK_FIELD( "output maximum","1 1 1", Vector, m_vecOutputMax ) DMXELEMENT_UNPACK_FIELD( "output is scalar of initial random range","0", bool, m_bScaleInitialRange ) DMXELEMENT_UNPACK_FIELD( "use local system", "1", bool, m_bLocalCoords ) DMXELEMENT_UNPACK_FIELD( "control_point_number", "0", int, m_nControlPointNumber ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RemapScalarToVector )
void C_INIT_RemapScalarToVector::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { const float *pCreationTime; // FIXME: SSE-ize
for( ; nParticleCount--; start_p++ ) { pCreationTime = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); // using raw creation time to map to emitter lifespan
float flLifeTime = *pCreationTime;
// only use within start/end time frame
if ( ( ( flLifeTime < m_flStartTime ) || ( flLifeTime >= m_flEndTime ) ) && ( ( m_flStartTime != -1.0f) && ( m_flEndTime != -1.0f) ) ) continue;
const float *pInput = pParticles->GetFloatAttributePtr( m_nFieldInput, start_p ); float *pOutput = pParticles->GetFloatAttributePtrForWrite( m_nFieldOutput, start_p ); Vector vecOutput = vec3_origin; vecOutput.x = RemapValClamped( *pInput, m_flInputMin, m_flInputMax, m_vecOutputMin.x, m_vecOutputMax.x ); vecOutput.y = RemapValClamped( *pInput, m_flInputMin, m_flInputMax, m_vecOutputMin.y, m_vecOutputMax.y ); vecOutput.z = RemapValClamped( *pInput, m_flInputMin, m_flInputMax, m_vecOutputMin.z, m_vecOutputMax.z );
if ( m_nFieldOutput == 0 ) { float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); if ( !m_bLocalCoords ) { Vector vecControlPoint; pParticles->GetControlPointAtTime( m_nControlPointNumber, *pCreationTime, &vecControlPoint ); vecOutput += vecControlPoint; Vector vecOutputPrev = vecOutput; if ( m_bScaleInitialRange ) { Vector vecScaleInitial; Vector vecScaleInitialPrev; SetVectorFromAttribute ( vecScaleInitial, pOutput ); SetVectorFromAttribute ( vecScaleInitialPrev, pxyz ); vecOutput *= vecScaleInitial; vecOutputPrev *= vecScaleInitialPrev; } SetVectorAttribute( pOutput, vecOutput ); SetVectorAttribute( pxyz, vecOutputPrev ); } else { matrix3x4_t mat; pParticles->GetControlPointTransformAtTime( m_nControlPointNumber, *pCreationTime, &mat ); Vector vecTransformLocal = vec3_origin; VectorTransform( vecOutput, mat, vecTransformLocal ); vecOutput = vecTransformLocal; Vector vecOutputPrev = vecOutput; if ( m_bScaleInitialRange ) { Vector vecScaleInitial; Vector vecScaleInitialPrev; SetVectorFromAttribute ( vecScaleInitial, pOutput ); SetVectorFromAttribute ( vecScaleInitialPrev, pxyz ); vecOutput *= vecScaleInitial; vecOutputPrev *= vecScaleInitialPrev; } SetVectorAttribute( pOutput, vecOutput ); SetVectorAttribute( pxyz, vecOutput ); } } else { if ( m_bScaleInitialRange ) { Vector vecScaleInitial; SetVectorFromAttribute ( vecScaleInitial, pOutput ); vecOutput *= vecScaleInitial; } SetVectorAttribute( pOutput, vecOutput ); } } }
//-----------------------------------------------------------------------------
// Create particles sequentially along a path
//-----------------------------------------------------------------------------
struct SequentialPathContext_t { int m_nParticleCount; float m_flStep; int m_nCountAmount; }; class C_INIT_CreateSequentialPath : public CParticleOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_CreateSequentialPath );
float m_fMaxDistance; float m_flNumToAssign; bool m_bLoop; struct CPathParameters m_PathParams;
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK; }
virtual uint64 GetReadControlPointMask() const { uint64 nStartMask = ( 1ULL << m_PathParams.m_nStartControlPointNumber ) - 1; uint64 nEndMask = ( 1ULL << ( m_PathParams.m_nEndControlPointNumber + 1 ) ) - 1; return nEndMask & (~nStartMask); }
virtual void InitializeContextData( CParticleCollection *pParticles, void *pContext ) const { SequentialPathContext_t *pCtx = reinterpret_cast<SequentialPathContext_t *>( pContext ); pCtx->m_nParticleCount = 0; if ( m_flNumToAssign > 1.0f ) { pCtx->m_flStep = 1.0f / ( m_flNumToAssign - 1 ); } else { pCtx->m_flStep = 0.0f; } pCtx->m_nCountAmount = 1; }
void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) { m_PathParams.ClampControlPointIndices();
}
size_t GetRequiredContextBytes( void ) const { return sizeof( SequentialPathContext_t ); }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
};
DEFINE_PARTICLE_OPERATOR( C_INIT_CreateSequentialPath, "Position Along Path Sequential", OPERATOR_PI_POSITION );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_CreateSequentialPath ) DMXELEMENT_UNPACK_FIELD( "maximum distance", "0", float, m_fMaxDistance ) DMXELEMENT_UNPACK_FIELD( "bulge", "0", float, m_PathParams.m_flBulge ) DMXELEMENT_UNPACK_FIELD( "start control point number", "0", int, m_PathParams.m_nStartControlPointNumber ) DMXELEMENT_UNPACK_FIELD( "end control point number", "0", int, m_PathParams.m_nEndControlPointNumber ) DMXELEMENT_UNPACK_FIELD( "bulge control 0=random 1=orientation of start pnt 2=orientation of end point", "0", int, m_PathParams.m_nBulgeControl ) DMXELEMENT_UNPACK_FIELD( "mid point position", "0.5", float, m_PathParams.m_flMidPoint ) DMXELEMENT_UNPACK_FIELD( "particles to map from start to end", "100", float, m_flNumToAssign ) DMXELEMENT_UNPACK_FIELD( "restart behavior (0 = bounce, 1 = loop )", "1", bool, m_bLoop ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_CreateSequentialPath )
void C_INIT_CreateSequentialPath::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { // NOTE: Using C_OP_ContinuousEmitter:: avoids a virtual function call
SequentialPathContext_t *pCtx = reinterpret_cast<SequentialPathContext_t *>( pContext );
for( ; nParticleCount--; start_p++ ) { float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); const float *ct = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p );
Vector StartPnt, MidP, EndPnt; pParticles->CalculatePathValues( m_PathParams, *ct, &StartPnt, &MidP, &EndPnt); if ( pCtx->m_nParticleCount >= m_flNumToAssign || pCtx->m_nParticleCount < 0 ) { if ( m_bLoop ) { pCtx->m_nParticleCount = 0; } else { pCtx->m_nCountAmount *= -1; pCtx->m_nParticleCount = min ( pCtx->m_nParticleCount, (int)( m_flNumToAssign - 1) ); pCtx->m_nParticleCount = max ( pCtx->m_nParticleCount, 1 ); } }
