Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// $Header: $
// $NoKeywords: $
//
// The application objects for apps that use tier3
//=============================================================================
#ifndef TIER3APP_H
#define TIER3APP_H
#ifdef _WIN32
#pragma once
#endif
#include "appframework/tier2app.h"
#include "tier3/tier3.h"
#include "vgui_controls/Controls.h"
//-----------------------------------------------------------------------------
// The application object for apps that use tier3
//-----------------------------------------------------------------------------
class CTier3SteamApp : public CTier2SteamApp { typedef CTier2SteamApp BaseClass;
public: // Methods of IApplication
virtual bool PreInit() { if ( !BaseClass::PreInit() ) return false;
CreateInterfaceFn factory = GetFactory(); ConnectTier3Libraries( &factory, 1 ); return true; }
virtual void PostShutdown() { DisconnectTier3Libraries(); BaseClass::PostShutdown(); } };
//-----------------------------------------------------------------------------
// The application object for apps that use tier3
//-----------------------------------------------------------------------------
class CTier3DmSteamApp : public CTier2DmSteamApp { typedef CTier2DmSteamApp BaseClass;
public: // Methods of IApplication
virtual bool PreInit() { if ( !BaseClass::PreInit() ) return false;
CreateInterfaceFn factory = GetFactory(); ConnectTier3Libraries( &factory, 1 ); return true; }
virtual void PostShutdown() { DisconnectTier3Libraries(); BaseClass::PostShutdown(); } };
//-----------------------------------------------------------------------------
// The application object for apps that use vgui
//-----------------------------------------------------------------------------
class CVguiSteamApp : public CTier3SteamApp { typedef CTier3SteamApp BaseClass;
public: // Methods of IApplication
virtual bool PreInit() { if ( !BaseClass::PreInit() ) return false;
CreateInterfaceFn factory = GetFactory(); return vgui::VGui_InitInterfacesList( "CVguiSteamApp", &factory, 1 ); } };
//-----------------------------------------------------------------------------
// The application object for apps that use vgui
//-----------------------------------------------------------------------------
class CVguiDmSteamApp : public CTier3DmSteamApp { typedef CTier3DmSteamApp BaseClass;
public: // Methods of IApplication
virtual bool PreInit() { if ( !BaseClass::PreInit() ) return false;
CreateInterfaceFn factory = GetFactory(); return vgui::VGui_InitInterfacesList( "CVguiSteamApp", &factory, 1 ); } };
#endif // TIER3APP_H
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