Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// $Header: $
// $NoKeywords: $
//
// The application object for apps that use tier2
//=============================================================================
#ifndef TIER2APP_H
#define TIER2APP_H
#ifdef _WIN32
#pragma once
#endif
#include "appframework/AppFramework.h"
#include "tier2/tier2dm.h"
#include "tier1/convar.h"
//-----------------------------------------------------------------------------
// The application object for apps that use tier2
//-----------------------------------------------------------------------------
class CTier2SteamApp : public CSteamAppSystemGroup { typedef CSteamAppSystemGroup BaseClass;
public: // Methods of IApplication
virtual bool PreInit() { CreateInterfaceFn factory = GetFactory(); ConnectTier1Libraries( &factory, 1 ); ConVar_Register( 0 ); ConnectTier2Libraries( &factory, 1 ); return true; }
virtual void PostShutdown() { DisconnectTier2Libraries(); ConVar_Unregister(); DisconnectTier1Libraries(); } };
//-----------------------------------------------------------------------------
// The application object for apps that use tier2 and datamodel
//-----------------------------------------------------------------------------
class CTier2DmSteamApp : public CTier2SteamApp { typedef CTier2SteamApp BaseClass;
public: // Methods of IApplication
virtual bool PreInit() { if ( !BaseClass::PreInit() ) return false;
CreateInterfaceFn factory = GetFactory(); if ( !ConnectDataModel( factory ) ) return false;
InitReturnVal_t nRetVal = InitDataModel(); return ( nRetVal == INIT_OK ); }
virtual void PostShutdown() { ShutdownDataModel(); DisconnectDataModel(); BaseClass::PostShutdown(); } };
#endif // TIER2APP_H
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