float t= pCtx->m_nParticleCount * pCtx->m_flStep;
Vector randpos; pParticles->RandomVector( -m_fMaxDistance, m_fMaxDistance, &randpos );
// form delta terms needed for quadratic bezier
Vector Delta0=MidP-StartPnt; Vector Delta1 = EndPnt-MidP;
Vector L0 = StartPnt+t*Delta0; Vector L1 = MidP+t*Delta1;
Vector Pnt = L0+(L1-L0)*t;
Pnt+=randpos;
xyz[0] = Pnt.x; xyz[4] = Pnt.y; xyz[8] = Pnt.z; if ( pxyz && ( nAttributeWriteMask & PARTICLE_ATTRIBUTE_PREV_XYZ_MASK ) ) { pxyz[0] = Pnt.x; pxyz[4] = Pnt.y; pxyz[8] = Pnt.z; } pCtx->m_nParticleCount += pCtx->m_nCountAmount; } }
//-----------------------------------------------------------------------------
// Initial Repulsion Velocity - repulses the particles from nearby surfaces
// on spawn
//-----------------------------------------------------------------------------
class C_INIT_InitialRepulsionVelocity : public CParticleOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_InitialRepulsionVelocity );
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK | PARTICLE_ATTRIBUTE_RADIUS_MASK; }
virtual uint64 GetReadControlPointMask() const { return 1ULL << m_nControlPointNumber; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) { m_nCollisionGroupNumber = g_pParticleSystemMgr->Query()->GetCollisionGroupFromName( m_CollisionGroupName ); m_nControlPointNumber = max( 0, min( MAX_PARTICLE_CONTROL_POINTS-1, m_nControlPointNumber ) ); }
bool InitMultipleOverride ( void ) { return true; }
char m_CollisionGroupName[128]; int m_nCollisionGroupNumber; Vector m_vecOutputMin; Vector m_vecOutputMax; int nRemainingBlocks; int m_nControlPointNumber; bool m_bPerParticle; bool m_bTranslate; bool m_bProportional; float m_flTraceLength; bool m_bPerParticleTR; bool m_bInherit; int m_nChildCP; int m_nChildGroupID; };
DEFINE_PARTICLE_OPERATOR( C_INIT_InitialRepulsionVelocity, "Velocity Repulse from World", OPERATOR_GENERIC );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_InitialRepulsionVelocity ) DMXELEMENT_UNPACK_FIELD( "minimum velocity","0 0 0", Vector, m_vecOutputMin ) DMXELEMENT_UNPACK_FIELD( "maximum velocity","1 1 1", Vector, m_vecOutputMax ) DMXELEMENT_UNPACK_FIELD_STRING( "collision group", "NONE", m_CollisionGroupName ) DMXELEMENT_UNPACK_FIELD( "control_point_number", "0", int, m_nControlPointNumber ) DMXELEMENT_UNPACK_FIELD( "Per Particle World Collision Tests", "0", bool, m_bPerParticle ) DMXELEMENT_UNPACK_FIELD( "Use radius for Per Particle Trace Length", "0", bool, m_bPerParticleTR ) DMXELEMENT_UNPACK_FIELD( "Offset instead of accelerate", "0", bool, m_bTranslate ) DMXELEMENT_UNPACK_FIELD( "Offset proportional to radius 0/1", "0", bool, m_bProportional ) DMXELEMENT_UNPACK_FIELD( "Trace Length", "64.0", float, m_flTraceLength ) DMXELEMENT_UNPACK_FIELD( "Inherit from Parent", "0", bool, m_bInherit ) DMXELEMENT_UNPACK_FIELD( "control points to broadcast to children (n + 1)", "-1", int, m_nChildCP ) DMXELEMENT_UNPACK_FIELD( "Child Group ID to affect", "0", int, m_nChildGroupID ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_InitialRepulsionVelocity );
void C_INIT_InitialRepulsionVelocity::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const {
Vector d[6];
//All cardinal directions
d[0] = Vector( 1, 0, 0 ); d[1] = Vector( -1, 0, 0 ); d[2] = Vector( 0, 1, 0 ); d[3] = Vector( 0, -1, 0 ); d[4] = Vector( 0, 0, 1 ); d[5] = Vector( 0, 0, -1 );
//Init the results
Vector resultDirection; float resultForce; if ( m_bPerParticle ) { for( ; nParticleCount--; start_p++ ) {
float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pxyz_prev = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); const float *radius = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_RADIUS, start_p ); Vector vecCurrentPos; SetVectorFromAttribute( vecCurrentPos, pxyz );
resultDirection.Init(); resultForce = 0.0f;
//Get the aggregate force vector
for ( int i = 0; i < 6; i++ ) { //Press out
float flTraceDistance = m_flTraceLength; if ( m_bPerParticleTR ) { flTraceDistance = *radius; } Vector endpos = vecCurrentPos + ( d[i] * flTraceDistance );
//Trace into the world
CBaseTrace tr; g_pParticleSystemMgr->Query()->TraceLine( vecCurrentPos, endpos, CONTENTS_SOLID, NULL, m_nCollisionGroupNumber, &tr );
//Push back a proportional amount to the probe
d[i] = -d[i] * (1.0f-tr.fraction);
assert(( 1.0f - tr.fraction ) >= 0.0f );
resultForce += 1.0f-tr.fraction; resultDirection += d[i]; }
//If we've hit nothing, then point up
if ( resultDirection == vec3_origin ) { resultDirection = Vector( 0, 0, 1 ); resultForce = 0.0f; }
//Just return the direction
VectorNormalize( resultDirection ); resultDirection *= resultForce;
Vector vecRepulsionAmount;
vecRepulsionAmount.x = Lerp( resultForce, m_vecOutputMin.x, m_vecOutputMax.x ); vecRepulsionAmount.y = Lerp( resultForce, m_vecOutputMin.y, m_vecOutputMax.y ); vecRepulsionAmount.z = Lerp( resultForce, m_vecOutputMin.z, m_vecOutputMax.z );
vecRepulsionAmount *= resultDirection;
if ( m_bProportional ) { vecRepulsionAmount *= *radius; }
pxyz[0] += vecRepulsionAmount.x; pxyz[4] += vecRepulsionAmount.y; pxyz[8] += vecRepulsionAmount.z;
if ( m_bTranslate ) { pxyz_prev[0] += vecRepulsionAmount.x; pxyz_prev[4] += vecRepulsionAmount.y; pxyz_prev[8] += vecRepulsionAmount.z; } } } else { Vector vecRepulsionAmount;
if ( m_bInherit ) { float *ct = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); pParticles->GetControlPointAtTime( m_nControlPointNumber, *ct, &resultDirection ); Vector vecPassedForce; pParticles->GetControlPointAtTime( m_nControlPointNumber+1, *ct, &vecPassedForce );
vecRepulsionAmount.x = Lerp( vecPassedForce.x, m_vecOutputMin.x, m_vecOutputMax.x ); vecRepulsionAmount.y = Lerp( vecPassedForce.x, m_vecOutputMin.y, m_vecOutputMax.y ); vecRepulsionAmount.z = Lerp( vecPassedForce.x, m_vecOutputMin.z, m_vecOutputMax.z );
vecRepulsionAmount *= resultDirection; } else { float *ct = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); Vector vecControlPoint; pParticles->GetControlPointAtTime( m_nControlPointNumber, *ct, &vecControlPoint );
Vector vecCurrentPos = vecControlPoint;
resultDirection.Init(); resultForce = 0.0f;
//Get the aggregate force vector
for ( int i = 0; i < 6; i++ ) { //Press out
Vector endpos = vecCurrentPos + ( d[i] * m_flTraceLength );
//Trace into the world
CBaseTrace tr; g_pParticleSystemMgr->Query()->TraceLine( vecCurrentPos, endpos, CONTENTS_SOLID, NULL, m_nCollisionGroupNumber, &tr );
//Push back a proportional amount to the probe
d[i] = -d[i] * (1.0f-tr.fraction);
assert(( 1.0f - tr.fraction ) >= 0.0f );
resultForce += 1.0f-tr.fraction; resultDirection += d[i]; }
//If we've hit nothing, then point up
if ( resultDirection == vec3_origin ) { resultDirection = Vector( 0, 0, 1 ); resultForce = 0.0f; }
//Just return the direction
VectorNormalize( resultDirection ); resultDirection *= resultForce;
vecRepulsionAmount.x = Lerp( resultForce, m_vecOutputMin.x, m_vecOutputMax.x ); vecRepulsionAmount.y = Lerp( resultForce, m_vecOutputMin.y, m_vecOutputMax.y ); vecRepulsionAmount.z = Lerp( resultForce, m_vecOutputMin.z, m_vecOutputMax.z );
vecRepulsionAmount *= resultDirection;
if ( m_nChildCP != -1 ) { for( CParticleCollection *pChild = pParticles->m_Children.m_pHead; pChild; pChild = pChild->m_pNext ) { if ( pChild->GetGroupID() == m_nChildGroupID ) { Vector vecPassForce = Vector(resultForce, 0, 0); pChild->SetControlPoint( m_nChildCP, resultDirection ); pChild->SetControlPoint( m_nChildCP+1, vecPassForce ); } } } } for( ; nParticleCount--; start_p++ ) {
float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pxyz_prev = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); const float *radius = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_RADIUS, start_p );
if ( m_bProportional ) { vecRepulsionAmount *= *radius; }
pxyz[0] += vecRepulsionAmount.x; pxyz[4] += vecRepulsionAmount.y; pxyz[8] += vecRepulsionAmount.z;
if ( m_bTranslate ) { pxyz_prev[0] += vecRepulsionAmount.x; pxyz_prev[4] += vecRepulsionAmount.y; pxyz_prev[8] += vecRepulsionAmount.z; } } } }
//-----------------------------------------------------------------------------
// Random Yaw Flip
//-----------------------------------------------------------------------------
class C_INIT_RandomYawFlip : public CParticleOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_RandomYawFlip ); uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_YAW_MASK; }
uint32 GetReadAttributes( void ) const { return 0; }
bool InitMultipleOverride ( void ) { return true; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const;
float m_flPercent;
};
DEFINE_PARTICLE_OPERATOR( C_INIT_RandomYawFlip, "Rotation Yaw Flip Random", OPERATOR_GENERIC );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomYawFlip ) DMXELEMENT_UNPACK_FIELD( "Flip Percentage", ".5", float, m_flPercent ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomYawFlip )
void C_INIT_RandomYawFlip::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { for( ; nParticleCount--; start_p++ ) { float flChance = pParticles->RandomFloat( 0.0, 1.0 ); if ( flChance < m_flPercent ) { float flRadians = 180 * ( M_PI / 180.0f ); float *drot = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_YAW, start_p ); *drot += flRadians; } } }
//-----------------------------------------------------------------------------
// Random second sequence
//-----------------------------------------------------------------------------
class C_INIT_RandomSecondSequence : public CParticleOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_RandomSecondSequence ); uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_SEQUENCE_NUMBER1_MASK; } uint32 GetReadAttributes( void ) const { return 0; } virtual void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) { // TODO: Validate the ranges here!
}
virtual void InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const { InitScalarAttributeRandomRangeBlock( PARTICLE_ATTRIBUTE_SEQUENCE_NUMBER1, m_nSequenceMin, m_nSequenceMax, pParticles, start_block, n_blocks ); }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { float *pSequence; for( ; nParticleCount--; start_p++ ) { pSequence = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_SEQUENCE_NUMBER1, start_p ); *pSequence = pParticles->RandomInt( m_nSequenceMin, m_nSequenceMax ); } } int m_nSequenceMin; int m_nSequenceMax; }; DEFINE_PARTICLE_OPERATOR( C_INIT_RandomSecondSequence, "Sequence Two Random", OPERATOR_GENERIC ); BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomSecondSequence ) DMXELEMENT_UNPACK_FIELD( "sequence_min", "0", int, m_nSequenceMin ) DMXELEMENT_UNPACK_FIELD( "sequence_max", "0", int, m_nSequenceMax ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RandomSecondSequence )
//-----------------------------------------------------------------------------
// Remap CP to Scalar Initializer
//-----------------------------------------------------------------------------
class C_INIT_RemapCPtoScalar : public CParticleOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_RemapCPtoScalar );
uint32 GetWrittenAttributes( void ) const { return 1 << m_nFieldOutput; }
uint32 GetReadAttributes( void ) const { return 0; }
virtual uint64 GetReadControlPointMask() const { return 1ULL << m_nCPInput; }
bool InitMultipleOverride ( void ) { return true; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
virtual void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) { m_nField = int (clamp (m_nField, 0, 2)); }
int m_nCPInput; int m_nFieldOutput; int m_nField; float m_flInputMin; float m_flInputMax; float m_flOutputMin; float m_flOutputMax; float m_flStartTime; float m_flEndTime; bool m_bScaleInitialRange; };
DEFINE_PARTICLE_OPERATOR( C_INIT_RemapCPtoScalar, "Remap Control Point to Scalar", OPERATOR_GENERIC );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_RemapCPtoScalar ) DMXELEMENT_UNPACK_FIELD( "emitter lifetime start time (seconds)", "-1", float, m_flStartTime ) DMXELEMENT_UNPACK_FIELD( "emitter lifetime end time (seconds)", "-1", float, m_flEndTime ) DMXELEMENT_UNPACK_FIELD( "input control point number", "0", int, m_nCPInput ) DMXELEMENT_UNPACK_FIELD( "input minimum","0", float, m_flInputMin ) DMXELEMENT_UNPACK_FIELD( "input maximum","1", float, m_flInputMax ) DMXELEMENT_UNPACK_FIELD( "input field 0-2 X/Y/Z","0", int, m_nField ) DMXELEMENT_UNPACK_FIELD_USERDATA( "output field", "3", int, m_nFieldOutput, "intchoice particlefield_scalar" ) DMXELEMENT_UNPACK_FIELD( "output minimum","0", float, m_flOutputMin ) DMXELEMENT_UNPACK_FIELD( "output maximum","1", float, m_flOutputMax ) DMXELEMENT_UNPACK_FIELD( "output is scalar of initial random range","0", bool, m_bScaleInitialRange ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RemapCPtoScalar )
void C_INIT_RemapCPtoScalar::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { const float *pCreationTime; // clamp the result to 0 and 1 if it's alpha
float flMin=m_flOutputMin; float flMax=m_flOutputMax; if ( ATTRIBUTES_WHICH_ARE_0_TO_1 & ( 1 << m_nFieldOutput ) ) { flMin = clamp(m_flOutputMin, 0.0f, 1.0f ); flMax = clamp(m_flOutputMax, 0.0f, 1.0f ); } Vector vecControlPoint; float *ct = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); pParticles->GetControlPointAtTime( m_nCPInput, *ct, &vecControlPoint );
float flInput = vecControlPoint[m_nField];
// FIXME: SSE-ize
for( ; nParticleCount--; start_p++ ) { pCreationTime = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); // using raw creation time to map to emitter lifespan
float flLifeTime = *pCreationTime;
// only use within start/end time frame
if ( ( ( flLifeTime < m_flStartTime ) || ( flLifeTime >= m_flEndTime ) ) && ( ( m_flStartTime != -1.0f) && ( m_flEndTime != -1.0f) ) ) continue;
float *pOutput = pParticles->GetFloatAttributePtrForWrite( m_nFieldOutput, start_p ); float flOutput = RemapValClamped( flInput, m_flInputMin, m_flInputMax, flMin, flMax ); if ( m_bScaleInitialRange ) { flOutput = *pOutput * flOutput; } if ( ATTRIBUTES_WHICH_ARE_INTS & ( 1 << m_nFieldOutput ) ) { *pOutput = int ( flOutput ); } else { *pOutput = flOutput; } } }
//-----------------------------------------------------------------------------
// Remap CP to Vector Initializer
//-----------------------------------------------------------------------------
class C_INIT_RemapCPtoVector : public CParticleOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_RemapCPtoVector );
uint32 GetWrittenAttributes( void ) const { return 1 << m_nFieldOutput | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK; }
virtual uint64 GetReadControlPointMask() const { uint64 nMask = ( 1ULL << m_nCPInput ); if ( m_nLocalSpaceCP != -1 ) { nMask |= ( 1ULL << m_nLocalSpaceCP ); } return nMask; }
bool InitMultipleOverride ( void ) { return true; }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
virtual void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) { m_nField = int (clamp (m_nField, 0, 2)); }
int m_nCPInput; int m_nFieldOutput; int m_nField; Vector m_vInputMin; Vector m_vInputMax; Vector m_vOutputMin; Vector m_vOutputMax; float m_flStartTime; float m_flEndTime; bool m_bScaleInitialRange; bool m_bOffset; bool m_bAccelerate; int m_nLocalSpaceCP; };
DEFINE_PARTICLE_OPERATOR( C_INIT_RemapCPtoVector, "Remap Control Point to Vector", OPERATOR_GENERIC );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_RemapCPtoVector ) DMXELEMENT_UNPACK_FIELD( "emitter lifetime start time (seconds)", "-1", float, m_flStartTime ) DMXELEMENT_UNPACK_FIELD( "emitter lifetime end time (seconds)", "-1", float, m_flEndTime ) DMXELEMENT_UNPACK_FIELD( "input control point number", "0", int, m_nCPInput ) DMXELEMENT_UNPACK_FIELD( "input minimum","0 0 0", Vector, m_vInputMin ) DMXELEMENT_UNPACK_FIELD( "input maximum","0 0 0", Vector, m_vInputMax ) DMXELEMENT_UNPACK_FIELD_USERDATA( "output field", "0", int, m_nFieldOutput, "intchoice particlefield_vector" ) DMXELEMENT_UNPACK_FIELD( "output minimum","0 0 0", Vector, m_vOutputMin ) DMXELEMENT_UNPACK_FIELD( "output maximum","0 0 0", Vector, m_vOutputMax ) DMXELEMENT_UNPACK_FIELD( "output is scalar of initial random range","0", bool, m_bScaleInitialRange ) DMXELEMENT_UNPACK_FIELD( "offset position","0", bool, m_bOffset ) DMXELEMENT_UNPACK_FIELD( "accelerate position","0", bool, m_bAccelerate ) DMXELEMENT_UNPACK_FIELD( "local space CP","-1", int, m_nLocalSpaceCP ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_RemapCPtoVector )
void C_INIT_RemapCPtoVector::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { Vector vecControlPoint; pParticles->GetControlPointAtTime( m_nCPInput, pParticles->m_flCurTime, &vecControlPoint ); Vector vOutputMinLocal = m_vOutputMin; Vector vOutputMaxLocal = m_vOutputMax; if ( m_nLocalSpaceCP != -1 ) { matrix3x4_t mat; pParticles->GetControlPointTransformAtTime( m_nLocalSpaceCP, pParticles->m_flCurTime, &mat ); Vector vecTransformLocal = vec3_origin; VectorRotate( vOutputMinLocal, mat, vecTransformLocal ); vOutputMinLocal = vecTransformLocal; VectorRotate( vOutputMaxLocal, mat, vecTransformLocal ); vOutputMaxLocal = vecTransformLocal; }
// FIXME: SSE-ize
for( ; nParticleCount--; start_p++ ) { const float *pCreationTime = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); // using raw creation time to map to emitter lifespan
float flLifeTime = *pCreationTime;
// only use within start/end time frame
if ( ( ( flLifeTime < m_flStartTime ) || ( flLifeTime >= m_flEndTime ) ) && ( ( m_flStartTime != -1.0f) && ( m_flEndTime != -1.0f) ) ) continue;
float *pOutput = pParticles->GetFloatAttributePtrForWrite( m_nFieldOutput, start_p );
Vector vOutput; vOutput.x = RemapValClamped( vecControlPoint.x, m_vInputMin.x, m_vInputMax.x, vOutputMinLocal.x, vOutputMaxLocal.x ); vOutput.y = RemapValClamped( vecControlPoint.y, m_vInputMin.y, m_vInputMax.y, vOutputMinLocal.y, vOutputMaxLocal.y ); vOutput.z = RemapValClamped( vecControlPoint.z, m_vInputMin.z, m_vInputMax.z, vOutputMinLocal.z, vOutputMaxLocal.z );
if ( m_bScaleInitialRange ) { Vector vOrgValue; SetVectorFromAttribute ( vOrgValue, pOutput ); vOutput *= vOrgValue; } if ( m_nFieldOutput == 6 ) { pOutput[0] = max( 0.0f, min( vOutput.x, 1.0f) ); pOutput[4] = max( 0.0f, min( vOutput.y, 1.0f) ); pOutput[8] = max( 0.0f, min( vOutput.z, 1.0f) ); } else { float *pXYZ_Prev = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); Vector vXYZPrev; if ( m_bAccelerate ) { if ( m_bOffset ) { Vector vOrgValue; SetVectorFromAttribute ( vOrgValue, pOutput ); SetVectorFromAttribute ( vXYZPrev, pXYZ_Prev ); vOutput += vOrgValue; vXYZPrev += vOutput; vOutput += vOutput * pParticles->m_flDt; SetVectorAttribute ( pOutput, vOutput ); SetVectorAttribute ( pXYZ_Prev, vXYZPrev ); } else { vOutput *= pParticles->m_flDt; SetVectorAttribute ( pOutput, vOutput ); }
} else { vXYZPrev = vOutput; if ( m_bOffset ) { Vector vOrgValue; SetVectorFromAttribute ( vOrgValue, pOutput ); SetVectorFromAttribute ( vXYZPrev, pXYZ_Prev ); vOutput += vOrgValue; vXYZPrev += vOutput;
} SetVectorAttribute ( pOutput, vOutput ); SetVectorAttribute ( pXYZ_Prev, vXYZPrev ); } } } }
class C_INIT_CreateFromParentParticles : public CParticleOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_CreateFromParentParticles );
struct ParentParticlesContext_t { int m_nCurrentParentParticle; };
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK | PARTICLE_ATTRIBUTE_LIFE_DURATION_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK; }
virtual void InitializeContextData( CParticleCollection *pParticles, void *pContext ) const { ParentParticlesContext_t *pCtx = reinterpret_cast<ParentParticlesContext_t *>( pContext ); pCtx->m_nCurrentParentParticle = 0; }
size_t GetRequiredContextBytes( void ) const { return sizeof( ParentParticlesContext_t ); }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
float m_flVelocityScale; bool m_bRandomDistribution; };
DEFINE_PARTICLE_OPERATOR( C_INIT_CreateFromParentParticles, "Position From Parent Particles", OPERATOR_PI_POSITION );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_CreateFromParentParticles ) DMXELEMENT_UNPACK_FIELD( "Inherited Velocity Scale","0", float, m_flVelocityScale ) DMXELEMENT_UNPACK_FIELD( "Random Parent Particle Distribution","0", bool, m_bRandomDistribution ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_CreateFromParentParticles )
void C_INIT_CreateFromParentParticles::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { if ( !pParticles->m_pParent ) { for( ; nParticleCount--; start_p++ ) { float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p );
SetVectorAttribute( xyz, vec3_origin ); SetVectorAttribute( pxyz, vec3_origin ); } return; } ParentParticlesContext_t *pCtx = reinterpret_cast<ParentParticlesContext_t *>( pContext ); int nActiveParticles = pParticles->m_pParent->m_nActiveParticles;
if ( nActiveParticles == 0 ) { while( nParticleCount-- ) { float *lifespan = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_LIFE_DURATION, start_p ); *lifespan = 0.0f; start_p++; } return; }
nActiveParticles = max ( 0, nActiveParticles - 1 );
for( ; nParticleCount--; start_p++ ) { if ( m_bRandomDistribution ) { pCtx->m_nCurrentParentParticle = pParticles->RandomInt( 0, nActiveParticles ); } else if ( pCtx->m_nCurrentParentParticle > nActiveParticles ) { pCtx->m_nCurrentParentParticle = 0; } float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); const float *ct = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, start_p ); const float *pParent_xyz = pParticles->m_pParent->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_XYZ, pCtx->m_nCurrentParentParticle ); const float *pParent_pxyz = pParticles->m_pParent->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_PREV_XYZ, pCtx->m_nCurrentParentParticle );
Vector vecParentXYZ; Vector vecParentPrevXYZ; Vector vecScaledXYZ;
float flPrevTime = pParticles->m_flCurTime - pParticles->m_flDt; float flSubFrame = RemapValClamped( *ct, flPrevTime, pParticles->m_flCurTime, 0, 1 );
vecParentXYZ.x = pParent_xyz[0]; vecParentXYZ.y = pParent_xyz[4]; vecParentXYZ.z = pParent_xyz[8]; vecParentPrevXYZ.x = pParent_pxyz[0]; vecParentPrevXYZ.y = pParent_pxyz[4]; vecParentPrevXYZ.z = pParent_pxyz[8];
VectorLerp( vecParentPrevXYZ, vecParentXYZ, flSubFrame, vecParentXYZ ); VectorLerp( vecParentXYZ, vecParentPrevXYZ, m_flVelocityScale, vecScaledXYZ ); SetVectorAttribute( pxyz, vecScaledXYZ ); SetVectorAttribute( xyz, vecParentXYZ );
pCtx->m_nCurrentParentParticle++; } }
//-----------------------------------------------------------------------------
// Distance to CP Initializer
//-----------------------------------------------------------------------------
class C_INIT_DistanceToCPInit : public CParticleOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_DistanceToCPInit );
uint32 GetWrittenAttributes( void ) const { return 1 << m_nFieldOutput; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK; }
virtual uint64 GetReadControlPointMask() const { return 1ULL << m_nStartCP; }
bool InitMultipleOverride ( void ) { return true; }
void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) { m_nCollisionGroupNumber = g_pParticleSystemMgr->Query()->GetCollisionGroupFromName( m_CollisionGroupName ); m_nStartCP = max( 0, min( MAX_PARTICLE_CONTROL_POINTS-1, m_nStartCP ) ); }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
int m_nFieldOutput; float m_flInputMin; float m_flInputMax; float m_flOutputMin; float m_flOutputMax; int m_nStartCP; bool m_bLOS; char m_CollisionGroupName[128]; int m_nCollisionGroupNumber; float m_flMaxTraceLength; float m_flLOSScale; bool m_bScaleInitialRange; bool m_bActiveRange; };
DEFINE_PARTICLE_OPERATOR( C_INIT_DistanceToCPInit, "Remap Initial Distance to Control Point to Scalar", OPERATOR_GENERIC );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_DistanceToCPInit ) DMXELEMENT_UNPACK_FIELD( "distance minimum","0", float, m_flInputMin ) DMXELEMENT_UNPACK_FIELD( "distance maximum","128", float, m_flInputMax ) DMXELEMENT_UNPACK_FIELD_USERDATA( "output field", "3", int, m_nFieldOutput, "intchoice particlefield_scalar" ) DMXELEMENT_UNPACK_FIELD( "output minimum","0", float, m_flOutputMin ) DMXELEMENT_UNPACK_FIELD( "output maximum","1", float, m_flOutputMax ) DMXELEMENT_UNPACK_FIELD( "control point","0", int, m_nStartCP ) DMXELEMENT_UNPACK_FIELD( "ensure line of sight","0", bool, m_bLOS ) DMXELEMENT_UNPACK_FIELD_STRING( "LOS collision group", "NONE", m_CollisionGroupName ) DMXELEMENT_UNPACK_FIELD( "Maximum Trace Length", "-1", float, m_flMaxTraceLength ) DMXELEMENT_UNPACK_FIELD( "LOS Failure Scalar", "0", float, m_flLOSScale ) DMXELEMENT_UNPACK_FIELD( "output is scalar of initial random range","0", bool, m_bScaleInitialRange ) DMXELEMENT_UNPACK_FIELD( "only active within specified distance","0", bool, m_bActiveRange ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_DistanceToCPInit )
void C_INIT_DistanceToCPInit::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { // clamp the result to 0 and 1 if it's alpha
float flMin=m_flOutputMin; float flMax=m_flOutputMax; if ( ATTRIBUTES_WHICH_ARE_0_TO_1 & ( 1 << m_nFieldOutput ) ) { flMin = clamp(m_flOutputMin, 0.0f, 1.0f ); flMax = clamp(m_flOutputMax, 0.0f, 1.0f ); } Vector vecControlPoint1 = pParticles->GetControlPointAtCurrentTime( m_nStartCP );
// FIXME: SSE-ize
for( ; nParticleCount--; start_p++ ) { Vector vecPosition2; const float *pXYZ = pParticles->GetFloatAttributePtr(PARTICLE_ATTRIBUTE_XYZ, start_p ); vecPosition2 = Vector(pXYZ[0], pXYZ[4], pXYZ[8]); Vector vecDelta = vecControlPoint1 - vecPosition2; float flDistance = vecDelta.Length(); if ( m_bActiveRange && ( flDistance < m_flInputMin || flDistance > m_flInputMax ) ) { continue; } if ( m_bLOS ) { Vector vecEndPoint = vecPosition2; if ( m_flMaxTraceLength != -1.0f && m_flMaxTraceLength < flDistance ) { VectorNormalize(vecEndPoint); vecEndPoint *= m_flMaxTraceLength; vecEndPoint += vecControlPoint1; } CBaseTrace tr; g_pParticleSystemMgr->Query()->TraceLine( vecControlPoint1, vecEndPoint, MASK_OPAQUE_AND_NPCS, NULL , m_nCollisionGroupNumber, &tr ); if (tr.fraction != 1.0f) { flDistance *= tr.fraction * m_flLOSScale; }
}
float flOutput = RemapValClamped( flDistance, m_flInputMin, m_flInputMax, flMin, flMax ); if ( m_bScaleInitialRange ) { const float *pInitialOutput = pParticles->GetFloatAttributePtr( m_nFieldOutput, start_p ); flOutput = *pInitialOutput * flOutput; } float *pOutput = pParticles->GetFloatAttributePtrForWrite( m_nFieldOutput, start_p );
*pOutput = flOutput; } }
class C_INIT_LifespanFromVelocity : public CParticleOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_LifespanFromVelocity );
Vector m_vecComponentScale; float m_flTraceOffset; float m_flMaxTraceLength; float m_flTraceTolerance; int m_nCollisionGroupNumber; int m_nMaxPlanes; int m_nAllowedPlanes; char m_CollisionGroupName[128];
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_LIFE_DURATION_MASK; }
uint32 GetReadAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK | PARTICLE_ATTRIBUTE_CREATION_TIME_MASK; }
void InitializeContextData( CParticleCollection *pParticles, void *pContext ) const { }
size_t GetRequiredContextBytes( ) const { return sizeof( CWorldCollideContextData ); }
bool InitMultipleOverride ( void ) { return true; }
void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) { m_nCollisionGroupNumber = g_pParticleSystemMgr->Query()->GetCollisionGroupFromName( m_CollisionGroupName ); m_nAllowedPlanes = ( min ( MAX_WORLD_PLANAR_CONSTRAINTS, m_nMaxPlanes ) - 1 ); }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const;
virtual void InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const;
};
DEFINE_PARTICLE_OPERATOR( C_INIT_LifespanFromVelocity, "Lifetime from Time to Impact", OPERATOR_GENERIC );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_LifespanFromVelocity ) DMXELEMENT_UNPACK_FIELD_STRING( "trace collision group", "NONE", m_CollisionGroupName ) DMXELEMENT_UNPACK_FIELD( "maximum trace length", "1024", float, m_flMaxTraceLength ) DMXELEMENT_UNPACK_FIELD( "trace offset", "0", float, m_flTraceOffset ) DMXELEMENT_UNPACK_FIELD( "trace recycle tolerance", "64", float, m_flTraceTolerance ) DMXELEMENT_UNPACK_FIELD( "maximum points to cache", "16", int, m_nMaxPlanes ) DMXELEMENT_UNPACK_FIELD( "bias distance", "1 1 1", Vector, m_vecComponentScale ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_LifespanFromVelocity )
void C_INIT_LifespanFromVelocity::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { CWorldCollideContextData **ppCtx; if ( pParticles->m_pParent ) ppCtx = &( pParticles->m_pParent->m_pCollisionCacheData[COLLISION_MODE_INITIAL_TRACE_DOWN] ); else ppCtx = &( pParticles->m_pCollisionCacheData[COLLISION_MODE_INITIAL_TRACE_DOWN] );
CWorldCollideContextData *pCtx = NULL; if ( ! *ppCtx ) { *ppCtx = new CWorldCollideContextData; (*ppCtx)->m_nActivePlanes = 0; (*ppCtx)->m_nActivePlanes = 0; (*ppCtx)->m_nNumFixedPlanes = 0; } pCtx = *ppCtx;
float flTol = m_flTraceTolerance * m_flTraceTolerance;
//Trace length takes the max trace and subtracts the offset to get the actual total.
float flTotalTraceDist = m_flMaxTraceLength - m_flTraceOffset;
//Offset percentage to account for if we've hit something within the offset (but not spawn) area
float flOffsetPct = m_flMaxTraceLength / ( flTotalTraceDist + FLT_EPSILON );
FourVectors v4ComponentScale; v4ComponentScale.DuplicateVector( m_vecComponentScale ); while( nParticleCount-- ) { float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pPrevXYZ = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p );
float *dtime = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_LIFE_DURATION, start_p );
Vector vecXYZ( pxyz[0], pxyz[4], pxyz[8] ); Vector vecXYZ_Prev( pPrevXYZ[0], pPrevXYZ[4], pPrevXYZ[8] );
//Calculate velocity and account for frame delta time
Vector vDelta = vecXYZ - vecXYZ_Prev; float flVelocity = VectorLength( vDelta ); flVelocity /= pParticles->m_flPreviousDt; fltx4 fl4TraceOffset = ReplicateX4( m_flTraceOffset );
//Normalize the delta and get the offset to use from the normalized delta times the offset
VectorNormalize( vDelta ); Vector vecOffset = vDelta * m_flTraceOffset;
Vector vecStartPnt = vecXYZ + vecOffset; Vector vecEndPnt = ( vDelta * flTotalTraceDist ) + vecStartPnt;
// Use SIMD section to interface with plane cache, even though we're not SIMD here
// Test versus existing Data
FourVectors fvStartPnt; fvStartPnt.DuplicateVector( vecStartPnt ); FourVectors fvEndPnt; fvEndPnt.DuplicateVector( vecEndPnt ); FourVectors v4PointOnPlane; FourVectors v4PlaneNormal; FourVectors v4Delta; fltx4 fl4ClosestDist = Four_FLT_MAX; for( int i = 0 ; i < pCtx->m_nActivePlanes; i++ ) { if ( pCtx->m_bPlaneActive[i] ) { fltx4 fl4TrialDistance = MaxSIMD( fvStartPnt.DistSqrToLineSegment( pCtx->m_TraceStartPnt[i], pCtx->m_TraceEndPnt[i] ), fvEndPnt.DistSqrToLineSegment( pCtx->m_TraceStartPnt[i], pCtx->m_TraceEndPnt[i] ) ); // If the trial distance is closer than the existing closest, replace.
if ( !IsAllGreaterThan( fl4TrialDistance, fl4ClosestDist ) ) { fl4ClosestDist = fl4TrialDistance; v4PointOnPlane = pCtx->m_PointOnPlane[i]; } } } fl4ClosestDist = fabs( fl4ClosestDist ); // If we're outside the tolerance range, do a new trace and store it.
if ( IsAllGreaterThan( fl4ClosestDist, ReplicateX4( flTol ) ) ) { //replace this with fast raycaster when available
CBaseTrace tr; tr.plane.normal = vec3_invalid; g_pParticleSystemMgr->Query()->TraceLine( vecStartPnt, vecEndPnt, CONTENTS_SOLID, NULL , m_nCollisionGroupNumber, &tr );
//Set the lifespan to 0 if we start solid, our trace distance is 0, or we hit within the offset area
if ( ( tr.fraction < ( 1 - flOffsetPct ) ) || tr.startsolid || flTotalTraceDist == 0.0f ) { *dtime = 0.0f; fl4TraceOffset = ReplicateX4( 0.0f ); fvStartPnt.DuplicateVector( vec3_origin ); v4PointOnPlane.DuplicateVector( vec3_origin ); } else { int nIndex = pCtx->m_nNumFixedPlanes; Vector vPointOnPlane = vecStartPnt + ( tr.fraction * ( vecEndPnt - vecStartPnt ) ) ; pCtx->m_bPlaneActive[nIndex] = true; pCtx->m_PointOnPlane[nIndex].DuplicateVector( vPointOnPlane ); pCtx->m_PlaneNormal[nIndex].DuplicateVector( tr.plane.normal ); pCtx->m_TraceStartPnt[nIndex].DuplicateVector( vecStartPnt ); pCtx->m_TraceEndPnt[nIndex].DuplicateVector( vecEndPnt );
fvStartPnt.DuplicateVector( vecStartPnt ); v4PointOnPlane.DuplicateVector( vPointOnPlane );
pCtx->m_nNumFixedPlanes = pCtx->m_nNumFixedPlanes + 1; if ( pCtx->m_nNumFixedPlanes > m_nAllowedPlanes ) pCtx->m_nNumFixedPlanes = 0; pCtx->m_nActivePlanes = min( m_nAllowedPlanes, pCtx->m_nActivePlanes + 1 ); } }
fvStartPnt -= v4PointOnPlane; //Scale components to remove undesired axis
fvStartPnt *= v4ComponentScale; //Find the length of the trace
//Need to use the adjusted value of the trace length and collision point to account for the offset
fltx4 fl4Dist = AddSIMD ( fvStartPnt.length(), fl4TraceOffset ); flVelocity += FLT_EPSILON; //Divide by Velocity to get Lifespan
*dtime = SubFloat( fl4Dist, 0) / flVelocity;
} }
void C_INIT_LifespanFromVelocity::InitNewParticlesBlock( CParticleCollection *pParticles, int start_block, int n_blocks, int nAttributeWriteMask, void *pContext ) const { CWorldCollideContextData **ppCtx; if ( pParticles->m_pParent ) ppCtx = &( pParticles->m_pParent->m_pCollisionCacheData[COLLISION_MODE_INITIAL_TRACE_DOWN] ); else ppCtx = &( pParticles->m_pCollisionCacheData[COLLISION_MODE_INITIAL_TRACE_DOWN] );
CWorldCollideContextData *pCtx = NULL; if ( ! *ppCtx ) { *ppCtx = new CWorldCollideContextData; (*ppCtx)->m_nActivePlanes = 0; (*ppCtx)->m_nActivePlanes = 0; (*ppCtx)->m_nNumFixedPlanes = 0; } pCtx = *ppCtx;
float flTol = m_flTraceTolerance * m_flTraceTolerance;
size_t attr_stride;
FourVectors *pXYZ = pParticles->Get4VAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, &attr_stride ); pXYZ += attr_stride * start_block; FourVectors *pPrev_XYZ = pParticles->Get4VAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, &attr_stride ); pPrev_XYZ += attr_stride * start_block; fltx4 *pLifespan = pParticles->GetM128AttributePtrForWrite( PARTICLE_ATTRIBUTE_LIFE_DURATION, &attr_stride ); pLifespan += attr_stride * start_block;
//Trace length takes the max trace and subtracts the offset to get the actual total.
float flTotalTraceDist = m_flMaxTraceLength - m_flTraceOffset; fltx4 fl4TotalTraceDist = ReplicateX4( flTotalTraceDist );
//Offset percentage to account for if we've hit something within the offset (but not spawn) area
float flOffsetPct = m_flMaxTraceLength / ( flTotalTraceDist + FLT_EPSILON );
fltx4 fl4PrevDT = ReplicateX4( 1.0f / pParticles->m_flPreviousDt );
FourVectors v4ComponentScale; v4ComponentScale.DuplicateVector( m_vecComponentScale );
while( n_blocks-- ) { // Determine Velocity
FourVectors fvDelta = *pXYZ; fvDelta -= *pPrev_XYZ; fltx4 fl4Velocity = fvDelta.length(); fl4Velocity = MulSIMD ( fl4Velocity, fl4PrevDT );
fltx4 fl4TraceOffset = ReplicateX4( m_flTraceOffset );
//Normalize the delta and get the offset to use from the normalized delta times the offset
FourVectors fvDeltaNormalized = fvDelta; fvDeltaNormalized.VectorNormalizeFast(); FourVectors fvOffset = fvDeltaNormalized; fvOffset *= m_flTraceOffset;
//Start/Endpoints for our traces
FourVectors fvStartPnt = *pXYZ; fvStartPnt += fvOffset; FourVectors fvEndPnt = fvDeltaNormalized; fvEndPnt *= fl4TotalTraceDist; fvEndPnt += fvStartPnt;
// Test versus existing Data
FourVectors v4PointOnPlane; FourVectors v4PlaneNormal; fltx4 fl4ClosestDist = Four_FLT_MAX; for( int i = 0 ; i < pCtx->m_nActivePlanes; i++ ) { if ( pCtx->m_bPlaneActive[i] ) { fltx4 fl4TrialDistance = MaxSIMD( fvStartPnt.DistSqrToLineSegment( pCtx->m_TraceStartPnt[i], pCtx->m_TraceEndPnt[i] ), fvEndPnt.DistSqrToLineSegment( pCtx->m_TraceStartPnt[i], pCtx->m_TraceEndPnt[i] ) ); fltx4 fl4Nearestmask = CmpLeSIMD( fl4TrialDistance, fl4ClosestDist ); fl4ClosestDist = MaskedAssign( fl4ClosestDist, fl4TrialDistance, fl4Nearestmask ); v4PointOnPlane.x = MaskedAssign( fl4Nearestmask, pCtx->m_PointOnPlane[i].x, v4PointOnPlane.x ); v4PointOnPlane.y = MaskedAssign( fl4Nearestmask, pCtx->m_PointOnPlane[i].y, v4PointOnPlane.y ); v4PointOnPlane.z = MaskedAssign( fl4Nearestmask, pCtx->m_PointOnPlane[i].z, v4PointOnPlane.z ); } } // If we're outside the tolerance range, do a new trace and store it.
fltx4 fl4OutOfRange = CmpGtSIMD( fl4ClosestDist, ReplicateX4( flTol ) ); if ( IsAnyNegative( fl4OutOfRange ) ) { int nMask = TestSignSIMD( fl4OutOfRange ); for(int i=0; i < 4; i++ ) { if ( nMask & ( 1 << i ) ) { Vector start = fvStartPnt.Vec( i ); Vector end = fvEndPnt.Vec( i );
//replace this with fast raycaster when available
CBaseTrace tr; tr.plane.normal = vec3_invalid; g_pParticleSystemMgr->Query()->TraceLine( start, end, CONTENTS_SOLID, NULL , m_nCollisionGroupNumber, &tr );
//Set the lifespan to 0 if we start solid, our trace distance is 0, or we hit within the offset area
if ( ( tr.fraction < ( 1 - flOffsetPct ) ) || tr.startsolid || flTotalTraceDist == 0.0f ) { SubFloat( fvStartPnt.x, i ) = 0.0f; SubFloat( fvStartPnt.y, i ) = 0.0f; SubFloat( fvStartPnt.z, i ) = 0.0f; SubFloat( v4PointOnPlane.x, i ) = 0.0f; SubFloat( v4PointOnPlane.y, i ) = 0.0f; SubFloat( v4PointOnPlane.z, i ) = 0.0f; SubFloat( fl4TraceOffset, i ) = 0.0f; } else { int nIndex = pCtx->m_nNumFixedPlanes; Vector vPointOnPlane = start + ( tr.fraction * ( end - start ) ) ; SubFloat( v4PointOnPlane.x, i ) = vPointOnPlane.x; SubFloat( v4PointOnPlane.y, i ) = vPointOnPlane.y; SubFloat( v4PointOnPlane.z, i ) = vPointOnPlane.z; pCtx->m_bPlaneActive[nIndex] = true; pCtx->m_PointOnPlane[nIndex].DuplicateVector( vPointOnPlane ); pCtx->m_PlaneNormal[nIndex].DuplicateVector( tr.plane.normal ); pCtx->m_TraceStartPnt[nIndex].DuplicateVector( start ); pCtx->m_TraceEndPnt[nIndex].DuplicateVector( end ); pCtx->m_nNumFixedPlanes = pCtx->m_nNumFixedPlanes + 1; if ( pCtx->m_nNumFixedPlanes > m_nAllowedPlanes ) pCtx->m_nNumFixedPlanes = 0; pCtx->m_nActivePlanes = min( m_nAllowedPlanes, pCtx->m_nActivePlanes + 1 ); } } } }
//Find the length of the trace
fvStartPnt -= v4PointOnPlane; fvStartPnt *= v4ComponentScale; //Need to use the adjusted value of the trace length and collision point to account for the offset
fltx4 fl4Dist = AddSIMD ( fvStartPnt.length(), fl4TraceOffset ); fl4Velocity = AddSIMD( fl4Velocity, Four_Epsilons ); //Divide by Velocity to get Lifespan
*pLifespan = DivSIMD( fl4Dist, fl4Velocity );
pXYZ += attr_stride; pPrev_XYZ += attr_stride; pLifespan += attr_stride; } }
class C_INIT_CreateFromPlaneCache : public CParticleOperatorInstance { DECLARE_PARTICLE_OPERATOR( C_INIT_CreateFromPlaneCache );
uint32 GetWrittenAttributes( void ) const { return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK | PARTICLE_ATTRIBUTE_LIFE_DURATION_MASK; }
uint32 GetReadAttributes( void ) const { return 0; }
size_t GetRequiredContextBytes( ) const { return sizeof( CWorldCollideContextData ); }
void InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext) const; };
DEFINE_PARTICLE_OPERATOR( C_INIT_CreateFromPlaneCache, "Position from Parent Cache", OPERATOR_PI_POSITION );
BEGIN_PARTICLE_OPERATOR_UNPACK( C_INIT_CreateFromPlaneCache ) END_PARTICLE_OPERATOR_UNPACK( C_INIT_CreateFromPlaneCache )
void C_INIT_CreateFromPlaneCache::InitNewParticlesScalar( CParticleCollection *pParticles, int start_p, int nParticleCount, int nAttributeWriteMask, void *pContext ) const { if ( !pParticles->m_pParent ) { for( ; nParticleCount--; start_p++ ) { float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p );
SetVectorAttribute( xyz, vec3_origin ); SetVectorAttribute( pxyz, vec3_origin ); } return; }
CWorldCollideContextData **ppCtx; if ( pParticles->m_pParent ) ppCtx = &( pParticles->m_pParent->m_pCollisionCacheData[COLLISION_MODE_INITIAL_TRACE_DOWN] ); else ppCtx = &( pParticles->m_pCollisionCacheData[COLLISION_MODE_INITIAL_TRACE_DOWN] );
CWorldCollideContextData *pCtx = NULL; if ( ! *ppCtx ) { *ppCtx = new CWorldCollideContextData; (*ppCtx)->m_nActivePlanes = 0; (*ppCtx)->m_nNumFixedPlanes = 0; FourVectors fvEmpty; fvEmpty.DuplicateVector( vec3_origin ); (*ppCtx)->m_PointOnPlane[0] = fvEmpty; } pCtx = *ppCtx; if ( pCtx->m_nActivePlanes > 0 ) { for( ; nParticleCount--; start_p++ ) { int nIndex = pParticles->RandomInt( 0, pCtx->m_nActivePlanes - 1 ); if ( pCtx->m_PlaneNormal[nIndex].Vec( 0 ) == vec3_invalid ) { float *plifespan = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_LIFE_DURATION, start_p ); *plifespan = 0.0f; } else { float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); FourVectors fvPoint = pCtx->m_PointOnPlane[nIndex]; Vector vPoint = fvPoint.Vec( 0 ); SetVectorAttribute( xyz, vPoint ); SetVectorAttribute( pxyz, vPoint ); } } } else { for( ; nParticleCount--; start_p++ ) { float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, start_p ); float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, start_p ); SetVectorAttribute( xyz, vec3_origin ); SetVectorAttribute( pxyz, vec3_origin ); } } }
//
//
//
//
//-----------------------------------------------------------------------------
// Purpose: Add all operators to be considered active, here
//-----------------------------------------------------------------------------
void AddBuiltInParticleInitializers( void ) { REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_CreateAlongPath ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_MoveBetweenPoints ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_CreateWithinSphere ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_VelocityRandom ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_CreateOnModel ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_CreateWithinBox ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RandomRotationSpeed ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RandomLifeTime ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RandomAlpha ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RandomRadius ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RandomRotation ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RandomYaw ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RandomColor ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RandomTrailLength ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RandomSequence ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_PositionOffset ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_PositionWarp ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_CreationNoise ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_InitialVelocityNoise ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RemapScalar ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_InheritVelocity ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_AgeNoise ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_SequenceLifeTime ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_CreateInHierarchy ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RemapScalarToVector ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_CreateSequentialPath ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_InitialRepulsionVelocity ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RandomYawFlip ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RandomSecondSequence ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RemapCPtoScalar ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_RemapCPtoVector ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_CreateFromParentParticles ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_DistanceToCPInit ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_LifespanFromVelocity ); REGISTER_PARTICLE_OPERATOR( FUNCTION_INITIALIZER, C_INIT_CreateFromPlaneCache ); }
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